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Recent content by burningplain

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    [Released] Pokemon the New Order [BETA V3 RELEASED]

    Hello, what gen mechanics are the battle mechanics based off of? String shot only reduced my speed by 1 (or at least it said "fell" instead of "harshly fell") and my electric type was able to be paralyzed. Are those intentional or are they bugs?
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    [Error] Help with an error in battles

    First things first, what version are you in? Have you changed/added any scripts or plugins? Have you edited any graphics like the battle screen or anything? The error is talking about invalid rectangles (?) And that feels like a graphic or a script for a graphic got messed with. Is your PBS...
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    [Scripting Question] I'm new, and having trouble with the $player.party_count script

    It would help to know what version you are on, but for v21 I used a Conditional Branch with the script "$player.party_count > 0". The first section after the conditional branch is where you put everything if they have a Pokemon in the party, after Else is where you put everything if they don't...
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    Pokemon Essentials v21 help with an error

    This is an easy fix. This: battle.pbRecallAndReplace(user.index, user, newPkmn) Should be this: battle.pbRecallAndReplace(user.index, newPkmn) You won't get the error message any more. You actually will have a bigger problem with the code that I currently can't get to right now. If this is...
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    How to add grass and encounters inside a building with Advance Map

    You should clarify what you are using to make your game (ie a decomp or a romhack or RPG Maker) when asking for help. You are more likely to get an answer or directed to where that answer would be.
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    [Eventing Question] How do I make a pbWeekday but only of a single day?

    You don't have to define it. You can put it right in the script just like the example ones with multiple days. You have to keep the "-1" first. It doesn't work without it. Here is an example for Sunday. 0059: s:pbIsWeekday(-1,0) Sunday is 0, Saturday is 6
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    [Scripting Question] Making an ability that infatuate the target regardless of gender

    How does it induce infatuation? On switch in, contact or does it just make attract override genders? For all of them, St. Cooler is correct, you want to look at the "pbCanAttract?" function. You can do a quick edit to make a Attract or Cute Charm override gender for infatuation. Find this...
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    [Scripting Question] Usable item to change a switch

    This is fairly simple to do utilizing Common Events. It will take a couple steps. I will be assuming your item only turns a Switch on and off and has no other stipulations. First off, make sure in your PBS, your item has "FieldUse = Direct" as one of its lines. Otherwise the item will not...
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    [Scripting Question] Modular Title Screen Example

    Hello. This thread is from 2019/2020. Anything copied from it is more than likely not accurate and possibly will not work on the latest essentials. If you are looknig for help with the plugin, I suggest saying something in the thread you downloaded it from, as old information such as this does...
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    [Scripting Question] Trying to get pokemon to spawn

    Your brackets are wrong. The first number is the map number (assuming your map is number 42 on your essentials.) The second number is the encounter version. The Default is 0 (or no second number). Unless you have an event changing your encounters to version 99, you won't get any encounters as...
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    [Scripting Question] How To Create Abilities? [Essentials v19]

    The easiest way to make new abilities (or moves and items for that matter) is to find a like-styled ability and copy it. There is two abilities that kind of do what you want. The first, and easier one to copy is Berserk. BattleHandlers::TargetAbilityAfterMoveUse.add(:BERSERK, proc {...
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    [Other Question] Obstruct always fails in battle

    You need to look at your scripts for Obstruct. The PBS is fine, if its failing something is wrong with the script. It works fine if it hasn't been touched.
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    [Other Question] Obstruct always fails in battle

    I assume you are on V19 with the Gen 8 plugin with your PBS looking like that. What do you mean by failing? Is it saying "But it failed."? Is it not blocking attacks? Is it giving you an error? I just tested it and it worked fine, so we need some more context.
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    [Scripting Question] I need help with pokemon encounters.

    When you define your encounter types, make it uppercase since you used uppercase in later scripts. Example below. GameData::EncounterType.register({ :id => :Desert, :type => :Desert, #Make this one uppercase for all the encounter type registered :trigger_chance => 10...
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    [Scripting Question] I need help with pokemon encounters.

    At this point, probably need to see your code. Would you please show me what you have?
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