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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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thechurchofcage

a.k.a. The Cancer Fairy
124
Posts
15
Years
    • Seen Jul 24, 2023
    Map Stuff

    Sorry, Wiimeiser and metapod23, but I don't know anythig about scripting.
    I have my own question.
    How do you make it so that on a map you can run but can't use a bicycle, like in the Cave of Origin? I want it so that you can run indoors, like in D/P/P.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Sorry, Wiimeiser and metapod23, but I don't know anythig about scripting.
    I have my own question.
    How do you make it so that on a map you can run but can't use a bicycle, like in the Cave of Origin? I want it so that you can run indoors, like in D/P/P.

    I know that to run indoors, you should use map type 02. I'm not entirely sure of how to not use the bike inddors, mybe it's the map type of indoor. Experiment with it and see what you can find :P
     

    Cura

    [color=DarkCyan][i][b]I see nothing! I know nothin
    1,101
    Posts
    16
    Years
  • I'm in need of assistance.
    Does anyone know to find the offsets in APE?
    I try Unlz-GBA, Hex Editors, you name it. I still can't
    find a tutorial on how to use the program. None of the ones
    I've found work. So, any help?

    (BTW, you know the FireRed Hero, in the intro? I'm trying to
    find his palette, but I can not find it!)
     

    Aljam

    [i]Sweepin' ain't easy...[/i]
    615
    Posts
    15
    Years
  • Archon-you have to download Sappy from a more reliable source.
    Sappy does not need to be in system32. The problem is, if you download it from Mahgnius (this site) it will be missing one of it's ActiveX components which it needs to work. There are actually download scripts for vbaCbEx6 if you google it, so nothing to worry about :).
    Oh, finally: don't put Sappy in the C:\ Disk - it won't like it.



    Any response would be appreciated! It has been the 5th time this question has been skipped (SOB!)!

    I wasn't talking about sappy, i was talking about vbaCbEx6.ocx. I registered that and it said it was outdated. I downloaded and registered it in the command prompt (regsvr32) multiple vbalCbEx6.ocx and i got the same error. ill look for those download scripts though.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • I wasn't talking about sappy, i was talking about vbaCbEx6.ocx. I registered that and it said it was outdated. I downloaded and registered it in the command prompt (regsvr32) multiple vbalCbEx6.ocx and i got the same error. ill look for those download scripts though.

    Hey just download Sappy from the E-map homepage and delete your old Sappy. Then it should work fine and you shouldn't get any greif. I know because I did that yesterday and it worked :P
     

    874521

    School days again...
    489
    Posts
    15
    Years
  • 1. When you're importing overworld sprites, should it be indexed?
    2. How do you insert new tiles?
     
    Last edited:

    Yummeh.Strawberriez

    Mapper/OW Spriter (:
    10
    Posts
    15
    Years
  • Hey, i was wondering if someone could help me.
    I've recently started scripting a little more in depth, and i'm confused.
    I think its more of a software issue, seeing as each scripter has a different language.
    I am using PKSV-UI at the moment, and so far has been fine.
    But, some scripts just seem to hate me, i try to put flags into the scripts.
    But the script messes up big time, comes up with endless rows of:
    #raw 65
    #raw 57
    #raw 34
    #raw 45...
    And so on, but i have no idea why, and flags are essential to every hack.
    If anyone has any ideas at all, i would be grateful, and if needed, i will post a section of the script.

    And just to make sure, i know the PKSV scripts differently to XSE and Poketscript,
    But i looked at the script of a later event, and i flagged in the same way;

    setflag 0x----
    checkflag 0x----
    if 0x0/0x1 jump @----

    Is this correct?

    Thanks,
    Geo.
     

    thechurchofcage

    a.k.a. The Cancer Fairy
    124
    Posts
    15
    Years
    • Seen Jul 24, 2023
    Mew

    is there any way to make mew obey in fire red?????

    Firstly, where did you get said Mew? The only way to make him obey that I know of is to catch him legit. (by hacking. Make a Mew sprite that battles you, like other legendaries. Otherwise, use the script command "setobedience(Thank You Pokepal 17!)" somewhere).
     

    onyx79

    Red Dead Revolver
    488
    Posts
    15
    Years
  • Firstly, where did you get said Mew? The only way to make him obey that I know of is to catch him legit. (by hacking. Make a Mew sprite that battles you, like other legendaries. Otherwise, use the script command "setobedience(Thank You Pokepal 17!)" somewhere).
    well I did an event that team rocket wants to steal mew.you need to beat them,after that you can fight and catch mew,the only that he didn't obey..
    this is the script:

    '---------------
    #org 0x19703D
    lock
    faceplayer
    msgbox 0x826D648 MSG_NORMAL '"MEW:Mewwwwwww......."
    cry 0x97 0x0
    wildbattle 0x97 0x1E 0x8B
    fadescreen 0x1
    fadescreen 0x0
    hidesprite LASTTALKED
    setflag 0x8
    release
    end

    '---------
    ' Strings
    '---------
    #org 0x26D648
    = MEW:Mewwwwwww.......


    where to put setobience?
     
    27
    Posts
    14
    Years
    • Seen May 3, 2010
    I know that to run indoors, you should use map type 02. I'm not entirely sure of how to not use the bike inddors, mybe it's the map type of indoor. Experiment with it and see what you can find
    How do I do that?
    And how do I make item balls disappear?
     

    Cura

    [color=DarkCyan][i][b]I see nothing! I know nothin
    1,101
    Posts
    16
    Years
  • 1. When you're importing overworld sprites, should it be indexed?
    2. How do you insert new tiles?

    1.) Yes, they must be indexed, or they don't work.
    2.) You can use AdvanceMap's block editor.
    Save the tileset in the colours you need it to be, and edit it away.
    ( Just make sure your tileset isn't bigger than the saved size, or
    it will not work at all. )
     

    874521

    School days again...
    489
    Posts
    15
    Years
  • 1.) Yes, they must be indexed, or they don't work.
    2.) You can use AdvanceMap's block editor.
    Save the tileset in the colours you need it to be, and edit it away.
    ( Just make sure your tileset isn't bigger than the saved size, or
    it will not work at all. )

    But when I insert the grass tile, it became invisible.
     
    1
    Posts
    15
    Years
    • Seen Dec 6, 2009
    I need help.
    I have changed the pallet in advance map to the colors i like for the grass and trees.
    But when I play the rom and walk through the grass the animation is in the original pallet. How do I fix this?
    Im using Fire red.
     
    10
    Posts
    15
    Years
    • Seen Sep 27, 2014
    ok i'm really sad.
    I've been trying to hack now for about 2months!
    I tryed like every tool i could find out there in the big world of www!
    But nowhere it's written how to use all of the stuff step by step.
    Could someone (!!!PLEASE!!!) give me a list for the necessary (and maybe the best ones) tools i need with links to all the threads I need to go trough to get to do a hack in a further time like the known ruby destiny series or simil. hacks! (I tryed the hackstuff of mew but without exact explanation i don't get it)
    And please nothing with rpg maker i can't stand this programm any more =(
     
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