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Help and Requests

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  • 20
    Posts
    15
    Years
    • Seen Oct 26, 2015
    Hi everyone, I am new and I need help with my game, how do you make the building sprites look 3D like in D/P/P? I know that you can rip them but how do you make it so that they kind of change as you walk away in D/P/P?
     
  • 489
    Posts
    16
    Years
    xD back again. This time another bug which is bugging me (lol bug...bugging. Ha...not funny) Anyway, I would like to know how to fix it and and I also have a question, is there an easier way to make it so the Rival is facing > when I talk to him UNTIL I tell him to face < towards me? And the bug I have with this script is that it freezes at the end of the script.
     

    ~JV~

    Dev of Pokémon Uranium
  • 684
    Posts
    16
    Years
    something is blocking he going to the right, check the sign passability on the tileset tab on the database ;p, to make the facing thing, just select direction fix on the event window.
     
  • 35
    Posts
    15
    Years
    • UK
    • Seen May 2, 2009
    I was wondering if anybody could help me...

    In rmxp when my party enounters a wild pokemon both the main character/trainer and my pokemon appear in battle, so is there a code that i could use so only my pokemon appears in battle.
    When i try to find a batle system none that i find are finished so i'm kind of stuck.

    P.S. i have googled it about a thousand times and i have no luck :/
     

    4th Gen Matt

    Pokemon Onyx Creator
  • 545
    Posts
    15
    Years
    I am having some problems with the day/night system of Essentials. The game is supposed to start with them waking up in the morning and going to school graduation to get their first Pokemon. The problem is that they wake up and it is dark outside. >.<

    Anybody know how to fix this? I don't know anybody that sleeps in till 8 PM.
     

    monarc

    Cute! A Pokemon Adventure
  • 50
    Posts
    15
    Years
    hiya everyone, another noobish question by monarc, ! haha umm..

    Using RMXP, i am trying to import more tiles to use, but after i have 'imported' the tiles, i go to map properties, and it won't let me use them... um, i don't know what I am doing wrong : / the tile name has a 'red dot' next to it, while all the other preset tilesets have blue dot next to them >.> i don't know if that signifies anything

    but.. yeah thanks for any help :)
     
  • 1
    Posts
    15
    Years
    • Seen Apr 18, 2009
    I was wondering if someone could help me with a small problem...

    So I use Unlz or whatever to change sprites, right? well whenever i try changing them, the background is never transparent, and i end up with a big square for a pokemon.
     

    Atomic Reactor

    Guest
  • 0
    Posts
    hiya everyone, another noobish question by monarc, ! haha umm..

    Using RMXP, i am trying to import more tiles to use, but after i have 'imported' the tiles, i go to map properties, and it won't let me use them... um, i don't know what I am doing wrong : / the tile name has a 'red dot' next to it, while all the other preset tilesets have blue dot next to them >.> i don't know if that signifies anything

    but.. yeah thanks for any help :)

    You gotta go into database.
    Then go to the tileset tab.
    Then change the maximum number of tilesets(at the bottom left)
    then click on a new empty one, and select the tileset for it.
    Idk what the colored dots mean =/

    I was wondering if someone could help me with a small problem...

    So I use Unlz or whatever to change sprites, right? well whenever i try changing them, the background is never transparent, and i end up with a big square for a pokemon.

    What is Unlz? I have a feeling your talking about hacks. If you are, this isn't the place to ask about them.
     

    4th Gen Matt

    Pokemon Onyx Creator
  • 545
    Posts
    15
    Years
    I guess I was skipped. I'll ask again! =P

    I am having some problems with the day/night system of Essentials. The game is supposed to start with them waking up in the morning and going to school graduation to get their first Pokemon. The problem is that they wake up and it is dark outside. >.<

    Anybody know how to fix this? I don't know anybody that sleeps in till 8 PM.
     
  • 35
    Posts
    15
    Years
    • UK
    • Seen May 2, 2009
    I am wanting to put my own pokemon into the game, but i am unsure on how to do this.
    want to add there names,moves etc. and a battle sprite also there icon so i can see them in my party.
    The only way i think i can do this is by editing the .txt file and added the pkmns data, but i don't know if it will register into my game plus the sprites wont be there unless i upload thm onto it.

    if you don't know then sorry for troubling you, also sorry if what i am requesting makes no sense what so ever.

    thanks in advance.
     
  • 22
    Posts
    15
    Years
    • Seen Aug 7, 2016
    Request: Resources style Pokémon Diamond / Pearl for RPG Maker XP

    Hello!​

    I need resources for my style of game in Pokémon Diamond or Pokémon Pearl. I would charsets and Tilesets and Animations of Battle, which takes a lot of it!​

    Note: This is for RPG Maker XP!​

    Thanks already!
    Bye!​
     

    Nytkoi

    Pokemon Copper!
  • 1,625
    Posts
    16
    Years
    Could somebody help with this small error?

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: Errno::ENOENT

    Message: File Data/Map005.rxdata not found.

    Game_Map_:33:in `load_data'

    Game_Map_:33:in `setup'

    PokemonMap:693:in `getMap'

    PokemonMap:825:in `setMapsInRange'

    PokemonMap:819:in `each'

    PokemonMap:819:in `setMapsInRange'

    Resolution_:13:in `display_x='

    Game_Map_:50:in `setup'

    PokemonMap:640:in `setup'

    Scene_Map:214:in `transfer_player'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I am wanting to put my own pokemon into the game, but i am unsure on how to do this.
    want to add there names,moves etc. and a battle sprite also there icon so i can see them in my party.
    The only way i think i can do this is by editing the .txt file and added the pkmns data, but i don't know if it will register into my game plus the sprites wont be there unless i upload thm onto it.

    if you don't know then sorry for troubling you, also sorry if what i am requesting makes no sense what so ever.

    thanks in advance.
    That's exactly what you do. Those pbs .txt files exist so that you can easily add in new pokémon/items/moves/etc. etc. into the game.

    As well as editing the .txt file, you need to put your pokémon sprites somewhere. There's front/back sprites for battle (and Pokédex and summary pages), and there's the icon for the party screen (the one that jumps around). There's also a sound file containing the pokémon's cry. What you do is look through the folders for where all the other pokémon pictures are kept, and put yours in there. Remember to number them to match the number of your new pokémon (the number is the National Dex number). Basically, mimic what already exists.

    Once that's done, run the game from within RPG Maker XP (i.e. a test play, the way that allows you to use the Debug options in-game). All your new information will automatically be put into the game, and it should work.

    If you're missing any of the sprites or the cry or anything else I've forgotten to mention, and the game tries to use it, you'll get an error.


    Could somebody help with this small error?

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: Errno::ENOENT

    Message: File Data/Map005.rxdata not found.

    Game_Map_:33:in `load_data'

    Game_Map_:33:in `setup'

    PokemonMap:693:in `getMap'

    PokemonMap:825:in `setMapsInRange'

    PokemonMap:819:in `each'

    PokemonMap:819:in `setMapsInRange'

    Resolution_:13:in `display_x='

    Game_Map_:50:in `setup'

    PokemonMap:640:in `setup'

    Scene_Map:214:in `transfer_player'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    You don't have a Map 5. My guess is that you haven't changed the Intro map to teleport the player to the correct starting place at the end of the intro. The event that does everything on the Intro map is in the top left corner, and the teleport command is at the bottom.
     

    4th Gen Matt

    Pokemon Onyx Creator
  • 545
    Posts
    15
    Years
    Skipped.. Again.

    Does anybody know anything about the day/night system of Essentials? PM me if you do.

    And how do I change the male hero in the game? I have already made his overworld and I just need to make it so the script activates my OW as the male hero once they choose MALE.
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Skipped.. Again.

    Does anybody know anything about the day/night system of Essentials? PM me if you do.

    And how do I change the male hero in the game? I have already made his overworld and I just need to make it so the script activates my OW as the male hero once they choose MALE.
    Stop being so impatient. Some answers require more research than others.

    The screen tone for outside maps depends on the time of day. The time of day is whatever your computer's clock says it is (i.e. it's real time). You'd have to invent a whole new time system to do what I think you want to do (set the start of the game to be early morning, and continue from there).

    When you mentioned how it was dark outside when you started, this can only be because you tried playing it at night. The game's time is real time. That's why it's dark. Trying playing it in the morning, and you'll see it's bright.

    You can also find the part of the script that decides what how bright or dark the screen goes at different times of the day, and change it. For instance, you could make the days longer, or have just two fixed light levels (day and night, instead of the current multitude of light levels), or make it permanently daytime (or night-time). It depends entirely what you want to do.



    To change the hero's graphics, you can do one of two things. Either find the picture files showing the player's sprites in one of the folders, and replace them with your own sprites; or put your own picture files into the same folder and edit the metadata.txt file's top couple of lines (the ones that say "PlayerA" (male) and "PlayerB" (female)) to point to the correct file names. See the Notes for what you should be putting where.
     

    4th Gen Matt

    Pokemon Onyx Creator
  • 545
    Posts
    15
    Years
    Stop being so impatient. Some answers require more research than others.

    The screen tone for outside maps depends on the time of day. The time of day is whatever your computer's clock says it is (i.e. it's real time). You'd have to invent a whole new time system to do what I think you want to do (set the start of the game to be early morning, and continue from there).

    When you mentioned how it was dark outside when you started, this can only be because you tried playing it at night. The game's time is real time. That's why it's dark. Trying playing it in the morning, and you'll see it's bright.

    You can also find the part of the script that decides what how bright or dark the screen goes at different times of the day, and change it. For instance, you could make the days longer, or have just two fixed light levels (day and night, instead of the current multitude of light levels), or make it permanently daytime (or night-time). It depends entirely what you want to do.



    To change the hero's graphics, you can do one of two things. Either find the picture files showing the player's sprites in one of the folders, and replace them with your own sprites; or put your own picture files into the same folder and edit the metadata.txt file's top couple of lines (the ones that say "PlayerA" (male) and "PlayerB" (female)) to point to the correct file names. See the Notes for what you should be putting where.

    I really do not think I was being impatient. It was the third time I asked and its not like I was yelling at anybody. I already found out how to do the character changing (it was in the notes; who knew?) and I don't know if I have enough knowledge to do what you are talking about for the day/night system.

    I have another question though. You know how there are certain tiles that you can walk over, but that you will go under? Like the trees in D/P. You can walk on the tree tile but it goes over you. I am trying to do that in RMXP but my guy just keeps walking on top of the tree. Is there a certain terrain tag I have to set it to or what?

    Any help is appreciated. :)
     
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