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  • Well, I'm not really like every graphic in a ROM hacker, but I hack/edit kind off every graphic people want to have changed like :
    Battlebackgrounds, Titlescreen, the Textbox in the battlescreen not the one that is you textbox but the one where "[pokemon} used tackle etc, and probably the battlebox too, just that i forgot the offsets in UnlZ which should be pretty easy to refind though.

    Oh yeah, if kind off decent tile insertion and kind off good mapping, spriting of sprites and Ow's is counted too, then Im in.
    Just that I did almost all of this some months ago (just insertion not) for the last time and don't know if im still decent in it.

    http://anbuja.deviantart.com/#/d4z29xb My Da
    Set flag 0x32 will just set flag #32-_-. It's okay:). Also, I think it depends on the processor. It appears that a boolean value is just a variable that you choose to only turn on and off in most languages. Doesn't actually mean it will crash if set to something else. However, I know that vaiables take at least two bytes, why would flags? That would mean that they would have to be stored somewhere else and there is plenty of room.
    From what I've learned in my short period in programming (i'm learning c and visula basic right now) flags and variables are the same thing. My C book says "Variables used in such a manner [either set to on or off] are generally reffered to as Boolean variables, or simply flags." The only way Tajaros' answer makes sense is if flags are just the vars in the 3000's. I know where the 8000's vars are stored but I can't seem to trace back to the 4000's using math. The temp vars must be stored in a different place. Hopefully I'll get a chance to inquire where he learned that tidbit.
    That's a good idea. Do you remember how tajaros said that flags in the 1000's mess up vars in the 4000's? I ran some tests and flags 1000 and 1001 have no effect whatsoever on the value stored in var 4000. This confuses me. I tried to contact him, but he hasn't been on since morning. What do you think?
    Yeah, I'm about the same. If you download JPAN's engine, he has all of the routines in source files and it might do some good to try and break them down.

    I don't know either.
    I can play around with it and I know the basics. Not much though. You know how to assemble and write it though, right?

    Also, why are you only being paid three figures to pose as a 9 year old? That seems a little low for a man of your talents.
    Well, I learned this on my own and put other hacks that have edited the battle backgrounds as of reference...

    I'll probably post a tutorial when I have time also yes the animations are working perfectly.

    And it only slides awkwardly if you made the tilemap at 32,32 instead of 32,64 and you have to edit the lower part like what you did with the first one but remove the circles.

    PM me if you need more explaining.
    I looked in PKV and only saw a thing for RS running shoes. Why not just set flag 0x82F and not go through all the trouble with the words?
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