Ii think i found the answer , my Frogadier is a level higher than my Jolteon . But even then , without training band , the exp gain still seems a bit slow , even when it evolved into a Greninja
Also Got a suggestion , though . Probably change Raichu's type into Electric/Fire ( referencing Gorochu's fiery crimson color ) and make it more physical oriented rather than Alolan version ? Because it seems that Raichu kinda felt left out.
I've just had a look around in the code that handles experience and there are definitely some problems in there, thanks for bringing this up! Raichu could probably use some more love but I'm not sure about the fire typing!
Well, it seems I screwed up my save. I tried to use the time/date change of the laptop to get the bottle caps in the Game Corner, but I accidently deleted the backup save, and it seems you can't grow berries (and taking a guess, evolve pokemon that need certain time) if you return back to the current date.
That will eventually correct itself; the time based evolutions should still work, but the berries and some events may not work for a while.
If you don't mind a suggestion, making exeggcute evolve into Alolan exeggutor with a sun stone and cubone evolve into alolan marowak either with a fire/moon stone or maybe by hitting the evolution level at night, those could be solid, flavorful options for implementing those evos.
I think something like that is a good idea, those seem like fitting methods too. Thanks for the suggestion!
Hello guys. I was wondering when gen 8 Pokemon is added to Inclement Emerald, I was wondering if the storage pc boxes will be expanded to 25? That way, I can easily store all 898 pokemon in them.
Hey, I'm not planning to do that at this stage as I want to keep current saves compatible with future versions, and changing the PC size will prevent that. It might be something to try much further down the road though!
When i try to run this game a white screen appears & it doesn't start, I'm using My Boy Emulator tho
I haven't tested with my boy, you could try re-patching the ROM or a different emulator. Hard to say what the problem is.
Thanks for being great with responding to comments OP! Excited to play your hack
No problem! Hope you enjoy it!
Hey there! A few questions if it's alright:
-Are there plans to make the auto-run a setting that can be disabled? In most roms, I typically play with the speed button on, but not running, so the forced auto-run either means I'm running into walls constantly, or I now have to hold down the run button in order to walk normally - both pretty much the opposite of the gained QOL the feature intends.
-Are there plans for a document detailing trainer rosters?
-If not, I see the trainer rosters are in the github, but I'm a bit confused about the levels. It shows things like level -3 or level 1 for every pokemon in the page, so I have no idea what levels to anticipate with opposing trainers. A bit difficult to HC Nuzlocke when you don't know what levels to anticipate
-On that note, are there plans to make the exp share something you can disable? Again, for HC nuzlocke purposes, it makes EXP management pretty difficult.
Hey!
- Yes, that'll be made into a toggle some time soonish. Personally I don't like designing the game around fast forward, but there's no harm in making that change!
- Yep, that'll be done when gen 8 mons are added. Jk's explained how the levels work nicely.
- There are no plans to make the exp all togglable, though I am going to implement level caps for the linear half of the game (everything up to Norman) to make exp management easy.
Idk if it's a glitch but there's no rain badge option on tutor in the pokecenter so far the only thing the rain badge unlocked that I seen is waterfall
Yeah, there are no more tutor moves to unlock at that point. I figured people would rather have more time to play around with the strongest tutor moves than get another set to unlock!
Just a small nitpick, if you whiteout your vial charges do not recharge.
Apart from that, not really a problem but I think that Auto-Run should be optional. Maybe it can be activated by pressing L+R or something similar. It sometimes comes in handy, but sometimes is just not what you would want.
EDIT: Found I new one, I think... giving EXP Share to a mon halves their EXP if they battle with it. I was trying to level up my krabby, which for some reason always got very little EXP. Turns out it was the item all along.
Mm I'll fix that issue with the vial, sounds annoying! Thanks for bringing it up.
I think what I'll do with auto run is just have the B button toggle between running and walking, so there's never any need to hold it. I don't think there are any scenarios where that'd be annoying but feel free to correct me!
I've just had a look at the experience code and that is definitely what's happening, along with some other problems; experience gain is supposed to be a bit higher than it is now. I'll get that fixed in the next release.
i tried doing the spiritomb event in 1.21 but it still freezes after i throw the stone in.
Ah sorry about that, and thanks for letting me know. I'll take another look at it.
10 minutes in and I already can tell this is one with a lot of work and dedication into.
Will be spending so, so much time in this, calling it. Thanks for this little gem.
Thanks! I've definitely put a lot of time into it so far. Hope you have fun with it!
im getting a game crash on wattson whenever his magneton uses electric terrain
Please update to the latest version! This is a known bug in some versions before 1.2.1, and is now fixed.