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BronzeSwagger
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  • I'm really sorry that's happening to you. Glad you're doing alright despite it; I hope you continue to, and that Polished Crystal does what it can to entertain you. Thanks a lot for your encouragement. Progress is slow but steady and I'm looking forward to the completed release too.
    The heroine's proportions are fine. Nice character design with the flower-print dress. And her hair has a clear shape to it. Shading, however, could be better. The skin color is very light, which contributes to the perceived flatness. Even if it were darker, the skin color could still be used on the side of the white dress to clearly define its shape. (Normally you'd use white highlights for this effect too, but of course the dress itself is white.) I'd also make her waist a pixel or two thicker, and make her belt 2px (a wide belt goes with that dress). Maybe put a buckle on it. Oh, and give her a nose.

    My own attempt:

    No problem! If you post your questions to the Skeetendo forums, though, then other people can help too, and whoever does, it'll be publically available so anyone can read the answer.
    crowdmap is a map editor for pokecrystal. I personally use a hex editor plus some Python scripts to render maps and tilesets. (It's easier than it sounds. I design maps in paint.net, so it's not much slower to enter the tile IDs in Hex Workshop than it would be to place them one by one in crowdmap.)

    You don't need some 10 GB program. Just Cygwin with the basic packages plus make, git, and gettext (I've installed many more packages and it's still only 4 GB); also the python package for crowdmap (around 100 MB); rgbds (500 KB); pokecrystal itself (60 MB with full Git history, 10 MB if you just download the current code); and crowdmap (130 KB). Total size: probably still under 4 GB.

    To start with pokecrystal, follow the INSTALL.md instructions and make sure you can build the unmodified ROM. Then browse through the source files, get to know where different things are, study the syntax for event scripts (in the maps/*.asm files) and raw assembly code.

    Once you get the hang of it it's much easier than using particular tools for every thing, and much more powerful.

    I recommend making a GitHub account so you can fork pokecrystal, and instead of running "git clone https://github.com/pret/pokecrystal" when you get to that part of the instructions, run "git clone https://github.com/BronzeSwagger/pokecrystal". Then you can push your own changes to GitHub and have a backup of your project, with a change history that makes debugging a lot easier.
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