@ JNathan: I suppose. One little bit of information regarding the fields first. Each field has a unique appearance, and are as followed:
Fire Specialty: This field is notable for having several torches that surround it. These torches provide an excessive amount of fire to be used for spells, which reduces the strain on Pyromancers.
Metal Specialty: A large metal cage (think wrastling, lol) encompasses this field. The metal makes it harder to escape and can be used for transmutation or any other altering spells belong to the metal element.
Earth Specialty: There are boulders, lots and lots of boulders. It makes it harder to navigate, along with giving Geomancers plenty of resources to use for spells.
Wind Specialty: The. Floor. Is. Made. Of. Industrial. Strength. Fans. High powered winds attempt to alter a character's balance on this field. This can be countered by controlling the air around them or simply levitating, but either way Aeromancers have the advantage.
Water Specialty: This field is arguably one of the harder ones to master. It consists of a fairly large pool-like structure with several platforms placed on it's surface. Balance is not guaranteed as these platforms can move and flip over. Additionally, the large quantity of water makes it is easier for Hydromancers to cast their spells.
Hopefully these special types of terrain give some creative ideas.
@ DeLamuerte: Much better! With that you are accepted. My only question is would you like to wait for Pink's acceptance, or would like you be evaluated by a teacher? Either way there aren't enough fields for everyone to have their battles all at once...