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Anthroyd
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  • No worries man, I'd glad that the tutorial was of help! :D

    I really enjoyed your youtube tutorial series. Even if the video weren't for somebody of my hacking level, I thought you were concise/ well-spoken and they were really good for people just learning to hack for the first time. If you ever feel like starting it back up again some time in the future, I'd be happy to help out with one or two videos if you'd like.

    Thanks for the compliment on Lilac! Coincidentally, I've got a week off work coming up and was thinking about playing Pokemon Dreary as you updated it a few days ago. I'll post in your thread with my thoughts on it when I've played it~
    Anthroyd bro,
    can you write me a simple elevator script?
    which has to be inserted in Signpost event

    And there is a good news and bad news
    >good news is that now the player sprite is not appearing
    >and bad news is that my messed up sprite is appearing
    i hope i will figure it out soon!

    I tried what you said about inserting ingame sprites and it worked without any problem!
    OK thanks Anthroyd,
    I need one more help from you
    Can you give the link for downloading the Hxd and the Licence tool that you said about in your tutorial because I can't open firered ROM in Over world manager it says "It is not Lz " so no tables are appearing.
    Hi Anthroyd
    I said that ''the player's sprite is standing at the place of my new sprite."
    "I meant that after using Overworld Manager and inserting my sprite to the game in position 255, I opened Advance map and placed my Palette messed sprite in LITTLERROOT TOWN and saved the rom. But when I opened that rom in VBA, insted of my messed up sprite the "player's sprite" is standing in the place of my messed up sprite"
    This is what I tried to tell you!
    Here is the link of imgur.com in which I posted the images of my sprite messing up
    https://imgur.com/a/Me3i7Wq
    Please kindly help me with the problem
    Hi Anthroyd,
    I am a new hacker, I am 15 years old. I just started a few weeks ago and I am learning with the help of your ROM Hacking Tutorial.
    I finished till Tutorial 24 part I, But when I was adding my own sprite-
    I added in Emerald Rom with Overworld Manager, It is a type 1 with 9 sheets.
    I successfully saved it to the ROM.
    Then when I opened it in Advance Map its whole pallete just changed but I decreased colour depth to 16 colours with the Infranview, So I don't know what happened! And when I opened my ROM the player's sprite is standing at the place of my new sprite
    So plz HELP
    I don't know how to post the image in this conversation that's why I am not posting it, if you tell me how to post from my PC plz tell then I will show you in the picture what happened!
    If you know what happened plz post it on my visitor message or in my gmail- [email protected]
    Yes, I think that's the way it works. For your last question, you have to check from the Templates. When a new OW is added or resized its entire Data is deleted and pasted over from the Templates (The ones in the Files/ folder, which are the Data for each OW Type). So the "new" OW's slot will always be the Template's slot.

    And now that you mention it, by not being able to edit the slot even if a new OW had a palette from the original game then that OW will also appear distorted (since they won't use the slot their palette is set to).

    Changed my mind :P. The Palette Slot Editor is coming back. I'll release it in the next days.
    Yes yes, you got it right. The only thing here is that slot 0 is used for the hero, so if you set an OW with different palette to that slot then the hero's palette will also change. This pretty much leaves us to only use slot 0xA for OWs with new palettes (different from the games original ones).
    Hey there Anthroyd, how you've been?

    Well, you are right. I was debating a lot if that feature was useful and in the end I leaned towards no, hence it is nowhere in the GUI. Although, I people do find it helpful i'll gladly add it back. What do you think, should I add it back?

    Good luck with the video! I'm also up for skype sessions if you want to discuss a little bit more in-depth on how it is working.
    Anthroyd thank you so much for your help.
    I am in some big trouble... My message boxes on screen show up all messed up.. like big blocks around the font now.. You can still see the words but something is wrong..
    Hi Anthroyd,
    I'm sorry for not seeing this earlier. Unfortunately, because of a few recent events, I have not had time to work on them. I am trying my best to progress with this project and will release them as soon as possible.
    -Bobsomeness
    It's definitely a worthwhile skill to learn when it comes to ROM hacking, though takes some commitment. There will be people to help if you get stuck :)
    Check 0x2023E8A to figure out of the last battle was won or lost. It should be 0 if you lost the battle & the routine ran. Else it will be 1 if you won normally.
    I assume it worked now, and yes the table needs to be terminated with 00s because that's how the routine determines it's finished running all the other routines :)
    "The last pointer in the routine NEEDS to be 00 00 00 00." Did you do this too? It should read last pointer in the table of routines, but I make a small typo :)
    The ".word 0x[pointer to routine table]" was replaced with: 0xFFFA00.

    Replace it with ".word 0x8FFFA00"
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