maaddogg
Epic spriter in the making!!
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- Seen Nov 23, 2011
how do i change the font color to white in for battles in poccils starter kit?
When i try to find a batle system none that i find are finished so i'm kind of stuck.
hiya everyone, another noobish question by monarc, ! haha umm..
Using RMXP, i am trying to import more tiles to use, but after i have 'imported' the tiles, i go to map properties, and it won't let me use them... um, i don't know what I am doing wrong : / the tile name has a 'red dot' next to it, while all the other preset tilesets have blue dot next to them >.> i don't know if that signifies anything
but.. yeah thanks for any help :)
I was wondering if someone could help me with a small problem...
So I use Unlz or whatever to change sprites, right? well whenever i try changing them, the background is never transparent, and i end up with a big square for a pokemon.
You gotta go into database.
Then go to the tileset tab.
Then change the maximum number of tilesets(at the bottom left)
then click on a new empty one, and select the tileset for it.
Idk what the colored dots mean =/
That's exactly what you do. Those pbs .txt files exist so that you can easily add in new pokémon/items/moves/etc. etc. into the game.I am wanting to put my own pokemon into the game, but i am unsure on how to do this.
want to add there names,moves etc. and a battle sprite also there icon so i can see them in my party.
The only way i think i can do this is by editing the .txt file and added the pkmns data, but i don't know if it will register into my game plus the sprites wont be there unless i upload thm onto it.
if you don't know then sorry for troubling you, also sorry if what i am requesting makes no sense what so ever.
thanks in advance.
You don't have a Map 5. My guess is that you haven't changed the Intro map to teleport the player to the correct starting place at the end of the intro. The event that does everything on the Intro map is in the top left corner, and the teleport command is at the bottom.Could somebody help with this small error?
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Pokemon Essentials
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Exception: Errno::ENOENT
Message: File Data/Map005.rxdata not found.
Game_Map_:33:in `load_data'
Game_Map_:33:in `setup'
PokemonMap:693:in `getMap'
PokemonMap:825:in `setMapsInRange'
PokemonMap:819:in `each'
PokemonMap:819:in `setMapsInRange'
Resolution_:13:in `display_x='
Game_Map_:50:in `setup'
PokemonMap:640:in `setup'
Scene_Map:214:in `transfer_player'
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
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OK
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Stop being so impatient. Some answers require more research than others.Skipped.. Again.
Does anybody know anything about the day/night system of Essentials? PM me if you do.
And how do I change the male hero in the game? I have already made his overworld and I just need to make it so the script activates my OW as the male hero once they choose MALE.
Stop being so impatient. Some answers require more research than others.
The screen tone for outside maps depends on the time of day. The time of day is whatever your computer's clock says it is (i.e. it's real time). You'd have to invent a whole new time system to do what I think you want to do (set the start of the game to be early morning, and continue from there).
When you mentioned how it was dark outside when you started, this can only be because you tried playing it at night. The game's time is real time. That's why it's dark. Trying playing it in the morning, and you'll see it's bright.
You can also find the part of the script that decides what how bright or dark the screen goes at different times of the day, and change it. For instance, you could make the days longer, or have just two fixed light levels (day and night, instead of the current multitude of light levels), or make it permanently daytime (or night-time). It depends entirely what you want to do.
To change the hero's graphics, you can do one of two things. Either find the picture files showing the player's sprites in one of the folders, and replace them with your own sprites; or put your own picture files into the same folder and edit the metadata.txt file's top couple of lines (the ones that say "PlayerA" (male) and "PlayerB" (female)) to point to the correct file names. See the Notes for what you should be putting where.