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  • I can't keep secrets. Here's another 'snippet' of info. There's a super secret island called Goldenhind Island full of pirates. That's why I need the OW Spriter. To make pirate OWs. =p Also, there'll be a costume shop which lets you change your OW to a pirate. =P

    The island is near impossible to acess, though. And yeah I know the public can read this. Who cares, they don't know HOW to get there or anytang.
    ORLY? I'll give you a lil' bit of info: Boys get Nidoran F for their starter and Girls get Nidoran M for their starter. =D
    Thank you. I am a huge fan of Hugh Laurie, good actor he is. I just have that attitude to people sometimes, especially people who don't think things through (like a certain tutorial...)
    Rofl you actually vm'ed him? Haha you win.

    Ooh, at least it's something ^__^. PM me when you're ready.
    hah its okay what about the lable will pokemon light be labled with bangBANG oh and I can map and sprite for crossroads if you want
    oh just notice when I tryed compling the secipt one of my lines has camera spelled wrong you need to fix that in order for it to work oh and whats new
    okay finished the script its in pksv but I can always convert it to xse

    so here it is I also added some pas ah like camera moving and some look left and look up so it would make more sence

    #org 0x8800000
    '-----------------------------------
    lock
    checkflag 0x300
    if true jump 0x8800A00 ' Flag is set
    applymovement CAMERA 0x8800100
    pauseevent 0x0
    applymovement 0x1 0x8800200
    pauseevent 0x0
    msgbox 0x8800300 '
    callstd MSG_NOCLOSE ' Non-closing message
    applymovement 0x2 0x8800400
    pauseevent 0x0
    msgbox 0x8800500
    callstd MSG_NOCLOSE ' Non-closing message
    applymovement 0x1 0x8800600
    applymovement CAMARA 0x8800150
    pauseevent 0x0
    msgbox 0x8800700 '
    callstd MSG_NOCLOSE ' Non-closing message
    textcolor 0x5
    msgbox 0x8800800 '
    callstd MSG_NOCLOSE ' Non-closing message
    tescoolor 0x1
    msgbox 0x8800900 '
    callstd MSG_NOCLOSE ' Non-closing message
    msgbox 0x8800B00
    callstd MSG_NOCLOSE ' Non-closing message
    applymovement 0x2 0x8800C00
    pauseevent 0x0
    msgbox 0x8800D00
    callstd MSG_NOCLOSE ' Non-closing message
    applymovement 0x1 0x8800E00
    pauseevent 0x0
    msgbox 0x8800F00
    callstd MSG_NOCLOSE ' Non-closing message
    applymovement 0x1 0x8801000
    applymovement 0x2 0x8801100
    pauseevent 0x0
    disappear 0x1
    disappear 0x2
    setflag 0x300
    release
    end

    #org 0x8800A00
    release
    end

    #org 0x8800100
    M walk_right end

    #org 0x8800200
    M jump_right jump_right say_X end

    #org 0x8800300
    = Grr...\Where is \v\h01?!\n They're keeping us waiting!

    #org 0x8800500
    = Chill out\he's probably still waking up[.]

    #org 0x8800400
    M look_left say_:) end

    #org 0x8800600
    M run_left run_right walk_left walk_right look_up say_! end

    #org 0x8800150
    M walk_left end

    #org 0x8800700
    = FINALLY,\v\h01!\nWe've been waiting for decades!

    #org 0x8800800
    = You wonder what everyone's\in such a rush for[.]

    #org 0x8800900
    = Well... y'know\there really is nothing to do\

    #org 0x8800B00
    = No!\nYou see, today's a very special day!

    #org 0x8800C00
    M look_up look_left look_up end

    #org 0x8800D00
    = Huh?\nWhat's going on are you moving?

    #org 0x8800E00
    M look_right end

    #org 0x8800F00
    = Shh, not exactly[.]\nC'mon, follow me\pI'll show you two[.]

    #org 0x8801000
    m say_! walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right end

    #org 0x8801100
    m walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right end
    im sorry to bother you, but let me explain you this clearly: Ok, i load Tileset 2 in the right palette! Ok, then in the left Tileset box, i pick my grass tile as the bottom layer, and then i press all 4 8x8 tiles from the right Tileset to place over the grass tile, so in the picture with the bottom layer and top layer next to eacho other, it shows that on the bottom layer is the grass tile i chose(Perfect) and next to it where it shows the top layer, it shows the 4 8x8 tiles that i chose(perfect) But know i dont know what to do, if i save it over writes the grass tile and if i press the BIG SAVE button, the tiles in the left Tileset get kinda disorted, but doesent affect any, and then theres plenty of black space under them and the grass tile is still disorted so i was just wondering how i get my Bottom/top layered Tile onto the Left Tileset without overwriting the grass tile i chose, :)
    Yeah, but when i press, the save button suddently lots of space appears below the left tileset and it still overwrites the other tile, you probably explainded perfectly on your tutorial but ima a bit of an idiot :)
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