Sorry, Wiimeiser and metapod23, but I don't know anythig about scripting.
I have my own question.
How do you make it so that on a map you can run but can't use a bicycle, like in the Cave of Origin? I want it so that you can run indoors, like in D/P/P.
Archon-you have to download Sappy from a more reliable source.
Sappy does not need to be in system32. The problem is, if you download it from Mahgnius (this site) it will be missing one of it's ActiveX components which it needs to work. There are actually download scripts for vbaCbEx6 if you google it, so nothing to worry about :).
Oh, finally: don't put Sappy in the C:\ Disk - it won't like it.
Any response would be appreciated! It has been the 5th time this question has been skipped (SOB!)!
I wasn't talking about sappy, i was talking about vbaCbEx6.ocx. I registered that and it said it was outdated. I downloaded and registered it in the command prompt (regsvr32) multiple vbalCbEx6.ocx and i got the same error. ill look for those download scripts though.
is there any way to make mew obey in fire red?????
well I did an event that team rocket wants to steal mew.you need to beat them,after that you can fight and catch mew,the only that he didn't obey..Firstly, where did you get said Mew? The only way to make him obey that I know of is to catch him legit. (by hacking. Make a Mew sprite that battles you, like other legendaries. Otherwise, use the script command "setobedience(Thank You Pokepal 17!)" somewhere).
How do I do that?I know that to run indoors, you should use map type 02. I'm not entirely sure of how to not use the bike inddors, mybe it's the map type of indoor. Experiment with it and see what you can find
1. When you're importing overworld sprites, should it be indexed?
2. How do you insert new tiles?
1.) Yes, they must be indexed, or they don't work.
2.) You can use AdvanceMap's block editor.
Save the tileset in the colours you need it to be, and edit it away.
( Just make sure your tileset isn't bigger than the saved size, or
it will not work at all. )
But when I insert the grass tile, it became invisible.
it's because the pallete of your new grass isn't the same to the old ones...