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[Completed] [NEW UPDATE: 40+ NEW POKEMON]: Pokémon Infinite Fusion

1
Posts
6
Years
  • Age 37
  • Seen Sep 30, 2022
Hi,

first! This pokemon fun game is the real deal! Great idea, great sprites, that can also be modified by the user, thats amazing!

First question, why gastly line give the type ghost always? i found that a Dark - Poison type with levitate has no weaknesses but i can't create it with gastly line because, also as body, it gives ghost type.

Second question, what about this:
1. Every fusion has only one combination as face+body(the user can modify it by battlers folder)
2. The user can choose the type as he can choose now the moves

I'm plaing with 3.0 version.

Best Regards
 
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5
Posts
6
Years
  • Age 28
  • Seen Aug 21, 2018
Hi, so I just made an account there. The daycare egg giver script seems to have an error, freezes right when you end the conversation. The game doesn't say what's the error, only gives a "???????????" kind of error message. It would be nice to have a hotfix for it, it's probably just a silly error, the usual one when programming. Would you mind fixing it?

Also, I have just noticed that when you get a pokemon out of the daycare, the egg disappears.
 
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7
Posts
7
Years
  • Age 21
  • Seen Apr 5, 2020
I have played this game up to vermillion and here are a couple problems I ran into

1. The houses in Vermillion need to be changed. They look horrible
2. The S.S. Anne outside needs to change, It is way to pixelly
3. the Dragonite skeleton has some tiles which you can walk on, though you are ment to appear under it.
4. The wood Bridge to Misty's city, one of the poles is not solid
5. Some of the corned tiles for the land in Vermillion lack the whit fom texture.
6. The houses in vermillion have strange shadows, well, everything does. They look like they were copied from somwhere. IDK. It would feel better if they were different.
7. Too many NPC Trainer overworld sprites change into Campers, More Variety would be nice.
8. You know where the two lovers are in the area before Vermillion. The Campers who face to the Right and facing the lake. Well, when you challenge the Girl to a rematch, one of her dialouge boxes says 'waas.' This is minor but annoying.
9. When you pass the trainers in a Gym after you beat the leader, they congratulate you. I like this, but it can get annoying if you are going back into the gym because they do it every time you pass them.
10. I like the ability to rebattle trainers, but they become easy XP. For example, I can get 345 XP For killing a lvl 17 Rattata (fusion Rattata + Raticate) with my lvl 24 Golicate with a one hit kill. It is too easy. The opponent should either increase in difficulty every time you rematch them or they amount of XP given decreases dramatically. These are the only two ways I can think to stop this farming,
11. Make Gym leaders be rematchable, but they are way harder.
12. Also, in the fossil room in the muesum, the tank of water is missing one til. That was the same til that you used to be able to walk on.
13. Could you (over a long period of time) slowly add custom sprites into the regular battlers folder? You could take these from the custom sprites Google Drive.
14. There is a script error in the 3rd gym. It happens when you find the button

I really like where this game is headed. Could you make some hot fixes for these. That would be nice.
 
13
Posts
10
Years
  • Seen Jun 20, 2022
Is there any way to grind quickly? Rematching trainers is very slow even with lucky eggs for low level Pokemon
 
5
Posts
6
Years
  • Age 28
  • Seen Aug 21, 2018
I have played this game up to vermillion and here are a couple problems I ran into

1. The houses in Vermillion need to be changed. They look horrible
2. The S.S. Anne outside needs to change, It is way to pixelly
3. the Dragonite skeleton has some tiles which you can walk on, though you are ment to appear under it.
4. The wood Bridge to Misty's city, one of the poles is not solid
5. Some of the corned tiles for the land in Vermillion lack the whit fom texture.
6. The houses in vermillion have strange shadows, well, everything does. They look like they were copied from somwhere. IDK. It would feel better if they were different.
7. Too many NPC Trainer overworld sprites change into Campers, More Variety would be nice.
8. You know where the two lovers are in the area before Vermillion. The Campers who face to the Right and facing the lake. Well, when you challenge the Girl to a rematch, one of her dialouge boxes says 'waas.' This is minor but annoying.
9. When you pass the trainers in a Gym after you beat the leader, they congratulate you. I like this, but it can get annoying if you are going back into the gym because they do it every time you pass them.
10. I like the ability to rebattle trainers, but they become easy XP. For example, I can get 345 XP For killing a lvl 17 Rattata (fusion Rattata + Raticate) with my lvl 24 Golicate with a one hit kill. It is too easy. The opponent should either increase in difficulty every time you rematch them or they amount of XP given decreases dramatically. These are the only two ways I can think to stop this farming,
11. Make Gym leaders be rematchable, but they are way harder.
12. Also, in the fossil room in the muesum, the tank of water is missing one til. That was the same til that you used to be able to walk on.
13. Could you (over a long period of time) slowly add custom sprites into the regular battlers folder? You could take these from the custom sprites Google Drive.
14. There is a script error in the 3rd gym. It happens when you find the button

I really like where this game is headed. Could you make some hot fixes for these. That would be nice.

The point 14, do you have the error log? It would help the creator to debug the script.

Also, I've noticed a weird bug in the game. Sometimes when I kill a pokemon with my Clefeon (Clefable+Jolteon) with the attack Thunder Fang, a message error appears and the fainted pokemon doesn't disappear. I've only experienced it in trainer battles.
The error log:
Exception: LocalJumpError
Message: unexpected break
PokeBattle_MoveEffects:298:in `pbAdditionalEffect'
PokeBattle_Battler:2334:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2280:in `each'
PokeBattle_Battler:2280:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2672:in `pbUseMove'
PokeBattle_Battler:2646:in `loop'
PokeBattle_Battler:2675:in `pbUseMove'
PokeBattle_Battler:2808:in `pbProcessTurn'
PokeBattle_Battler:2807:in `logonerr'
PokeBattle_Battler:2807:in `pbProcessTurn'​

Don't know why it happens, but seems to only happen with that pokemon.
 
1
Posts
8
Years
  • Age 27
  • Seen Oct 25, 2017
So I am playing the blue version of Pokemon infinite fusion version 3.0. Everything was running fine until I got to the Celadon sewers. After raising the water level, the second wood plank you are supposed to cross is one tile too far to the right. I can go part way across it but not all the way. I cannot complete the game because of this displacement. Any help?
 
Last edited:

Schrroms

Pokémon Infinite Fusion dev
334
Posts
9
Years
So I am playing the blue version of Pokemon infinite fusion version 3.0. Everything was running fine until I got to the Celadon sewers. After raising the water level, the second wood plank you are supposed to cross is one tile too far to the right. I can go part way across it but not all the way. I cannot complete the game because of this displacement. Any help?

That's normal. It's part of the puzzle.
Spoiler:
 
50
Posts
7
Years
  • Age 29
  • Seen Apr 11, 2024
So is anyone else getting an syntax when trying to do the trade with bug catcher James on route 3 in the red version of the game, and if so got any ideas on how to fix it cause i really like this game and this one error is hindering me from doing everything that this game has to offer
 
Last edited:

Schrroms

Pokémon Infinite Fusion dev
334
Posts
9
Years
So is anyone else getting an syntax when trying to do the trade with bug catcher James on route 3 in the red version of the game, and if so got any ideas on how to fix it cause i really like this game and this one error is hindering me from doing everything that this game has to offer

This will be fixed in the next bugfix uodate. Sorry about that. You can always catch a Paras in Mt. Moon and fuse it with a Caterpie if you want a Cateras.

this is still a demo?...
That's just the tag that Pok?community uses for games with a playable version. The game is mostly complete with 8 badges and 10-15 hours worth of content.
 
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52
Posts
7
Years
  • Age 36
  • Seen Nov 13, 2023
ok:)
difficulty wise, how hard is it? or the main feature of the hack is Infinate Fusions? (the obvious).
 
6
Posts
6
Years
  • Age 28
  • Seen Oct 30, 2017
This ROM looks very nice, I haven't been intrigued by a ROM idea in a while.
 

Schrroms

Pokémon Infinite Fusion dev
334
Posts
9
Years
ok:)
difficulty wise, how hard is it? or the main feature of the hack is Infinate Fusions? (the obvious).

The first half of the game is pretty comparable to the original games, but the Gym Leaders can get a bit trickier. It does gets a bit more difficult after Rock Tunnel but it's nothing unmanageable in a normal playthrough. You don't have to be a pro Pokemon player to beat the game.
 
5
Posts
6
Years
  • Age 30
  • Seen Apr 24, 2018
I played the demo since 2.0 and updated my folder to keep my team, but some of my badges disappeared so I can't use surf...
 

Schrroms

Pokémon Infinite Fusion dev
334
Posts
9
Years
I played the demo since 2.0 and updated my folder to keep my team, but some of my badges disappeared so I can't use surf...

"The first thing to do after updating your game to 3.0 is to go to the top floor of a Pok?mon Center and talk to the Update Man."
 
1
Posts
7
Years
  • Age 30
  • Seen Sep 8, 2018
Hey is there anywhere or anyway to find the base starters besides the beginning of the game? :) Not sure if this is the place to post this kinda thing but every time i try find help on the game i just get referred to unrelated videos or right back here. Also I'm doing a playthrough of it (again, i played 2.0 before and uploaded) on youtube.
 
1
Posts
6
Years
  • Age 20
  • Seen Mar 20, 2018
Randomized Cascade Bagde Bug:
I don't know if I'm the only one getting this but after I obtained the Cascade Bagde,which supposed make you able to used Cut but I can't seem to used it. (sorry for my bad English)
 
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