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Recent content by AwesomeJr44

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    [Other Question] How do I temporarily disable the ME that plays after a trainer battle?

    In a particular area in the game, I have the trainer types for the area's battle music set to be the same as the area's music so that the same track will continue to play into the battle. However, upon beating a trainer, the game plays the 'Battle victory trainer' ME and forces the music to...
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    [PBS Question] How do I make alternate forms appear in the wild?

    Ah, I've been meaning to switch over to v18, but I haven't gotten around to it yet. I suppose this is a good reason to get to it then!
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    [PBS Question] How do I make alternate forms appear in the wild?

    I'm trying to make my regional variant for Swablu appear in tall grass, but there doesn't seem to be a way to make it so form 1 (the variant) of Swablu is used instead of the normal 'form 0' Swablu. Is there a place in the encounters PBS or elsewhere that I can specify which form to use? I...
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    [Scripting Question] How to make the game randomly pick from one of two (or more) title screens

    My fan game has two legendary pokemon that would be the 'box legendaries', so I wanted to put both on the title screen. However, I think it would be cooler if the game randomly picked between two title screens each time it was opened, which each having one of the two. If this is really hard to...
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    [Scripting Question] Trying to make a conditional one-shot move

    After finally getting the free time to test it, everything seems to be working properly! Thank you for your help!
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    [Scripting Question] Trying to make a conditional one-shot move

    super(type,attacker,opponent) I think this might be the super that mgriffin was referring to, but can someone confirm this? I don't have the scripting knowledge to know what this does.
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    [Scripting Question] Trying to make a conditional one-shot move

    Would the else look like this? (Base power is 60) def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true) if opponent.hp<=opponent.totalhp/2 damage=pbEffectFixedDamage(opponent.totalhp,attacker,opponent,hitnum,alltargets,showanimation) if opponent.fainted...
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    [Scripting Question] Trying to make a conditional one-shot move

    Sorry I couldn't respond sooner, school has been really busy and I haven't had much time to do anything else. I think this might work, but I'm not 100% sure. class PokeBattle_Move_15D < PokeBattle_Move def pbAccuracyCheck(attacker,opponent) if !attacker.hasMoldBreaker &&...
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    [Scripting Question] Trying to make a conditional one-shot move

    I'm trying to make a new move that acts as a one-shot move (Like Fissure or Sheer Cold) but only triggers the one-shot when the target is below 50% HP, and if the target is above 50% HP, uses the move's base power instead. The move would also not have the level-based accuracy that moves like...
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    [Custom Feature Question] How can I deactivate the original item ME sound for item balls?

    Everything is working perfectly! Thanks for your help!
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    [Custom Feature Question] How can I deactivate the original item ME sound for item balls?

    I have different ME sounds for standard items, key items, and TMs, but whenever I pick up an item ball, it still plays the original item ball ME sound. I want to deactivate the original ME sound, and replace it with one of the new sounds depending on what type of item is picked up. If the...
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    [Custom Feature Question] How do I make a trainer use their Pokemon in order?

    It appears to have worked! Thanks for your help!
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    [Custom Feature Question] How do I make a trainer use their Pokemon in order?

    Normal trainers can use their Pokemon out of order and it's fine, but trainers like gym leaders, the team admins/bosses and the elite 4 should use their Pokemon in order, especially if they have an ace Pokemon who should be used last. However, trainers tend to pick the Pokemon that fits the...
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