• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.

natu133

Belive It!
27
Posts
16
Years
  • ok found it.

    Does anyone know these ones now?
    Hero and Heroine Gender Select Sprite
    "" Battle Sprites (back view)

    Thats all i need right now :3
    Thank You!
     
    Last edited:
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    In R/S/E you can change the battle sprites with unlz gba.
    In FR/LG you have to search those sprites with a tileviewer because the battle spites are uncompressed.
     
    55
    Posts
    16
    Years
    • Seen Oct 23, 2010
    if i need to find out a script that says

    goto #hexoffset (ABC123 for example)

    what i've to look for in the hex editor? how a goto+offset is written in hex?
     

    Axaj

    Mi estas tre epiko.
    13
    Posts
    16
    Years
    • Seen Feb 4, 2010
    What is the hex offset for the world map in firered?
     

    Quilava's Master

    Shattered Dreams '13
    694
    Posts
    16
    Years
    • Seen Aug 14, 2023
    i dont really know if i should ask this ( or if Im even allowed to) but
    can someone give me a picture of suicune in the same format as Charizard at the start of Fire Red. Like you'll see it when you start the game?
     
    11
    Posts
    16
    Years
    • Seen Nov 3, 2007
    when using Cyclon to change the world map, if you change where the cities and towns are, what effect will that have, like on flying or scrolling over things to see their names?
     

    WindBlows

    It's been a long time!
    749
    Posts
    17
    Years
    • Seen Aug 5, 2023
    [noob]How do i index a oW pallletss and maked them workk!!!11one!!!???!!eleven?!?[/noob]

    [NormalQuestion] How do I index an OverWorld and its palletes?
    And how do I make them work?[/NQ]

    Thanks ^_^
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • [noob]How do i index a oW pallletss and maked them workk!!!11one!!!???!!eleven?!?[/noob]

    [NormalQuestion] How do I index an OverWorld and its palletes?
    And how do I make them work?[/NQ]

    Thanks ^_^
    Just make them the same size as the original sprite your overwriting, in OWE
    You have to click import, then load the sprite. Check the 'import sprite' and the 'import palette' command.
     

    ♠εx

    Working on my hack, busy also.
    299
    Posts
    16
    Years
    • Seen Aug 15, 2008
    Does anyone know the palette offsets for the FR/LG Heros, i'm not that much of an expert :P.
     

    Short Range

    Chargin' mah Solarbeam!
    270
    Posts
    16
    Years
  • Does anyone know the palette offsets for the FR/LG Heros, i'm not that much of an expert :P.

    Get a sprite of the Hero and then Insert all the colors in APE with the color picker. Then you search the palette. Simple as that. You might want to experement around if you don't understand.
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    As cooley say, but use a clean rom and try every offset and write down teh correkt one.
    Well, APE cant find all palettes, use a Hex Editor.

    Sorry but that's wrong. But since I could be proven wrong, I'd like a proof of that.


    when using Cyclon to change the world map, if you change where the cities and towns are, what effect will that have, like on flying or scrolling over things to see their names?

    No other effects.


    Get a sprite of the Hero and then Insert all the colors in APE with the color picker. Then you search the palette. Simple as that. You might want to experement around if you don't understand.

    Instead of using the colorpicker it would be much easier (and faster as well) to just import the palette used by the sprite and then search it.
     
    18
    Posts
    16
    Years
    • Seen Nov 9, 2007
    I added an extra part of the cave of origin in sootopolis city but when I enter the cave(my character is facing down for some reason and it won't let me leave the cave. I have all the warp numbers right and stuff but I can't seem to find the problem. I've attached two pics the first is what the outside of the cave looks like(if it even matters) and the second is the inside what it looks like right when I was warped in(facing down idk why). Can someone help me please?
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    I added an extra part of the cave of origin in sootopolis city but when I enter the cave(my character is facing down for some reason and it won't let me leave the cave. I have all the warp numbers right and stuff but I can't seem to find the problem.

    I haven't really checked but I think the problem comes from the level script. Try to remove/edit it and see what happens then.


    So, that means i can change where the cities are on the world map and it wouldn't change how it works when playing the game...like while viewing the map and flying?

    Yes, that's what I meant.
     
    Status
    Not open for further replies.
    Back
    Top