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  • Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:

    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing
    Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:

    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing
    You send me the same file xd

    anyway look what's wrong

    @**************** Track 3 (Midi-Chn.3) ****************@

    [Wild_3_loop]
    Wild_3:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte VOICE , 33
    .byte VOL , 81*Wild_mvl/mxv
    .byte N04 , Dn3 , v092



    loop point always be after mesure number and if song loop at the
    Beginning of the song (mesure @000) loop pointer need to be
    after track header:

    [ .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv ]



    Wild_1:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv
    Wild_1_loop:
    .byte N02 , Dn3 , v056
    .byte W03
    .byte Fn3
    .byte W04
    .byte Gs3 , v060
    .byte W04
    ..................................
    @ 001 ----------------------------------------
    Wild_1_001:
    .byte W28
    .byte W01
    .byte N04 , Dn4 , v120
    ..................................
    Then last thing: loop pointer need contain [ : ] after loop word

    error: Wild_1_loop

    correction: Wild_1_loop:
    Hey Amine when are you usually on MSN?

    Also just thought I'd tell you I managed to take the Distortion Guitar from FireRed and put it in Ruby using a hex editor. I'm probably going to do the same with many other useful instruments. However I noticed that if I use a track with a very high pitch of noise with the Distortion Guitar it make a messed up noise in-game. I also noticed this with a few other instruments.
    dude you never applied for HDC !! >:(....anyways do that because i have 3 requests for songs i can't seem to get.
    dude dude dude dude dude where have you been man? O.O
    Anyways are you ready for your job?..if so then just click the link on my sig about HikaruDaiClub..
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