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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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83
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17
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    • Seen Aug 14, 2021
    I have a problem with AdvanceMap version(1.82)

    Everytime I try to load my FireRed rom it stops respongding and I have to end the program.

    Is there any way to fix this?

    note: it is an original FireRed rom with no edits or anything.

    So if you know how to fix this please tell!

    If it didn't respawn, wait for a little while. It depend on your memory and CPU. They may be low. On yours, it may have to much memory. you may check the task manager. Also, look at the processes.
     

    The dawn Witch Lucia

    WTF YOU STALKER DAWG?!
    146
    Posts
    17
    Years
    • Seen Dec 10, 2007
    All right, I've never asked a question here so this is my first XD

    How would I edit Professor Oak in the intro?
    Or the guy player? Or the girl player?

    I searched and found nothing D:

    Prof oak intro would require Advance text.
    Guy player (battle + overworld) would require UnLZ.gba and Overworldeditor.
    If you want to import sprites, you'll need the french OWE from WAH.
     
    21
    Posts
    17
    Years
  • More problems...

    I finally got my FireRed rom working with advance map and mapped out my first map.

    but here are my questions...

    1. what are offset scripts (script offsets)and what do they affect?

    1a. Can they help this map:Or is something else causing this?

    1b. Another problem I have with this map is when I leave I come out of a diffrent door than I enter.

    2. I'm trying to use ScriptEd but everytime I try to open it I get this error code:"Run-Time error 429, ActiveX componet can't create object.
     

    P*O*K*E*H*A*X*E*R

    Pikachu Slapper Jr.
    6
    Posts
    17
    Years
    • Seen May 8, 2007
    I am using Advance Mart, and am trying to change an item into a masterball, however, there are only hex codes, and I can't figure out what they are.

    So can you guide me to changing a item in a pokemart into a masterball?
     

    Always and Never

    Nick // Always and Never
    1,406
    Posts
    17
    Years
  • That's not what I asked. You know when it says "Are you a boy or a Girl?" The sprite that shows up. Does anyone know how I can edit that? And the Prof. Oak sprite.
     

    Mewten1

    A Wanna Be Rom Hacker
    7
    Posts
    17
    Years
    • Seen Aug 12, 2007
    Wow It appears that I need help again. I feel kind of silly asking but here goes.
    1. How do you change the trainer back image?
    2. How do you import a picture into RSball?

    Thanks for answering my questions and helping me become a better hacker.
    Sorry for all the questions.

    Sorry for constantly asking questions. But thanks for helping me improve my hacks.

    1. How do you change the trainer back image/animation?

    Oops I posted twice.
     
    Last edited by a moderator:
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    Wow It appears that I need help again. I feel kind of silly asking but here goes.
    1. How do you change the trainer back image?
    2. How do you import a picture into RSball?

    Thanks for answering my questions and helping me become a better hacker.
    Sorry for all the questions.

    Sorry for constantly asking questions. But thanks for helping me improve my hacks.

    1. How do you change the trainer back image/animation?

    Oops I posted twice.

    1. With TLP or TileMolester. Search for the sprites and edit them.

    2. RSBall doesn't import pictures.
     
    21
    Posts
    17
    Years
  • I finally got my FireRed rom working with advance map and mapped out my first map.

    but here are my questions...

    1. what are offset scripts (script offsets)and what do they affect?

    1a. Can they help this map:Or is something else causing this?

    1b. Another problem I have with this map is when I leave I come out of a diffrent door than I enter.

    2. I'm trying to use ScriptEd but everytime I try to open it I get this error code:"Run-Time error 429, ActiveX componet can't create object.

    A final question (this msut be about 3 days worth)

    What is a flight position? Is it like the boat to the sevii islands? Pleae help me with that too... I am a beginner.
     

    EarthsVisitor

    Jolly Good
    385
    Posts
    17
    Years
  • A final question (this msut be about 3 days worth)

    What is a flight position? Is it like the boat to the sevii islands? Pleae help me with that too... I am a beginner.

    Flight Position is exactly what it says.

    You know when you get the HM Fly, you can choose any city?
    The flight position is the position on the map you will appear when you choose that city.
    Most maps, have it in front of their Poke Centers, since it's a custom of the Pokemon.

    :)
     
    26
    Posts
    17
    Years
    • Seen Oct 4, 2007
    Hey its zi yet again XD

    Warps i have followed pretty much every thing

    What:Little Root to a hand made cave
    What you have done: i have put a warp on little root to teleport to the cave vise versa but when i walk on the warp i do not warp in game speedo has fixed it but there was a problem with my net so i was not able to recieve the file so ill try do my self
     

    Alex

    what will it be next?
    6,408
    Posts
    17
    Years
    • Seen Dec 30, 2022
    FireRed--

    Is there an unLZ number for the FireRed curvy text (FireRed Version)? If so, may I know what it is?

    Thanks
     

    johnlycett

    Not Booted Out - be like me!
    623
    Posts
    17
    Years
  • hello ive been having a problem with my hack im trying to follow folow don patches instructions for tilesets and i zoom in heaps on paint to place it right but comes out weird i try and try to do it its only worked once for a tree and i try other pattlets plz help
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    hello ive been having a problem with my hack im trying to follow folow don patches instructions for tilesets and i zoom in heaps on paint to place it right but comes out weird i try and try to do it its only worked once for a tree and i try other pattlets plz help

    The tiles aren't in the right palette. Change the tiles' colors to the palette's ones or change the tileset's palette.
     
    19
    Posts
    17
    Years
    • Seen Jul 17, 2008
    Hey everyone!
    Anyway heres the problem: I was using unLZ-GBA to try and import diamond and pearl sprites to pokemon leaf green, what i did was i searched for and saved bulbasaur onto my computer then i opened it up in paint. What i did then was i got a turtwig sprite that i downloaded off serebii.net copied it then deleted bulbasaurs image and pasted it where bulbasaur used to be. After this i noticed it had changed colour but i went a ahead and opened the new sprite up in unLZ-GBA and it was still a different colour, i then followed what this site said and ticked one of the boxes which hopefully changes its colour but when i opened up and played the game turtwig was all discolored and had a square around it.

    Can anybody help me?
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    Hey everyone!
    Anyway heres the problem: I was using unLZ-GBA to try and import diamond and pearl sprites to pokemon leaf green, what i did was i searched for and saved bulbasaur onto my computer then i opened it up in paint. What i did then was i got a turtwig sprite that i downloaded off serebii.net copied it then deleted bulbasaurs image and pasted it where bulbasaur used to be. After this i noticed it had changed colour but i went a ahead and opened the new sprite up in unLZ-GBA and it was still a different colour, i then followed what this site said and ticked one of the boxes which hopefully changes its colour but when i opened up and played the game turtwig was all discolored and had a square around it.

    Can anybody help me?

    Since you want Turtwig's original colors, you have to get a Turtwig sprite, index it (IrfanView) and import it over Bulbasaur with "Export palette". In the game tthe sprite should be okay. The image with the sprite has to be 64x64.
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • 01 i'm having problems linking rooms
    i have a boat dock room linked to the professor's lab by a door
    the warps are correctly on the doors
    but whenever i go to one of the doors, i end up in the middle of the other room's map

    02 can someone show me how can i edit a pokemon's attacks in leafgreen?
    i read the tutorial in the tutorial section but i don't get it at all
    like i don't know what to look for in the rom
     
    Last edited:
    19
    Posts
    17
    Years
    • Seen Jul 17, 2008
    Since you want Turtwig's original colors, you have to get a Turtwig sprite, index it (IrfanView) and import it over Bulbasaur with "Export palette". In the game tthe sprite should be okay. The image with the sprite has to be 64x64.

    Whats Infranview? and where do i find export pallete?
     

    Swimmer♂

    Glub! Glub! Glub!
    172
    Posts
    17
    Years
  • @hyunbin 1. In the profeesor's lab, find the warp you are using to link to the dock and make a note of the event number. Then load up your dock map and where the warp to the lab is, change the warp number to the event number for the professor's lab. Then do the same in reverse, make note of the dock's warp event number and then change the warp number in the lab to that of the event number of the linking warp 0.o (if this makes sense....)

    2. I don't really know, sorry about that......
     
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