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My Final RMT.

Vsjester13

Former battler
376
Posts
12
Years
  • Ok this will Hopefully be the last RMT i make anyway heres my final team.

    This New team is based off an old team that i had back in DPPt days thought i'd start using it again (Please note that this team had a Garchomp on it but that was before it was declared Uber so there is a missing spot)

    Alakazam.
    Nature:Modest.
    EVs: Working on Sp.attack and speed.
    Ability:Synchronize.
    Moveset,
    Substitute,
    Focus Blast,
    Shadow Ball,
    Psychic.
    Item: Life Orb.

    Alakazam is my Sp.Attacker he has Focus Blast to deal with Normal Dark and Steel types while Shadow ball is the best Ghost type move i could get, Psychic is the best STAB move i could find and Sustitute is for defence reasons.

    Forretress.
    Nature:Relaxed
    EVs: Working on HP and Defence.
    Ability: Sturdy
    Moveset,
    Spikes
    Toxic Spikes
    Rapid Spin
    Gyro Ball
    Item:Leftovers

    My Spikes user.

    Infernape
    Nature:Adament
    EVs: 252 in Attack and Speed
    Ability:Blaze
    Moveset,
    Close Combat,
    Mach Punch or Stone edge (Haven't picked which one to use yet)
    U-turn
    Flare Blitz
    Item: Choice Band

    This Set was suggested to me by Hikari10 i must say it has helped me out abit, It's my main Attacker going in for quick KOs then retreating with U-Turn.

    Blissesy
    Nature: Bold
    EVs: working on HP and Sp.Def
    Ability: Natural Cure
    Moveset
    Stealth Rocks
    Softboiled.
    Flamethrower
    Toxic
    Item: Leftovers

    My wall (and the greatist one i could get)

    Zapdos
    Nature:Timid
    EVs: Working on Sp.Attack and Speed
    Ability: Pressure
    Moveset
    ThunderBolt
    Heat Wave
    Hidden Power (Grass)
    Roost
    Item: Choice Specs.

    Noting to say about this one.

    Any help would be nice.
     
    Last edited:
    18
    Posts
    11
    Years
    • Seen Aug 1, 2012
    A couple things

    Gengar, first of all, shouldn't be running Wide Lens. I feel that if you need to run an item like that to make a set work (like a Hypnosis/Dream Eater set) then there are far better sets to run. Running Life Orb or Leftovers would be a vast improvement on your Gengar and from there, switching up Dream Eater and Hypnosis with moves that would better fit the set you chose would be great as well.

    If your Feraligatr is running Swords Dance, make him a +Speed nature. Yes, having that extra attack power is nice, but that extra speed will let him outpace other threats so he has a better chance to survive.

    Sceptile should not be used as pure physical threat. It's Attack is low and you'd need to boost it somehow to make it work. Not sure why you aren't using an item on it? Choiced, Life Orb, whatever, just put an item on it. I can't stress the importance of items enough.

    Slowbro. It's a defensive wall, give it leftovers, take out the Sp. Attack investment, and give it some HP. HP is critically important to any wall whether it be mixed, special, physical or otherwise. The EV spread I run on my Slowbro is 248 HP/204 Def/56 Sp. Def but feel free to look into whatever other spread you'd like. I'd also recommend Flamethrower or Ice Beam instead of Focus Blast. Better coverage and more reliable. Change Calm Mind, too. Slowbro isn't meant for setting up outside of Trick Room, he's too slow and will die to anything that can hit super effectively and is faster. I'd replace it with a status move like Thunder Wave or Toxic.

    A defensive Politoed should also be running Leftovers, not an Air Balloon. On a related note, an offensive Politoed shouldn't be running an Air Balloon either. Not sure which you're going for but there are a couple of things for both I'm going to point out. Dual STAB is never that great of an idea since things like Gastrodon can come in and completely stop anything that it was doing. If you ARE running a Defensive Politoed, keep Scald, Ice Beam and Hypnosis and then replace Hydro Pump with something stallish like Protect, Encore, or Perish Song, give it some Leftovers, change that Sp. Atk investment to Hp investment, and give it a +defense nature. If you're running an Offensive Politoed keep Hydro Pump and Ice Beam, swap out Hypnosis and Scald for Focus Blast and Hidden Power Grass, give it a choice item (specs or scarf), and change that Defense investment to Speed investment.

    You also run three water types which doesn't give you much coverage and you're pretty susceptible to electric types, having only one resist. You got plenty of resists to grass types, though!

    oh, sorry for this being a little long. I think I got a bit carried away, but I hope it helps.
     

    PlatinumDude

    Nyeh?
    12,964
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  • Gengar: Hypnosis + Dream Eater is easily countered. Replace both moves with Subsitute and your choice of Disable, Pain Split, Thunderbolt or Hidden Power (Fire). Disable screws over Pokemon with only 1 move that can hit Gengar effectively, Pain Split lets Gengar beat Blissey one-on-one, Thunderbolt is for Gyarados and Skarmory and HP Fire is for Scizor, Forretress, Skarmory and Ferrothorn.

    Feraligatr is pretty much outclassed by other Water Pokemon like Vaporeon and Gyarados, but if you want to keep it, here are my two cents: use Aqua Jet on Feraligatr to make up for its average Speed. This set shows what I mean:
    -Swords Dance
    -Aqua Jet
    -Superpower
    -Ice Punch/Crunch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Life Orb/Leftovers
    (on this set, even though Aqua Jet is weaker than your other moves, it should be the main attack against fast and frail Pokemon. The rest of the listed moves are here for the Pokemon who do resist AJ).

    While Heracross is a good Toxic Orb abuser in its own right, sometimes it's not fast enough to land a hit. Gliscor is a very good Toxic Orb abuser due to Poison Heal:
    -Toxic
    -Protect
    -Earthquake
    -Taunt/Ice Fang/Facade
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    or
    -Substitute
    -Protect
    -Toxic/Taunt/Ice Fang
    -Earthquake
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    If you want to keep Heracross: even though Protect ensures the activation of Toxic Orb, it hinders coverage a tad, so you can consider Night Slash or Stone Edge to hit Heracross' weaknesses.

    While Sceptile has an excellent physical movepool, its Attack isn't the best to take advantage of it. You need some form of defense, so Ferrothorn can help you out here:
    -Spikes/Stealth Rock
    -Leech Seed
    -Gyro Ball/Protect/Thunder Wave
    -Power Whip/Protect
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers

    Slowbro should always use a defensive spread if it is to be used defensively (252 HP/252 Def/4 SAtk with a Bold nature). Just so you know, if you max out a defensive stat without maxing HP first, then that Pokemon doesn't have good enough bulk. And replace Focus Blast with Scald so that Slowbro has another STAB move to work with, as well as the chance to burn opponents.

    Politoed seems out-of-place here. :/ If you're going to use Politoed, it should be on a dedicated rain team, and this team doesn't look like it. Air Balloon is better suited for Pokemon who are weak to Ground, like Heatran. Personally, I'd include a Fire Pokemon in the team somewhere because you have Grass and Water Pokemon, like Infernape or Heatran:
    Infernape:
    -Overheat/Fire Blast
    -Close Combat
    -Grass Knot/U-turn
    -Stone Edge/Mach Punch
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    Heatran:
    -Fire Blast
    -Earth Power
    -Hidden Power (Ice/Grass)
    -Stealth Rock/Taunt/Flame Charge/Substitute
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Air Balloon/Leftovers
     
    50,218
    Posts
    13
    Years
  • You seem to have an Electric weakness going, so I might find some Ground-types to help you.

    Why not try Gastrodon? It's one of the best Ground-type candidates in OU.

    Try these sets if you are considering using this slug:

    Calm / Sassy nature
    Leftovers
    Storm Drain
    EVs: 252 HP, 4 Sp. Atk, 252 Sp. Def
    - Toxic
    - Earthquake / Earth Power
    - Recover
    - Scald / Ice Beam

    or...

    Modest nature
    Choice Specs
    Storm Drain
    EVs: 240 HP, 252 Sp. Atk, 16 Sp. Def
    - Surf
    - Ice Beam
    - Recover / Hidden Power Grass
    - Earth Power

    Also, with a Grass weakness present, a Fire-type is your saving grace.

    Infernape is one of the best options given its diverse movepool and even Attack and Sp. Atk stats allowing it to use both Physical and Special moves effectively.

    Try these sets if it interests you:

    Hasty / Naive nature
    Life Orb
    Blaze
    EVs: 252 Attack, 4 Sp. Atk, 252 Speed
    - Overheat
    - Grass Knot / U-turn
    - Close Combat
    - Mach Punch / Stone Edge

    or this...

    Adamant / Jolly nature
    Choice Band
    Iron Fist / Blaze
    EVs: 4 HP, 252 Attack, 252 Speed
    - Fire Punch / Flare Blitz
    - U-turn
    - Close Combat
    - Mach Punch / Stone Edge

    or this...

    Jolly nature
    Life Orb
    Iron Fist / Blaze
    EVs: 252 Attack, 4 Sp. Def, 252 Speed
    - Swords Dance
    - Close Combat
    - Fire Punch / Flare Blitz
    - Mach Punch / Stone Edge

    or this...

    Naive / Timid nature
    Life Orb
    Blaze
    EVs: 252 Sp. Atk, 4 Sp. Def, 252 Speed
    - Nasty Plot
    - Focus Blast / Close Combat
    - Fire Blast
    - Vacuum Wave / Grass Knot

    or even this...

    Naive / Hasty nature
    Choice Scarf
    Blaze
    EVs: 108 Attack, 148 Sp. Atk, 252 Speed
    - Fire Blast / Flare Blitz
    - Close Combat
    - U-turn
    - Stone Edge / Hidden Power Ice

    Infernape has so many possibilities, making it a great member of any team.
     
    Last edited:

    Vsjester13

    Former battler
    376
    Posts
    12
    Years
  • Gengar: Hypnosis + Dream Eater is easily countered. Replace both moves with Subsitute and your choice of Disable, Pain Split, Thunderbolt or Hidden Power (Fire). Disable screws over Pokemon with only 1 move that can hit Gengar effectively, Pain Split lets Gengar beat Blissey one-on-one, Thunderbolt is for Gyarados and Skarmory and HP Fire is for Scizor, Forretress, Skarmory and Ferrothorn.

    Feraligatr is pretty much outclassed by other Water Pokemon like Vaporeon and Gyarados, but if you want to keep it, here are my two cents: use Aqua Jet on Feraligatr to make up for its average Speed. This set shows what I mean:
    -Swords Dance
    -Aqua Jet
    -Superpower
    -Ice Punch/Crunch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Life Orb/Leftovers
    (on this set, even though Aqua Jet is weaker than your other moves, it should be the main attack against fast and frail Pokemon. The rest of the listed moves are here for the Pokemon who do resist AJ).

    While Heracross is a good Toxic Orb abuser in its own right, sometimes it's not fast enough to land a hit. Gliscor is a very good Toxic Orb abuser due to Poison Heal:
    -Toxic
    -Protect
    -Earthquake
    -Taunt/Ice Fang/Facade
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    or
    -Substitute
    -Protect
    -Toxic/Taunt/Ice Fang
    -Earthquake
    Nature: Impish
    EVs: 252 HP/184 Def/72 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    If you want to keep Heracross: even though Protect ensures the activation of Toxic Orb, it hinders coverage a tad, so you can consider Night Slash or Stone Edge to hit Heracross' weaknesses.

    While Sceptile has an excellent physical movepool, its Attack isn't the best to take advantage of it. You need some form of defense, so Ferrothorn can help you out here:
    -Spikes/Stealth Rock
    -Leech Seed
    -Gyro Ball/Protect/Thunder Wave
    -Power Whip/Protect
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers

    Slowbro should always use a defensive spread if it is to be used defensively (252 HP/252 Def/4 SAtk with a Bold nature). Just so you know, if you max out a defensive stat without maxing HP first, then that Pokemon doesn't have good enough bulk. And replace Focus Blast with Scald so that Slowbro has another STAB move to work with, as well as the chance to burn opponents.

    Politoed seems out-of-place here. :/ If you're going to use Politoed, it should be on a dedicated rain team, and this team doesn't look like it. Air Balloon is better suited for Pokemon who are weak to Ground, like Heatran. Personally, I'd include a Fire Pokemon in the team somewhere because you have Grass and Water Pokemon, like Infernape or Heatran:
    Infernape:
    -Overheat/Fire Blast
    -Close Combat
    -Grass Knot/U-turn
    -Stone Edge/Mach Punch
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    Heatran:
    -Fire Blast
    -Earth Power
    -Hidden Power (Ice/Grass)
    -Stealth Rock/Taunt/Flame Charge/Substitute
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Air Balloon/Leftovers

    You seem to have an Electric weakness going, so I might find some Ground-types to help you.

    Why not try Gastrodon? It's one of the best Ground-type candidates in OU.

    Try these sets if you are considering using this slug:

    Calm / Sassy nature
    Leftovers
    Storm Drain
    EVs: 252 HP, 4 Sp. Atk, 252 Sp. Def
    - Toxic
    - Earthquake / Earth Power
    - Recover
    - Scald / Ice Beam

    or...

    Modest nature
    Choice Specs
    Storm Drain
    EVs: 240 HP, 252 Sp. Atk, 16 Sp. Def
    - Surf
    - Ice Beam
    - Recover / Hidden Power Grass
    - Earth Power

    Also, with a Grass weakness present, a Fire-type is your saving grace.

    Infernape is one of the best options given its diverse movepool and even Attack and Sp. Atk stats allowing it to use both Physical and Special moves effectively.

    Try these sets if it interests you:

    Hasty / Naive nature
    Life Orb
    Blaze
    EVs: 252 Attack, 4 Sp. Atk, 252 Speed
    - Overheat
    - Grass Knot / U-turn
    - Close Combat
    - Mach Punch / Stone Edge

    or this...

    Adamant / Jolly nature
    Choice Band
    Iron Fist / Blaze
    EVs: 4 HP, 252 Attack, 252 Speed
    - Fire Punch / Flare Blitz
    - U-turn
    - Close Combat
    - Mach Punch / Stone Edge

    or this...

    Jolly nature
    Life Orb
    Iron Fist / Blaze
    EVs: 252 Attack, 4 Sp. Def, 252 Speed
    - Swords Dance
    - Close Combat
    - Fire Punch / Flare Blitz
    - Mach Punch / Stone Edge

    or this...

    Naive / Timid nature
    Life Orb
    Blaze
    EVs: 252 Sp. Atk, 4 Sp. Def, 252 Speed
    - Nasty Plot
    - Focus Blast / Close Combat
    - Fire Blast
    - Vacuum Wave / Grass Knot

    or even this...

    Naive / Hasty nature
    Choice Scarf
    Blaze
    EVs: 108 Attack, 148 Sp. Atk, 252 Speed
    - Fire Blast / Flare Blitz
    - Close Combat
    - U-turn
    - Stone Edge / Hidden Power Ice

    Infernape has so many possibilities, making it a great member of any team.

    Thank you both I've now edited my team.

    Thank you Hikari10 for such great Infernape Sets.

    Thank you PlatnumDude for the Ferrothron Set.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Change Rotom-W's Hidden Power type to Ice or Fire; Steel doesn't provide good coverage, since Ice is already handled fine by any of its STABs and Rock is taken care of by Hydro Pump. Replace Shadow Ball with Trick, make the item Choice Specs or Choice Scarf and use 4 HP/252 SAtk/252 Spe as your EV spread, since Rotom-W can still take some hits without defensive investment.

    For Gengar, what's the point of Hasty if it's not using physical moves? Make it Timid; replace Energy Ball with Substitute. Thunderbolt already takes care of Water Pokemon.

    Sadly, Walrein is a mediocre Pokemon outside of Hail. It's also the only Pokemon in your team who benefits from Hail, hindering the rest of your team. Also, Lax is a terrible nature competitively; raising one defense while hindering the other is bad. Use Cloyster instead because it hits hard with Shell Smash:
    -Shell Smash
    -Icicle Spear
    -Rock Blast
    -Razor Shell/Hydro Pump
    Nature: Jolly/Naive
    EVs: 4 HP/252 Atk/252 Spe or 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/White Herb/Focus Sash/Lum Berry
    Ability: Skill Link
     

    Vsjester13

    Former battler
    376
    Posts
    12
    Years
  • Change Rotom-W's Hidden Power type to Ice or Fire; Steel doesn't provide good coverage, since Ice is already handled fine by any of its STABs and Rock is taken care of by Hydro Pump. Replace Shadow Ball with Trick, make the item Choice Specs or Choice Scarf and use 4 HP/252 SAtk/252 Spe as your EV spread, since Rotom-W can still take some hits without defensive investment.

    For Gengar, what's the point of Hasty if it's not using physical moves? Make it Timid; replace Energy Ball with Substitute. Thunderbolt already takes care of Water Pokemon.

    Sadly, Walrein is a mediocre Pokemon outside of Hail. It's also the only Pokemon in your team who benefits from Hail, hindering the rest of your team. Also, Lax is a terrible nature competitively; raising one defense while hindering the other is bad. Use Cloyster instead because it hits hard with Shell Smash:
    -Shell Smash
    -Icicle Spear
    -Rock Blast
    -Razor Shell/Hydro Pump
    Nature: Jolly/Naive
    EVs: 4 HP/252 Atk/252 Spe or 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/White Herb/Focus Sash/Lum Berry
    Ability: Skill Link

    I thought Hasty increaes Speed and lowers defence.

    OK then I'll replace Walrein.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
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  • I thought Hasty increaes Speed and lowers defence.

    OK then I'll replace Walrein.

    It does, hence why I said it's pointless on a Pokemon that lacks physical moves. Timid boosts Speed and lowers Attack; Gengar has little use for Attack. Hasty, and by extension, Naive are better suited for mixed sweepers like Infernape.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
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  • Change Alakzam's nature to Timid. Without a Timid nature, it gets outsped by max Speed Starmie or Gengar.

    Zapdos should use Life Orb or Leftovers because you're using Roost, and recovery moves gel well with Choice items unless you're good at prediction.

    While Roserade can use Spikes and Toxic Spikes, it doesn't have time to set up both at the same time because of its terrible Defense and average defensive typing. Since you're using a Calm nature, a good set would be this:
    -Spikes
    -Giga Drain/Grass Knot
    -Hidden Power (Fire/Ice)
    -Rest/Stun Spore/Leech Seed
    Nature: Calm
    EVs: 252 HP/120 Def/136 SDef
    Item: Leftovers
    Ability: Natural Cure

    For your 6th Pokemon, you could use a Rapid Spinner like Starmie or Donphan:

    Starmie:
    -Hydro Pump/Surf
    -Ice Beam
    -Thunderbolt
    -Rapid Spin/Recover
    Nature: Timid
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers
    Ability: Natural Cure

    Donphan:
    -Stealth Rock
    -Rapid Spin
    -Earthquake
    -Toxic/Roar/Knock Off
    Nature: Impish
    EVs: 252 HP/4 Atk/252 Def
    Item: Leftovers
    Ability: Sturdy

    or
    -Earthquake
    -Rapid Spin
    -Stone Edge/Head Smash/Fire Fang
    -Ice Shard/Stealth Rock
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers
    Ability: Sturdy

    Make Infernape Jolly because it needs to outspeed certain Pokemon like Mienshao and at least Speed tie with the legendary musketeers or opposing Infernape who use +Speed natures.
     

    Vsjester13

    Former battler
    376
    Posts
    12
    Years
  • Change Alakzam's nature to Timid. Without a Timid nature, it gets outsped by max Speed Starmie or Gengar.

    Zapdos should use Life Orb or Leftovers because you're using Roost, and recovery moves gel well with Choice items unless you're good at prediction.

    While Roserade can use Spikes and Toxic Spikes, it doesn't have time to set up both at the same time because of its terrible Defense and average defensive typing. Since you're using a Calm nature, a good set would be this:
    -Spikes
    -Giga Drain/Grass Knot
    -Hidden Power (Fire/Ice)
    -Rest/Stun Spore/Leech Seed
    Nature: Calm
    EVs: 252 HP/120 Def/136 SDef
    Item: Leftovers
    Ability: Natural Cure

    For your 6th Pokemon, you could use a Rapid Spinner like Starmie or Donphan:

    Starmie:
    -Hydro Pump/Surf
    -Ice Beam
    -Thunderbolt
    -Rapid Spin/Recover
    Nature: Timid
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers
    Ability: Natural Cure

    Donphan:
    -Stealth Rock
    -Rapid Spin
    -Earthquake
    -Toxic/Roar/Knock Off
    Nature: Impish
    EVs: 252 HP/4 Atk/252 Def
    Item: Leftovers
    Ability: Sturdy

    or
    -Earthquake
    -Rapid Spin
    -Stone Edge/Head Smash/Fire Fang
    -Ice Shard/Stealth Rock
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers
    Ability: Sturdy

    Make Infernape Jolly because it needs to outspeed certain Pokemon like Mienshao and at least Speed tie with the legendary musketeers or opposing Infernape who use +Speed natures.

    Hmm alright then I'll get myself a timid Alakazam then.

    Hmm Life orb seems like a better idea for zapdos from the looks of things.

    Hmm a Rapid spiner well your suggestions are great in the idea of good Rapid Spiners but i think i found a pretty good one (which kinda removes Roserade's point of being on the team so i'm still kinda in need of a new team membe).
     

    Musica

    PPPPPDPPPPP
    719
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  • With the current Infernape set you have, you should remove Choice Band and replace it with Life Orb (or something else??) so you could still do some U-Turning after an attack. Also, a Jolly nature would be better if you want it to outspeed other Pokemons. 315 is fast but not for other Pokemon like Timid Tornadus or Jolly Landorus.
     

    CalciferFireDmn

    Fire Demon
    26
    Posts
    11
    Years
  • Since Chansey is your only wall you should ev the def so she can be a mixed wall. Also because her atk is so low i would replace stealth rocks with protect to poison stall everything including other walls. Keep flamethrower for the steel types.
     
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