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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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When selecting an event command, on page 2, there is a "Move Event" command. Set the thing it affects to the event that it needs to move (in this case, your sprite). Then, just enter what you need it to move.
 
Thanks, and hox can i move other sprites in a event?

You know, that type of help should be kept in Private messages to avoid spam, because that has almost nothing to do with Poccil's Starter Kit and Essentials, it's more to do with Rpg Maker.

Poccil, I keep getting a script hanging error, I'll pm you the specifics.

-Krobe
 
A new version is available.

Changes:

Fixed bug where trainer battle intro music lingers in battle
Move tutor support added
Improvements in visual editor:
-Full-color miniature maps
-Canvas can be dragged
-Global metadata is available by double-clicking
More detailed error reporting in data compiler
Events are stabler while walking in 240x160 mode
Adopted "Graphics.width/Graphics.height" convention
in script code, based on RGSS2
Added "Quick Hatch" and "Trainer types" to debug menu
Added more features to Pokemon debug menus
Mechanism for defining custom TMs and HMs

--
The specifications for items.txt and pokemon.txt have changed; the file
Data/tmRS.dat was replaced with Data/tm.dat.
--

Modified scripts. For details see this diff file.

Changed: Particle Engine
Changed: PokeBattle_Pokemon
Changed: PokemonDayCare
Changed: PokemonPokedex
Changed: PokemonAnimEditor
Changed: PokemonMenu
Changed: PBIntl
Changed: Scene_Map
Changed: AnimationSprite
Changed: Interpreter
Changed: Pokegear
Changed: Resolution*
Changed: PerspectiveTilemap
Changed: PokemonField
Changed: PokemonSave
Changed: PokemonNetwork
Changed: PokemonMart
Changed: PokemonTrainers
Changed: SpriteResizer
Changed: PokemonLoad
Changed: Main
Changed: PokeBattle_AI
Changed: WindowAndTilemap
Changed: PokemonWeather
Changed: Game_Event*
Changed: Game_System
Changed: Compiler
Changed: Game_Player*
Changed: PokemonEvolution
Changed: Spriteset_Map
Changed: PokemonEditor
Changed: PBAbilities
Changed: PokemonMessages
Changed: SpriteWindow
Changed: PokemonSystem
Changed: PokemonSummary
Changed: PokemonUtilities
Changed: PokemonRegionMap
Changed: PokemonBag
Changed: PokemonItems
Changed: PokemonScreen
Changed: PokemonStorage
Changed: PokemonDebug
Changed: Sprite_Timer
 
What is different about the resolution? :0


I suggest you upload the file..:P it is still the Jan 1st one.
 
What is different about the resolution? :0


I suggest you upload the file..:P it is still the Jan 1st one.

No, it isn´t.
Poccil forgot to update the date at the homepage... but it´s the new version for sure... i downloaded it and looked in the notes file ;)
 
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Hey poccil, big fan of your work :) . I've been using Pokemon Essentials for only a very small time but the amount of effort you put into it is astounding. Hell, you've even added all the seperate Pokemon Exp. rates!

Anyway, I have this one question that has been bothering me lately. I've searched through Google, notes.html and even this topic but can't seem to find an answer. Basically it's this: how do I edit the night time tinting? For me, I think it's currently way too opaque and dark and I would like tone it down a little.

A second question: how would I go about editing the battle system? The changes I want to make are quite trivial (i.e the speed that Pokemon come onto the screen, changing the male/female logos) so it doesn't really matter, but I am curious.
 
You have to look in the scripts: PokemonUtilities for the tinting (it's near the top), and PokeBattle_ActualScene for the battle adjustments: look under PokemonDataBox and pbStartBattle.
Oh, and the male/female logos are in the font files.
 
While still on the topic, would it be possible to implement Pokémon with different stats, but the same Pokédex number? For example, the different forms of Deoxys, and Wormadam's cloaks.
Also, would it be possible to implement a Pokémon which doesn't appear in the Pokédex? This could be useful for an unknown Pokémon appearing ("Wild ??? appeared"). I'm sure people would appreciate this feature.
 
How would I get the game to start at a different map after the intro?
I can't figure that out....

Spritah out~
 
Change the Transfer Player target in the intro event - it's in the top left corner of the Intro map.

EDIT: Hehe... Look what I did ^_^
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

I'm working on an intro animation, like on Emerald.
Yes, that's the male trainer in my game - the one in my avatar. Female trainer coming soon!

I've also got a fully animated title screen.
 
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ERROR! wtf?!

"Exception: Hangup
Message: The script is taking too long. The game will restart.
Compiler:817:in 'pbAddScript'
Compiler:1006:in 'pbCompileAbilities'
Xompiler:2451:in 'pbCompileAllData'
Compiler:2523"

I get that when I start the test.

Spritah out~
 
Oh, OK.

I have a question, to add battle animations I would just put them in the animations thing in the database?
 
legend of awesome: yes, and then to make it work in battle do this.
if the move is tackle. then name it
Move:TACKLE

heres a question.
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

how would i stop that from being possible? u cant surf on a rock... what should i do?
 
Hmm... I think I've found a bug (albeit a minor one). When using "\b" or "\r" in text messages to color text, some of the text tends to fall out of the box (attachment 1)

Some freaky things also happen on the intro screen when using colored text (attachment 2)

Is there anyway I can fix this? Cheers.
 
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Is there a way that instead of having the choices in a choice menu script show on the left hand side display on the right?
 
Hiya, can I have a list of every terrain tag? I imported like 6 tilesets..:P
 
This what you want?

1: Ledges
2: Grass
3: Sand
4: Rocky ground
5: Deep water
6: Still water (events will be reflected by these tiles)
7: Normal water
8: Waterfall
9: Crest of waterfall
10: Tall grass
11: Underwater grass
12: Ice (The player may slide on these tiles)
13: Neutral (For use on tiles that the player could walk on but have special tiles underneath them.)

It was in the notes.. do you ever try checking them?
 
legend of awesome: im pretty sure that the terrain tag details are in the notes
 
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