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Map Rating/Review Thread

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~Hot n' Cold~

is too good for a title.
  • 329
    Posts
    15
    Years
    Map name: Echeveria Town Apartment Complex F1
    Codebase: Pokémon FireRed

    Description: The apartment complex of ECHEVERIA TOWN, floor 1. The doors are meant to be closed and ALWAYS closed, they are people who abandoned their house and are never coming back.


    Mapshot:
    Map Rating/Review Thread


    ------------
    Comment:
    I'm open for any constructive criticism. Once you give me suggestions, I while repost my revised draft listing changes until I get a deserved 10/10. Thank you for reading and I hope to be successful and post some more maps as I move along. :)
     

    558122_DG

    Learning how to make mistakes
  • 737
    Posts
    14
    Years
    • Seen May 27, 2021
    Map name: Echeveria Town Apartment Complex F1
    Codebase: Pokémon FireRed

    Description: The apartment complex of ECHEVERIA TOWN, floor 1. The doors are meant to be closed and ALWAYS closed, they are people who abandoned their house and are never coming back.


    Mapshot:
    Map Rating/Review Thread


    ------------
    Comment:
    I'm open for any constructive criticism. Once you give me suggestions, I while repost my revised draft listing changes until I get a deserved 10/10. Thank you for reading and I hope to be successful and post some more maps as I move along. :)

    Well...that seriously doesn't look like an apartment complex :/
    try the tiles in SS. Anne. But it think it looks nice. It is simple yet appealing. 8.5/10

    Map Name: Lapis Strait (southern)
    Hack Name: haven't decided yet
    Rom: HMM I WONDER (Gold)
    Comments: Something bugs me about the southern part of the bridge.

    8.5/10 no comments, I just came up with that number when i looked at your map :/
     

    WindBlows

    It's been a long time!
  • 749
    Posts
    17
    Years
    • Seen Aug 5, 2023
    Map name: Route ???
    Codebase: Pokémon FireRed

    Description: It's a route for a game I'm making.

    Mapshot:
    Spoiler:


    Credits: Jake
     

    Ghost

    [b][color=orange]ツ[/color][color=teal][i]In the Ma
  • 742
    Posts
    16
    Years
    - Map Name: Test Map (possibly starter town, not sure)

    - The Rom You used: FireRed

    - Any comments about your map: I thought it looks good.

    - What Type of replie do you want: Does not matter

    Spoiler:
     

    NiKaNoRoU

    we are but particles
  • 658
    Posts
    14
    Years
    Map name: Route ???
    Codebase: Pokémon FireRed

    Description: It's a route for a game I'm making.

    Mapshot:
    Spoiler:


    Credits: Jake
    Well, I must say, it's one wonderful, cute, narrow route map. all I can advise you to improve is, take the signpost to a better place : D
    9.5/10
    - Map Name: Test Map (possibly starter town, not sure)

    - The Rom You used: FireRed

    - Any comments about your map: I thought it looks good.

    - What Type of replie do you want: Does not matter

    Spoiler:
    That's pretty good, rather narrow for my style, but still good. You should give proper credits for the tiles, though.
    9/10
     

    rokrdude

    POKEMON : SINNOH QUEST CREATOR
  • 135
    Posts
    14
    Years
    • Seen Oct 2, 2016
    Game name: pokemon sinnoh quest
    Map Name: trainers paradise
    Comments: I have corrected some tle errors if any tile error remains pls tell

    Spoiler:
     

    Rabbit

    where is my mind?
  • 484
    Posts
    15
    Years
    Game name: pokemon sinnoh quest
    Map Name: trainers paradise
    Comments: I have corrected some tle errors if any tile error remains pls tell

    Spoiler:

    Heh...well, you certainly did fix some of the errors that were pointed out. In my opinion, though, the most glaring problem is the shape of the map. It's too large, square, and symmetrical. A lot of space is given to unimportant elements. For instance, the river is very wide. It shouldn't be wider than 4 tiles in any spot. Two waterfalls leading up to the building in the north are unecessary - there only needs to be one route up. The long walkways alongside the two cliffs are also unecessary. Secret base spots are pretty much irrelevant to the game and should be added /sparingly/. If it's just there for looks or something, you can fill it up with trees.

    The house areas in the middle are pretty well spaced, but they're much too square. The top edges, at least, could be rounded off. Having two identical boats in the corners is a little much.

    Last but not least, you still have a bazillion tile errors. Out of the goodness of my heart, I'm going to list the ones I found.

    1. Path tiles in the east house area - they need a BORDER, like the path tiles in the west. There always needs to a transition from one kind of grass to another.

    You make the same mistake with the trees in the top area. The trees are on light grass, while everything else is dark grass, and there's no transition. Just use the one kind of grass.

    2. North-side coastal tiles - the land can't just transition to water as it does on the north sides of the house areas. There's a particular tile that goes on the water and marks the edge of the land. Use it.

    3. Stairs - stairs should always be at least two tiles

    4. Abandoned ship - as with the path tiles, there has to be a transition between 'shallow water' and 'regular water'.

    The ship doesn't really make sense there, anyway. What is a ship doing in an enclosed coastal area?

    5. Beach sand tiles - There's an error on the edge of the large sandy beach and with the umbrella edge of the smaller sandy beach.
     

    tImE

    It's still me, 44tim44 ;)
  • 673
    Posts
    17
    Years
    Game name: pokemon sinnoh quest
    Map Name: trainers paradise
    Comments: I have corrected some tle errors if any tile error remains pls tell

    Spoiler:

    Ask yourself:
    Is this map really the way peoplee would build a town?
    In real world, woul you really build an important building as a PokeCenter/Mart on
    the other side of a Big river. WITHOUT A BRIDGE?

    No.

    Some ways to improve your map:

    -Make the map SEVERLY smaller.
    -Don't make the Mountains so "Straight". They are rarely that IRL.
    -Learn how to use the small tree tile properly. (Look at Fortree City.)
    -Try to think; Would this work in the real world. If not, then don't do it like that unless you have a good reason.
    -Also you have a LOT of tile errors.

    IF you fix these things, and remember them, you will become a Great mapper.
    But right now.

    2,5/10

    I'm harsh, I know, but right now, the map is so Ugly you need to realize it.
    Try to make a new smaller version of the map, included with what I've said, and it WILL be better.

    I hope this helps you.


    ~tImE
     

    Muffin™

    Knows your age
  • 429
    Posts
    14
    Years
    Hmm.. Another Starter Map?

    Map Name: MapleLeaf Town

    ROM Hack: Pokemon CopperBrown

    ROM Base: NONE!

    Here it is. Please rate in this order: Pros;Cons;Rate;Suggestions

    Spoiler:
     

    Quest

    Veteran Roleplayer
  • 984
    Posts
    15
    Years
    • Seen Jan 6, 2023
    Map name: Gateway Cave

    original rom: Firered

    Comments: My newest map. I think its good but im probably wrong. :P

    Map:

    Spoiler:
     

    Muffin™

    Knows your age
  • 429
    Posts
    14
    Years
    Map name: Gateway Cave

    original rom: Firered

    Comments: My newest map. I think its good but im probably wrong. :P

    Map:

    Spoiler:



    Meh, I'll give it 7/10

    There's 2 tile errors; Do I see 2 signs?; It seems that the rocks needs to be spread out; IDK... It makes me wanna give you a 7/10 o_________o
     

    Quest

    Veteran Roleplayer
  • 984
    Posts
    15
    Years
    • Seen Jan 6, 2023
    Meh, I'll give it 7/10

    There's 2 tile errors; Do I see 2 signs?; It seems that the rocks needs to be spread out; IDK... It makes me wanna give you a 7/10 o_________o



    Yeah you see the signs. Thanks for the feedback.
     

    ~Poke~

    Hasn't played 5th gen yet.
  • 331
    Posts
    16
    Years
    Hmm.. Another Starter Map?

    Map Name: MapleLeaf Town

    ROM Hack: Pokemon CopperBrown

    ROM Base: NONE!

    Here it is. Please rate in this order: Pros;Cons;Rate;Suggestions

    Spoiler:

    This is a nice "Nintendo" map, with good playability. But if you were looking for a natural style, keep trying. It's too square, and flowers aren't naturally spread out like that, they clump together. Also, try a bit of variance in grass tiles. Firered has 5 (I think) so try to use them all.


    Playability: 10
    Beauty: 6
    Naturality: 3

    Overall: 6.5

    [EDIT] Oops, I forgot suggestions.

    Clump the flowers together, and you don't need that many. Use all the grass tiles. Make it slightly less square. Then it's a perfect "Nintendo" map.
     

    Muffin™

    Knows your age
  • 429
    Posts
    14
    Years
    This is a nice "Nintendo" map, with good playability. But if you were looking for a natural style, keep trying. It's too square, and flowers aren't naturally spread out like that, they clump together. Also, try a bit of variance in grass tiles. Firered has 5 (I think) so try to use them all.


    Playability: 10
    Beauty: 6
    Naturality: 3

    Overall: 6.5

    [EDIT] Oops, I forgot suggestions.

    Clump the flowers together, and you don't need that many. Use all the grass tiles. Make it slightly less square. Then it's a perfect "Nintendo" map.




    Better Maps?

    ROM Hack: Pokemon CopperBrown

    Name: MapleLeaf Town and Route 601

    ROM: FireRed

    Please,
    Please, Please, Please rate Pros/Cons/Rating/Suggestions (Sorry for JPG format. Stupid TinyPic...

    Spoiler:
     

    ~Poke~

    Hasn't played 5th gen yet.
  • 331
    Posts
    16
    Years
    Better Maps?

    ROM Hack: Pokemon CopperBrown

    Name: MapleLeaf Town and Route 601

    ROM: FireRed

    Please,
    Please, Please, Please rate Pros/Cons/Rating/Suggestions (Sorry for JPG format. Stupid TinyPic...

    Spoiler:

    1st map: Much better, but still some squareness in the trees, maybe 1 more in each corner?

    2nd map:
    This map looks sort of like a formerly tidy path, that was sort of forgotten and had grass grow all over. If that's the sort of look you're going for, it's good. However, I don't think it is...

    You see how you're using long grass so much? Put more trees in, and you won't need so much. And, I'm not sure if this will change the game too much, but mountains and rivers always look nice. :D (With bridges of course)

    Oh, and you need the grass variance again.

    Playability: 5
    Beauty:4
    Naturality: Grass, 7. Trees, 4. You're a bit mixed here.

    Suggestions: Grass, Long grass, Trees and Flowers.
     
    Last edited:

    Muffin™

    Knows your age
  • 429
    Posts
    14
    Years
    Ok... THIS IS THE LAST TIME I AM POSTING STARTER MAPS AND ROUTE 601! I AM MOVING ON WITH THIS HACK >:D

    ROM Hack: Pokemon CopperBrown

    ROM Name: FireRed

    Name: MapleLeaf Town and Route 601


    Here it is:
    Spoiler:
     
    Last edited:
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