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When was I doing that :D?
No, I could've built Crown nearly a decade ago. This hack's build systems, structure, symbols and general foundation was created before the first line of ruby was ever decompiled. Most game systems are from scratch and not based off of existing code (the battle...
You should really try to express yourself more succinctly. I read until the part you said you had over 18 years experience, and then my perspective was an ironic "OK boomer".
The decomps have been a great tool for me, and it's been great advancement overall. In terms of adoption, you need to...
Hey everyone, it's been a while since the last update. We've been working on a lot of surrounding elements in the game while we slowly chip away at the scripts and dialogue. Today I wanted to share with you boss battles!
Throughout the region, especially in dungeons, you'll encounter special...
No, this game isn't being worked on and honestly I'm a bit embarrassed at how primitive it is. You can find my latest work here: https://www.pokecommunity.com/showthread.php?t=463821
That is still being worked on :)
You need two routines to pull this off. The first routine would pause script execution, and start a key listener task. Then the key listener task would check for a new key press, and destroy the task/resume the script
starAbout
BPRE - Hack of Fire Red
Discord: Link
Release: Will be on Discord when it's ready
Pokémon Crown is a completely brand new gameplay experience. While still being a traditional exploration focused RPG, we've combined many elements from other genres to deliver something truly unique...
Above is fixed. You're making some fundamental mistakes.
1. Don't need to push low registers
2. Parameters for functions start from r0
It sounds like you're using CFRU, I'd encourage you to write this function in C instead and cast your function as an argument to whatever the callback you're...
What routines? Sprites are hardware limited to 64x64.
You would need to stitch together 4 sprites in a 2x2 grid to create the illusion of an 80x80 sprite. Doing so on a static, unanimated sprite wouldn't be a problem regarding implementation.
The real problem is VRAM and screen space. Consider...