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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Rezordaxx

Asks many questions!
290
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10
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Can somebody explain this to me ;

I know how to set a breakpoint, now I set a breakpoint and i click N till i find the pointer i want and if I want to delete that 'routine' of that pointer what should I do?
Clear the pointer in the hex editor or something?
 
14
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10
Years
Quick question... i read thru most of the thread and read the questions that pertained to tile insertion but i just dont understand it... say i have a picture of tiles that id like.. i dont have enough posts to link it yet but its a picture of the new tree tiles and grass tiles id like.. how do i get those exact tiles to replace the current tiles?


How do i insert those trees to replace the ones on my current rom (the current rom is Fire Red) please any help is very much appreciated :)
 
172
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10
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  • Age 24
  • Seen Sep 29, 2021
Quick question... i read thru most of the thread and read the questions that pertained to tile insertion but i just dont understand it... say i have a picture of tiles that id like.. i dont have enough posts to link it yet but its a picture of the new tree tiles and grass tiles id like.. how do i get those exact tiles to replace the current tiles?


How do i insert those trees to replace the ones on my current rom (the current rom is Fire Red) please any help is very much appreciated :)

To sum it up: Either recolor the tiles so that they fit a pallet in the rom, or edit a pallet in advance map so that it fits your tiles. Then export your tileset 1 with the help of AMap and edit it in paint. You can simply replace the original FR trees 1:1 but you can also replace other tiles, just make sure that they are placed in the grid correctly.
I'd strongly recommend reading a tile insertion tutorial before you start though, there are tons of them here and elsewhere.
 
19
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14
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  • Seen Nov 29, 2013
Hi, I'm trying to make a small hack for my little cousins. Basically all I have done is replace Pokemon with ones that they designed. I left the game completely alone besides that. I spent hours implementing all of their monsters, making stats, Pokedex entries, and finally everything was finished. We go to play the game and everything works great, except every time a trainer tries to battle your character, the game automatically resets. My question is how can I fix this, and if I can't is their a way I can transfer all of the Pokemon sprites/data/etc. over quickly and easily so I don't have to spend a ton more time on this project? Thanks!
 

Sniper

ふゆかい
1,412
Posts
10
Years
Hi, I'm trying to make a small hack for my little cousins. Basically all I have done is replace Pokemon with ones that they designed. I left the game completely alone besides that. I spent hours implementing all of their monsters, making stats, Pokedex entries, and finally everything was finished. We go to play the game and everything works great, except every time a trainer tries to battle your character, the game automatically resets. My question is how can I fix this, and if I can't is their a way I can transfer all of the Pokemon sprites/data/etc. over quickly and easily so I don't have to spend a ton more time on this project? Thanks!

Maybe the palettes have been messed up.
Does it reset before the trainer shows its Pokemon?
I don't think transferring all the sprites and data is possible.
 
19
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14
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  • Seen Nov 29, 2013
Maybe the palettes have been messed up.
Does it reset before the trainer shows its Pokemon?
I don't think transferring all the sprites and data is possible.

It resets instantly after the trainer talks, instead of transitioning to a battle sequence the game resets. But wild Pokemon encounters work fine.
 
14
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10
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  • Age 36
  • Seen Feb 23, 2014
Hi, sorry if this has been answered before but I couldn't find any help anywhere and it's driving me nuts! In Fire Red, Viridian City's name shows up as Pallet Town, and if I change its name, Pallet Town also gets renamed! (Using Advance Map)

How can I fix this?

Also, is it ok to switch a map's width and height? For example, if it's width is 24 and height is 40, is it safe to make its width 40 and height 24?
 
Last edited:

DrFuji

[I]Heiki Hecchara‌‌[/I]
1,691
Posts
14
Years
Hi, I'm trying to make a small hack for my little cousins. Basically all I have done is replace Pokemon with ones that they designed. I left the game completely alone besides that. I spent hours implementing all of their monsters, making stats, Pokedex entries, and finally everything was finished. We go to play the game and everything works great, except every time a trainer tries to battle your character, the game automatically resets. My question is how can I fix this, and if I can't is their a way I can transfer all of the Pokemon sprites/data/etc. over quickly and easily so I don't have to spend a ton more time on this project? Thanks!

If its crashing when you enter every single trainerbattle (as oppossed to just one trainer in particular) then you've probably overwritten some of the trainerbattle routine and corrupted it. Unless you can find somebody who is good with ASM or if you're reasonably competent at ASM then there's not much you can do.

Unfortunately I don't think that there's a program which allows you to completely copy over a Pokemon's data from one ROM to another so you're probably going to have to start anew. If there's any consolation it should be faster this time around since you've done it all before and know how everything works.

Oh and be sure to make backups as you start making changes! If something goes wrong again then you'll lose far less time and effort :P

Hi, sorry if this has been answered before but I couldn't find any help anywhere and it's driving me nuts! In Fire Red, Viridian City's name shows up as Pallet Town, and if I change its name, Pallet Town also gets renamed! (Using Advance Map)

How can I fix this?

Is your Viridian City map in the same folder as your Pallet Town map? If that's the case then you just need to move it back to its original folder. Go to the map you want to move and open the header tab. There should be a drop down menu at the top of that page with the names of the various towns, cities, forests, cave, routes etc. Scroll down to the Name you want to place that map under and select it. Save your game in Advance Map and then reload the program (F5). Once it reloads your map should be under the correct header.
 
14
Posts
10
Years
  • Age 36
  • Seen Feb 23, 2014
Is your Viridian City map in the same folder as your Pallet Town map? If that's the case then you just need to move it back to its original folder. Go to the map you want to move and open the header tab. There should be a drop down menu at the top of that page with the names of the various towns, cities, forests, cave, routes etc. Scroll down to the Name you want to place that map under and select it. Save your game in Advance Map and then reload the program (F5). Once it reloads your map should be under the correct header.

Yes! Thank you so much! that was it.

But now I have another small problem, on the right hand menu with all the blocks, the very last one at the bottom is not showing up, is there a way to fix this?
 
1
Posts
10
Years
  • Age 33
  • Seen Nov 14, 2019
So, in A-Text, I tried to repoint some text but instead I got an error saying "The text pointer wasn't found! The text can't be edited!"

Does anyone have a solution? Everything on Google is either in German or from 2007 with no replies.
 

leyn09

Truant Trainer
84
Posts
12
Years
Good day! How do I edit the move description using PGE? I tried editing it and clicked the save but nothing was changed. Do i need some tool or it can be only edited using hex editor?

Also, How can I change the name of the type? I mean the type displayed on the attacks (the one that has "Type/(kind of type)".


Thanks for answering. :3
 

Sniper

ふゆかい
1,412
Posts
10
Years
Good day! How do I edit the move description using PGE? I tried editing it and clicked the save but nothing was changed. Do i need some tool or it can be only edited using hex editor?

Also, How can I change the name of the type? I mean the type displayed on the attacks (the one that has "Type/(kind of type)".


Thanks for answering. :3

You can change the type on Hex editor. I recommend you use HxD.
Also, you can take the tutorial. There's for Ruby and FireRed on the tut section.
As for your first question, I have no knowledge to that :(
 
27
Posts
10
Years
  • Age 24
  • Seen Jul 29, 2014
Is it possible to edit the chances of encountering shiny Pokémon? If so, how?
(Ruby)
 
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