So, in beta 1, I have replaced a lot of old and useless PKMN for new ones, them being 4th/5th/6th generation of PKMN or fakemons. However, As I started to work on beta 2 while also trying to add some balance, I've noticed that I replaced quite a lot of those useless water types, leaving me with nothing to use on simple maps like that one in Viridian Forest. So, I decided to bring back some of those water types into the game, like Slowpoke and Marill. How did I brought them back? I got rid of all fakemons that replaced old ones.
However, this doesn't mean that the fakemons are no longer in the game. They're still there. I have decided to expand the number of PKMN in the game, and used those new slots for the fakemon. However, this doesn't mean that I can now add a lot more Pokémon into the game. I still haven't figured out how to fix the bug wherein the newly inserted PKMN slots are not using their assigned cries. This means that the fakemons won't be having any cries.
...and, with this update, this also means that when beta 2 becomes available, you're going to have to start a new game, for compatibility issues, unless you guys are willing to release the fakemons you've caught. :/
Anyway, have fun surfing the web, pipz~
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I'm gonna fix those for beta 2. Thanks for the reminder! ^^