hi,
I want to catch Regirock + Regice +Registeel,
but I play randomize and can't get Wailord + Relicanth to complete the pazel,
what can I do?
thx
Bug: I can't buy Ice Beam from the game corner, it says "you already have this item" when I very much don't.
Cool! Thanks for the update.
Hey, question, how do you wonder trade?
And are there any physical poison moves Crobat can learn, like cross poison?
hi,
I think there is a bug,
I bought the Aurora Ticket and it got me to the birth island instead of Navel Rock,
I'm very much enjoying the game, although I am currently at Norman and his Slaking has Speed Boost (XD?). Is this intended or what's going on here?
Just reporting a small typo, on the Route 110 East island one of the scientists misspells mysterious.
Btw would it be possible to remove Roar from Raikou and Entei, and especially Perish Song from Celebi? Even with savestate scumming and rewind it took many tries to catch them.
Also I'm an idiot but I can't figure out Regieleki's puzzle. I tried the item finder on the island since it rains there but nothing shows up.
Hi, does this game have option for decapitalisation? Like MrDollSteak's rombase?
Great rom hack. I think this one of the most solid Emerald hacks currently. My playthrough I enabled random items and noticed that it isn't implemented very well. Often I was picking up the same mail. This tells me that items replace a specific item not the location (at least that's how it appears). Like all Super Potions are replaced by Mech Mail in my case. I would like a more random distribution but that's just personal preference. I enjoy dynamic gameplay so randomizers are wonderful. I haven't enabled any random encounters or anything.
In the HyperTraining house, the Lv.1 Pokemon are able to be shiny (I encountered Shiny Gardevoir). That's kinda crazy. Idk if it's intended. It seems like it isn't intended as the Pokemon appear as uncatchable wild Pokemon (I assume so that the battles go quickly, and so you don't also earn money). I just wanted to point that out.
Also it seems like Pokemon Emerald's broken RNG system is still there. I don't recall if that's fixable in the romhacking world, and it's not totally crucial. The only thing it really affects is soft resetting for shinies which, if that's what you're into then it could make it very difficult.
I have more suggestions but I'll save that for another time. I really enjoy this romhack and I can see myself revisiting it mainly because of how dynamic and inclusive it is. I love the quality of life things such as being able to run away before throwing your Pokemon out. That should be in all Pokemon games.
Very nice work!
Random items are a feature not made by me, as it was included in the "Challenge menu". I don't know how it works and I can have a look to see if I can improve it, but don't expect anything.
Emerald RNG is fixed. According to documentation on pokeemerald, the fix is applied and is (should be) working.
I think there's still something wrong with the type effectiveness randomization. When I choose to randomize type effectiveness, the type chart does change, but always in the same thing. I always get Normal being ineffective against Normal.
Meanwhile, when I randomize anything else, like trainers' Pokemon, they always get different Pokemon, like they should.
I tried doing Mono Run and the starters randomized. I wanted to start with one of the hoenn starters for the run. Is that intentional?