Couldn't you just press once and undo what you just did? I mean, it's not like every tile you place is instantly written into the ROM... :\
nothing will be written to the ROM until you press the save button.
the problem is, the other ones, who want undo AND redo buttons will undo more than one click.
and each click could be:
- normal click of 1 block
- click and draw multible bocks
- special Fill click
- special replace click
- greatblock click
and i must save in each one the value bevore and after the action, for each changing block, and which block X/Y-coordinates it was.
and this not only for the blocks, also for Moving data...
but i will make a option you can set, how much steps you could undo.
@all: a question to the UNDO(/REDO) option:
- after saving the map, should then data still be saved, so you can undo what you do and save it again?
or i say the question in different way:
on which point the undo data should be deletet?
- on saving the map.
- on changing the map in AM
- on closing AM
- ...?
What: The Offset
Description: not actually a function but can you remove the "$" in every offset box so copy paste will be much easier..
Importance: 10=nice to have
this sign say, the value is in Hex.
but your right, on some fields it is an Hex value without this sign...
ok, i think i could remove it everywhere.
but than you will be unable to set an decimal value in AdvanceMap. Than each value in AdvanceMap would be HEX.
And if i say each than i mean each, also Mapsize, tilesetnumber....
i would otherwise not see, how i/you could differ, which value is hex, and which Decimal...
or do you have an idea for this?
ability to show the sprites from all anglers (left, right, up, down) instead of just down (fpr hacks that overwrite one unused direction for another sprite and forgot which way it was "facing")
7 outta 10 (1 is highest, right?)
oh and the pallet thing, it sounds possible, if YOU go through every possible color and select every color thats close enough to the new color (although everyone probably doesn't have that much free time)
i will try to insert this option.
but i don't actually know how i know which image is which angle. and which sprite have which angle...
do you know it? -> PM me ^^"
---
if you do not have much free time, you shouldn't start a hack... @.o
a hack will take very much free time.
also making a AdvanceMap function use very much free time.
back to your idea:
- each color of the actual selected palette? or of each palette of this tileset?
- what should i do, if one color of the image has 2 corresponding colors in the palette?
- or if one color of the image is very far away from each color in the palette?
Im talking about the map of the game being like one whole thing instead of being segregated into cities and towns, like the whole thing being an image on paint. (Clear as mudd?)
*p.s I know how to insert tiles, just thought you could make it a little easier.........
this would be very hard to handle.
i must load the data of each map (data and image) in the ROM in your RAM (use very much memory), and must save each change on each map you made...
i think this would be too much work for what it use.
*PS: you mean i will do it for you. (as you say in your last post)
Greetz LU-HO