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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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763
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17
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  • at my moms it always restarts.
    but i never have that problem at my dads(it runs programs fast here but slow at my moms[incase anyone cared lol])

    Lol, still, the fact remains, I can't work on my game without the cure! Poccil shoulda pmed me by now... which reminds me, I wonder where he is? o.o

    -Krobe
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • Oh noes. Another error :/ (see attachment 1)

    This comes up when I tried to delete all Pokemon beyond Jirachi, and then tried to do a playtest. Here is my first Pokemon entry in pokemon.txt (it says it encountered the error on line 1: I have no idea why):

    Code:
    [1]
    Name=BULBASAUR
    InternalName=BULBASAUR
    Kind=SEED
    Pokedex=BULBASAUR can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
    Type1=GRASS
    Type2=POISON
    BaseStats=45,49,49,45,65,65
    Rareness=45
    BaseEXP=64
    Happiness=70
    GrowthRate=Fluctuating
    StepsToHatch=5120
    Color=Green
    Habitat=Grassland
    EffortPoints=0,0,0,0,1,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=0.7
    Weight=6.9
    GenderRate=FemaleOneEighth
    Moves=1,TACKLE,4,GROWL,7,LEECHSEED,10,VINEWHIP,15,POISONPOWDER,15,SLEEPPOWDER,20,RAZORLEAF,25,SWEETSCENT,32,GROWTH,39,SYNTHESIS,46,SOLARBEAM
    EggMoves=LIGHTSCREEN,SKULLBASH,SAFEGUARD,CHARM,PETALDANCE,MAGICALLEAF,GRASSWHISTLE,CURSE
    Evolutions=IVYSAUR,Level,16
    BattlerPlayerY=16
    BattlerEnemyY=14
    BattlerAltitude=0


    Another problem (attachment 2). This comes up when I try to play it using the RGSS Player.

    All these errors make mrchewy a very unhappy man. As a web programmer myself, nothing is more frustrating then getting errors that make no sense.



    EDIT: Oh, and one other misc. question: how is Attack and Sp. Attack handled? Are they like D/P (where some moves are classified as "Physical" or "Special") or are they like the older games (based on move type only)?

    For example, in Pokemon Essentials, would Shadow Claw rely on Attack (D/P) or Special Attack (older games)?
     
    Last edited:
    2,048
    Posts
    16
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    • Seen Sep 7, 2023
    The second error can't be fixed until the first error has been fixed, as the file dexdata.dat is only compiled when run in Test Play mode.

    Attack and Special Attack are handled as in the older games, based on move type. As to Shadow Claw, it's not included in Essentials anyway (D/P moves, abilities and items aren't included). Ghost is physical anyway :P.
     

    golden_rex

    Learning scripter, fun mapping
    35
    Posts
    16
    Years
    • Seen Dec 8, 2013
    can someone help please? i want to make my own pokemon game but am having trouble making a hack so i tried downloading rpg maker xp but when i install it it says there was an error getting trial code from ntitles server or something similar. do i have to be connected to the internet. hope you can help.(i hope this is the right place for this)
     
    763
    Posts
    17
    Years
  • can someone help please? i want to make my own pokemon game but am having trouble making a hack so i tried downloading rpg maker xp but when i install it it says there was an error getting trial code from ntitles server or something similar. do i have to be connected to the internet. hope you can help.(i hope this is the right place for this)

    This actually isn't the right place to ask. If you want to hack, yet downloaded Rpg Maker XP, then your probably confused on the term 'hack'. Hacking is when you use tools to change around an already existing game/rom. In this case however, you create your own game using Rpg Maker XP. Rpg Maker XP isn't free btw, you have to pay for it. When you download it, you get a free 30 day trial on it, which I don't think would be enough time to make a full game. So, either buy it, or go to the hacking section (Clicky) of these forums and learn to hack, as it's free.

    -Krobe
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Yeah, you need an internet connection first time you use it, and when you register.
    Or could it be you're using Vista? If so, read the thread in the Tutorials section.
     
    763
    Posts
    17
    Years
  • ok thanks peeps. one last one can you make it with 2k3?

    Again... not supposed to ask that here. Your questions/comments must be related to the thread topic. Please read the rules, so there's less spam in the future.

    I would like to point out, Rpg Maker Xp is not compatible with Rpg Maker 2K3. If you want to start making a Pokemon game with Rm2K3, then you should go here (Clicky)

    There's tutorials there that might help you.

    -Krobe
     

    Firemaker

    Pokemon Master
    496
    Posts
    20
    Years
  • My own self said:
    I still feel fairly nooby, but after making several corrections to my pokemon, I still get one error I can't seem to fix.
    Spoiler:

    Here is the pokemon again
    Spoiler:

    Again, sorry for being troublesome, and future thanks to anyone who helps me.
    Mrchewy-In the scripts section, go to a script called PBSpecies. Make sure you have deleted those pokemon too and reset the returned number.

    I too am suffering from pokemon problems. My cahibrek seems to be troubled with RGSS. My last post shows.
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • Mrchewy-In the scripts section, go to a script called PBSpecies. Make sure you have deleted those pokemon too and reset the returned number.

    I too am suffering from pokemon problems. My cahibrek seems to be troubled with RGSS. My last post shows.

    I removed all pokemon beyond 250 in pokemon.txt (Ho-oh was the last one), went into PBSpecies, removed all pokemon beyond 250 and changed the return number. I am still getting the exact same error :/

    Exception: RuntimeError
    Message: Expected a section at the beginning of the file (line 1)
    Compiler:1561:in `pbEachFileSectionEx'
    Compiler:1547:in `each_line'
    Compiler:1547:in `pbEachFileSectionEx'
    Compiler:1585:in `pbEachFileSection'
    Compiler:1716:in `pbCompilePokemonData'
    Compiler:1715:in `open'
    Compiler:1715:in `pbCompilePokemonData'
    Compiler:2328
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • in the PBSpecies, there should be a line at the top before the list of pokemon, right?

    Yes, there is. Here is my complete PBSpecies file:

    Code:
    module PBSpecies
    BULBASAUR=1
    IVYSAUR=2
    VENUSAUR=3
    CHARMANDER=4
    CHARMELEON=5
    CHARIZARD=6
    SQUIRTLE=7
    WARTORTLE=8
    BLASTOISE=9
    CATERPIE=10
    METAPOD=11
    BUTTERFREE=12
    WEEDLE=13
    KAKUNA=14
    BEEDRILL=15
    PIDGEY=16
    PIDGEOTTO=17
    PIDGEOT=18
    RATTATA=19
    RATICATE=20
    SPEAROW=21
    FEAROW=22
    EKANS=23
    ARBOK=24
    PIKACHU=25
    RAICHU=26
    SANDSHREW=27
    SANDSLASH=28
    NIDORANfE=29
    NIDORINA=30
    NIDOQUEEN=31
    NIDORANmA=32
    NIDORINO=33
    NIDOKING=34
    CLEFAIRY=35
    CLEFABLE=36
    VULPIX=37
    NINETALES=38
    JIGGLYPUFF=39
    WIGGLYTUFF=40
    ZUBAT=41
    GOLBAT=42
    ODDISH=43
    GLOOM=44
    VILEPLUME=45
    PARAS=46
    PARASECT=47
    VENONAT=48
    VENOMOTH=49
    DIGLETT=50
    DUGTRIO=51
    MEOWTH=52
    PERSIAN=53
    PSYDUCK=54
    GOLDUCK=55
    MANKEY=56
    PRIMEAPE=57
    GROWLITHE=58
    ARCANINE=59
    POLIWAG=60
    POLIWHIRL=61
    POLIWRATH=62
    ABRA=63
    KADABRA=64
    ALAKAZAM=65
    MACHOP=66
    MACHOKE=67
    MACHAMP=68
    BELLSPROUT=69
    WEEPINBELL=70
    VICTREEBEL=71
    TENTACOOL=72
    TENTACRUEL=73
    GEODUDE=74
    GRAVELER=75
    GOLEM=76
    PONYTA=77
    RAPIDASH=78
    SLOWPOKE=79
    SLOWBRO=80
    MAGNEMITE=81
    MAGNETON=82
    FARFETCHD=83
    DODUO=84
    DODRIO=85
    SEEL=86
    DEWGONG=87
    GRIMER=88
    MUK=89
    SHELLDER=90
    CLOYSTER=91
    GASTLY=92
    HAUNTER=93
    GENGAR=94
    ONIX=95
    DROWZEE=96
    HYPNO=97
    KRABBY=98
    KINGLER=99
    VOLTORB=100
    ELECTRODE=101
    EXEGGCUTE=102
    EXEGGUTOR=103
    CUBONE=104
    MAROWAK=105
    HITMONLEE=106
    HITMONCHAN=107
    LICKITUNG=108
    KOFFING=109
    WEEZING=110
    RHYHORN=111
    RHYDON=112
    CHANSEY=113
    TANGELA=114
    KANGASKHAN=115
    HORSEA=116
    SEADRA=117
    GOLDEEN=118
    SEAKING=119
    STARYU=120
    STARMIE=121
    MR_MIME=122
    SCYTHER=123
    JYNX=124
    ELECTABUZZ=125
    MAGMAR=126
    PINSIR=127
    TAUROS=128
    MAGIKARP=129
    GYARADOS=130
    LAPRAS=131
    DITTO=132
    EEVEE=133
    VAPOREON=134
    JOLTEON=135
    FLAREON=136
    PORYGON=137
    OMANYTE=138
    OMASTAR=139
    KABUTO=140
    KABUTOPS=141
    AERODACTYL=142
    SNORLAX=143
    ARTICUNO=144
    ZAPDOS=145
    MOLTRES=146
    DRATINI=147
    DRAGONAIR=148
    DRAGONITE=149
    MEWTWO=150
    MEW=151
    CHIKORITA=152
    BAYLEEF=153
    MEGANIUM=154
    CYNDAQUIL=155
    QUILAVA=156
    TYPHLOSION=157
    TOTODILE=158
    CROCONAW=159
    FERALIGATR=160
    SENTRET=161
    FURRET=162
    HOOTHOOT=163
    NOCTOWL=164
    LEDYBA=165
    LEDIAN=166
    SPINARAK=167
    ARIADOS=168
    CROBAT=169
    CHINCHOU=170
    LANTURN=171
    PICHU=172
    CLEFFA=173
    IGGLYBUFF=174
    TOGEPI=175
    TOGETIC=176
    NATU=177
    XATU=178
    MAREEP=179
    FLAAFFY=180
    AMPHAROS=181
    BELLOSSOM=182
    MARILL=183
    AZUMARILL=184
    SUDOWOODO=185
    POLITOED=186
    HOPPIP=187
    SKIPLOOM=188
    JUMPLUFF=189
    AIPOM=190
    SUNKERN=191
    SUNFLORA=192
    YANMA=193
    WOOPER=194
    QUAGSIRE=195
    ESPEON=196
    UMBREON=197
    MURKROW=198
    SLOWKING=199
    MISDREAVUS=200
    UNOWN=201
    WOBBUFFET=202
    GIRAFARIG=203
    PINECO=204
    FORRETRESS=205
    DUNSPARCE=206
    GLIGAR=207
    STEELIX=208
    SNUBBULL=209
    GRANBULL=210
    QWILFISH=211
    SCIZOR=212
    SHUCKLE=213
    HERACROSS=214
    SNEASEL=215
    TEDDIURSA=216
    URSARING=217
    SLUGMA=218
    MAGCARGO=219
    SWINUB=220
    PILOSWINE=221
    CORSOLA=222
    REMORAID=223
    OCTILLERY=224
    DELIBIRD=225
    MANTINE=226
    SKARMORY=227
    HOUNDOUR=228
    HOUNDOOM=229
    KINGDRA=230
    PHANPY=231
    DONPHAN=232
    PORYGON2=233
    STANTLER=234
    SMEARGLE=235
    TYROGUE=236
    HITMONTOP=237
    SMOOCHUM=238
    ELEKID=239
    MAGBY=240
    MILTANK=241
    BLISSEY=242
    RAIKOU=243
    ENTEI=244
    SUICUNE=245
    LARVITAR=246
    PUPITAR=247
    TYRANITAR=248
    LUGIA=249
    HOOH=250
    def PBSpecies.getName(id)
    return pbGetMessage(MessageTypes::Species,id)
    end
    def PBSpecies.getCount
    return 250
    end
    end
     

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • Hi again everyone. Does anyone know if it's safe to start adding the D/P and/or custom moves/abilities yet? (That was a lot of slashes in one sentence) I know in previous versions it wasn't advised and I was wondering if that had changed.

    Obviously I don't want to start playing around if it's going to cause problems but there are some pretty cool moves out there.
     
    64
    Posts
    17
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    • Seen May 16, 2008
    Glitchfinder:

    Move data is stored in the file "PBS/rsattacks.dat". Unfortunately, it's a binary file so it requires a hex editor. I will explain the format when I have the chance.

    EDIT: Here it is.

    The file consists of a number of nine-byte data blocks, one for each move.
    It is meant to be edited using a hex editor. Here are the meanings for each byte:

    Byte 1: Function code. Moves are categorized according to their function. You can find a list of moves by function code in my attack list.
    Byte 2: Base damage.
    Byte 3: Type.
    Byte 4: Accuracy (up to 100).
    Byte 5: Move's total PP.
    Byte 6: Additional effect chance (up to 100).
    Byte 7: Target (see top of attack list for details).
    Byte 8: Priority. Normally equal to 0.
    Byte 9: Flags (see top of attack list for details).

    I hope this helps.

    Also, the file "PBS/moves.txt" contains the text of each move in the game.

    This has been discussed earlier... But still it would require an amount of programming skills... Look up in the Battle System and how it´s programmed... Maybe you can imagine ;)
     
    763
    Posts
    17
    Years
  • Hi again everyone. Does anyone know if it's safe to start adding the D/P and/or custom moves/abilities yet? (That was a lot of slashes in one sentence) I know in previous versions it wasn't advised and I was wondering if that had changed.

    Obviously I don't want to start playing around if it's going to cause problems but there are some pretty cool moves out there.

    Just make a backup of your game, and mess around, I don't know if it'll work, but it might, so just mess around and you never know.

    Does anyone know where Poccil has been lately? Hope he didn't get hit by a bus... (jk)

    -Krobe
     

    Firemaker

    Pokemon Master
    496
    Posts
    20
    Years
  • I now have another problem. I get this message now:
    Spoiler:

    But I don't know why. How do I fix this?
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Did you spell the Pokémon's name right in both files?

    And it is possible to add D/P moves - I've done quite a lot already. A lot of them have the same effect as older moves - they're easy to implement. It's the new effects that put your skills to the test.
    Trick Room was quite hard. :P

    Please don't ask me for the scripts - if you want your game to be good, you have to be prepared to put some effort in yourself.
     
    2,048
    Posts
    16
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    • Seen Sep 7, 2023
    The second one is the TM/HM Compatibility list (can't remember the file name). Sorry for not making myself clear.
     

    Firemaker

    Pokemon Master
    496
    Posts
    20
    Years
  • It worked! Thanks Wichu, I will need to remember that for future reference.

    Vampsban is a tricky name to spell.

    EDIT: My game finally completely loaded!
     
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