Is it possible to add palettes WITHOUT the "Dynamic Overworld Palettes" hack?
Is it possible to add palettes WITHOUT the "Dynamic Overworld Palettes" hack?
Also, how would I adjust the pointer values to be in multiples of 4 as to not get the black screen? Entering new values in the .ini before the program opens and attempts to repoint everything doesn't seem to work.
OWM takes care of everything that needs to be aligned, you don't have to do any of that manually.
Am I incorrectly using the program then? Whenever I load my Ruby rom it selects the same values and they are not in multiples of 4, so I get a black screen.
https://imgur.com/a/E23bO
I'm not using jpan engine,I just draw a new rom, patched Dynamic Overworld pallete and created a new person event.
google.translate.
Ohh the Ruby, truth be told I had some issues with ruby. Although I think in the end I found the correct offsets. A member some comments back said that those offsets weren't the correct ones and provided his. Try them out and tell me if the problem persists.
Also I think that not all of the data had to be 4 aligned, but some could be 2 aligned.
My guess is that your issue is OWM repointing from wrong offsets.
Could you provide me the "Overworld Menu" Addresses and the "Table Menu" Addresses of your OW from OWM?
Does this run on Win7? Or do I need 64bit?
*small update
OW Menu Buttons, as well as Actions Menu are fully functional. Only thing remaining is the Profile loading, Table Menu Buttons and the Palette ID combobox and it will be up to date.
Any chance this could support FR/LG's coloured text depending on the NPC's gender? Opening a Fire Red ROM with OWM for the first time makes every OW sprite have black text, and there's no option to change it in the tool, unless I've missed it.
Do you happen to know how it's mechanics work or is there a thread about it?