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  • ...i forgot that one...dang it...I'll get on it as soon as I can. I get distracted easy, and when I get distracted, I forget stuff a lot. I'll try to have it all finished by tomorrow. You're wanting it to still look the same though, right?
    oh, lol. you meant the overworld battle system. I keep thinking about it, but recently I've been helping someone out, and I haven't had much time. I'm learning some cools stuff though, so I may be able to get something figured out. One thing I know for sure though: debugging that battle system will be a nightmare. it should be fun though.
    The one for clickable signs? Well, not so good. But I'll tell you what: if you don't mind a REALLY long script to check for clicking signs, I can get something working. Basically, it's just a matter of checking "if player is on this square and mouse click here, show the message. else if player is on that square and mouse click there, show the message." basically, ever square that the player can see the sign from would have to be checked. for every sign in the game. but, that just gave me another idea: maybe start with the entrance of the map as a reference point and compare the player's location. So instead of checking the player's location and the sign location, just check how far the player moved and subtract/add 32 from the clickable spot depending on the number of squares moved in each direction. I might be onto something :)
    Yo, I was reading the TileMap Editor thread. I do commend you on locking that thread and I do support your reason for doing so.

    However, red-EX, the "creator" of the tiles Digibody used, is not actually the creator of many of them. Many of the tiles he has amassed on that sheet you posted are mere edits of other tile artists such as myself and Kyledove. The water is a clear edit of the original water I made for my set, and even uses the same palette. The rounded mailbox on the top stump with the ax in it aren't even edited, for crying out loud. I have contacted red-EX on RHW before, however no response was given.
    On another note, I'll pursue him on deviantArt. Thanks for the link.

    Basically, the moral of this post is that a few of the tiles he used in the map editor are ones he can use, especially because it's in my terms that if anyone decides to make a derivative of anything of mine, they must distribute it and credit me for the original.
    Alright. Thanks, though. ^_^ I asked someone. :D

    I mean, I know it's possible in trainer battles, but these are wild battles. :/
    uh...no. I mean when you get into a pokemon battle (working in RMXP/Starter Kit) is there a way that you can get a different battleback given the location of the map you are on.

    So basically, can I assign two battlebacks to one map?
    D
    Well I've started work on a new project, but whether or not it'll come to fruition is another matter entirely ;). At the moment I'm probably working on it moreso to occupy myself than anything else.
    Nothing Pokémon or RMXP related, really. Was previously working on a pretty big project that was close to a public unveiling but got disinterested pretty quickly. Turquoise looks absolutely incredible, btw. Have you resumed progress, or still taking a break?
    I have a question. I'm probably going to post my game in the showcase somewhere this month but I was wondering, do you need to have a download available to get into the showcase? Since I came pretty far already programming, I thought it could be in the showcase, but all the other games in the showcase have downloads available. Do you need one or not?
    Hi-Techneon
    Hmm, well I guess there's the Hoenn remake. Hit me up on MSN, last few times you've IM'd me I've either been sleeping, away or just not paying attention to it lol
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