Having noticed that recent generations of Pokémon always include some cool new battle mechanic - Mega Evolution, Z-Moves, Dynamax - at some point during the summer of 2019 I tried to come up with my own.
The Premise
My goal was for the mechanic to make any Pokémon competitively viable and dismantle the stale, boring way competitive Pokémon are usually played. Also, I didn't want it to be overpowered and overly specialised like Mega Evolution can be. It should make weak Pokémon much stronger, while already strong Pokémon should be affected very little.
The Result: (VERSION 1)
Sigma Armour, an Imaginary Battle Mechanic
"In all Pokémon there live microscopic symbionts with mysterious power.
Modern technology allows us to stimulate these symbionts under specific conditions, making them multiply and grow into temporary additional tissue on the host's body to assist them in battle."
Using the activating item Sigma Resonator on any eligible Pokémon will cause that Pokémon to grow Sigma Armour. Sigma Armour makes the Pokémon very strong, but is rather unstable and falls apart after taking 5 direct hits. The Resonator must be charged between uses, so the transformation can be made only once per battle.
Specifically, Sigma Armour raises the subject's base stats so that their total becomes 600. Pokémon with a BST equal to or greater than that are considered very strong already and not in need of more power. They are not eligible for growing Sigma Armour.
The main points of the stat modification are A) that it doesn't modify HP and B) that it raises the lowest stats first and most.
For strong Pokémon with a high BST this means patching up their weaker stats. For weak Pokémon with a low BST this means a significant rise that turns the weakest of their weak stats into base 100+ strong stats, turning them into instant pseudo-Legendaries that can confront traditionally strong Pokémon.
The stats are increased in a relatively simple process I have a detailed proposition for, but not with me right now. It will be up later. Any thoughts for now?
The Premise
My goal was for the mechanic to make any Pokémon competitively viable and dismantle the stale, boring way competitive Pokémon are usually played. Also, I didn't want it to be overpowered and overly specialised like Mega Evolution can be. It should make weak Pokémon much stronger, while already strong Pokémon should be affected very little.
The Result: (VERSION 1)
Sigma Armour, an Imaginary Battle Mechanic
"In all Pokémon there live microscopic symbionts with mysterious power.
Modern technology allows us to stimulate these symbionts under specific conditions, making them multiply and grow into temporary additional tissue on the host's body to assist them in battle."
Using the activating item Sigma Resonator on any eligible Pokémon will cause that Pokémon to grow Sigma Armour. Sigma Armour makes the Pokémon very strong, but is rather unstable and falls apart after taking 5 direct hits. The Resonator must be charged between uses, so the transformation can be made only once per battle.
Specifically, Sigma Armour raises the subject's base stats so that their total becomes 600. Pokémon with a BST equal to or greater than that are considered very strong already and not in need of more power. They are not eligible for growing Sigma Armour.
The main points of the stat modification are A) that it doesn't modify HP and B) that it raises the lowest stats first and most.
For strong Pokémon with a high BST this means patching up their weaker stats. For weak Pokémon with a low BST this means a significant rise that turns the weakest of their weak stats into base 100+ strong stats, turning them into instant pseudo-Legendaries that can confront traditionally strong Pokémon.
The stats are increased in a relatively simple process I have a detailed proposition for, but not with me right now. It will be up later. Any thoughts for now?
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