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  • awesome! I can enter the Mart now. However, I think the Event header might also be off? I talked to the people in the Mart, and it crashed, or went straight to the end game credits. I tried to repoint that as well, but it didn't help.
    So just have to change the Map Script pointer to an empty one and then it will work again? But those bytes are empty. Don't I have to change the code or something?

    With the trainers, I think the problem was just that there wasn't enough room. Once it hit the extra data, It would no longer allow me to add Pokemon to trainers. I freed up some space, but I'm almost out of room again.

    There's just one more thing with which I'm having trouble, which is Kurt, the Apricorn guy. I changed the Slowpoke Well map around, but Kurt still goes to the same place after the Rockets get booted out, so he ends up off screen when he talks to the player. I can't figure where to find this script. I can only find the one that he has when he's lying on the ground injured.

    I would like to change his script so that he walks up to the player at the new location.
    I think I found the issue. It seems maybe there is no more room? I'm not quite sure I understand that though.

    I found where the last trainer is in the bank. After that there seems to be a lot of other data and I'm not sure what that is. After the extra data there is a lot of empty space, so I don't know why I would be out of room.


    It seems that the data for trainers starts at 38000, and then ends at 3c000, at which point the extra data starts. It is this data which I am not sure about.
    I checked the script in the event pointer, and everything seems to be fine. When I try to enter I get an error that says:

    Invalid Opcode: F4, PC = 6EC8.

    Not really sure what that's all about.
    First, it seems I am having some sprite issues. In route 41, while swimming, the male swimmers share the sprite with the player. However, I never modified these at all, and in JohtoMap, all the events have the correct pictures.

    Also, in Ecruteak city, when I try to enter the Mart, the game freezes. I don't know why, since I never touched anything to do with the Mart either. I think it is a warp point issue. I'm not quite sure where to find the code for the warps though.

    I think that's about it at the moment. Thank you for your help! =)
    Hello,

    I recently started hacking Gold. I have searched the forums for some answers to some bugs I've encountered, and I haven't got much help, since it is rare to find people who hack 2nd gen.

    Anyways, I was wondering if you would be willing to help me with some questions that I have about some problems I've encountered. Someone suggested I ask a more experienced member for help.

    Thank you for you time.
    Hack of version
    Pokémon Gold


    Features and screenshots (BETA 0.1.4)

    Ability to be able to choose the Protagonist's Gender with the X and Y sprites.
    Redesigned Pokedex. 138 "new" (replacement) species of Pokémon from all regions .

    Replacements are based on design and/or qualities/features of each Pokemon. Example, Rattata is

    a replacement for Zigzagoon.
    Progressive increase in the levels of Pokémon of Trainers found alond the journey.
    Different species and types of wild Pokemon and Pokemon trainers respectively, while

    maintaining a logic.
    Different amount of Pokemon used by coaches.
    Move set updated to Current Generation. Some event-moves are included in Learnsets.*
    Some Trainer classes use new Generation items in battle.
    Evolution Levels changed, changed to suit the strength of the evolution chain and also to

    the level at which the Pokémon first appear in the wild. For a few Pokemon, different methods of

    evolution have been included.
    Some Pokemon can evolve by using a different method. New evolution stones are included.*
    Base Stats, Types, Growth Rate and Catch Rates updated as of Pokemon X and Y . FAIRY type

    has been inluded.*
    Different items held by Wild Pokémon(data updated) and increased the probability of the

    appearance of secondary item.
    Battle System like as in the 4th generation. The moves are classified as Special or Physical

    according to their contact nature.
    Some different fleeing Pokemon.




    Type Boost Items (Charcoal, etc.) increase %33 of respective stat to compensate the lack of

    items like Choice Band, Life Orb, etc.
    24 New items (all of them not yet obtainable) that improve the player experience. Including

    GS Ball, Sail Fossil, Fossil Jaw and 3 evolution stones (Dusk, Shiny and Dawn) plus a new stone

    that replaces the need for trading to cause evolutions: TRADE STONE.*
    60 New moves that complement the functions of each pokemon battle. Signature moves are still

    available: Lucario with Aura Sphere and Blaziken with Blaze Kick are present.*
    New battle effects according to each attack, with this is possible to have moves that did

    not exist, as Calm Mind or Draco Meteor. The new effects come with new animations.**
    Update priorities moves. Extreme Speed now has priority over Quick Attack.
    25 New TMs. Replaced the most low-profile attacks by high-profile attacks from different

    generations, example ; Mud Slap for Bulldoze. Some moves of the TMs which were replaced were

    added to the Learnset to avoid losses.
    Additional trainers, usually in places that lacked them, like caves and gyms. - (Additional

    trainer count: 18)
    Properities of healing items (potions, berries...) edited so that said items can't be used

    in the middle of a battle. However, no changes in the functions of the items when held by a

    Pokemon (berries still heal, etc.).





    Different items found in the floor and some different berry trees.
    Different trainer DVs (usually higher), mostly adapted to how early a trainer of that class

    can be found. DVs of many classes are maximized in an attempt to make up for the acumulative

    boosts provided by EVs.
    Stat and type boosts provided by badges removed in order to give the game a more

    "professional" feel and increase the difficulty by removing an unfair advantage.
    Removed the 25% extra chance of missing with a status or stat reduction move by the opponent

    (another unfair disadvantage for the computer that makes little sense).
    Different requeriments and increased probability (1/256) for a Pokemon to be shiny. The

    properities of the shiny Gyarados have been adequated accordingly.
    The Battle Style is SET by default (little Buggy).
    New graphics (Tileset) for routes and cities taken mainly from the 3rd generation games.
    New graphics in battle (HP bar) and the Town Map, HGSS style.
    New Sprites for some Trainers and Gym Leaders, and therefore new Trainer Class.
    Modifications to existing maps like caves, routes, Gyms, or towers. Cities restored to it's

    beta phase.
    Changes in certain events as well as existing small additional events.
    The player is unable to leave a Gym until he or she beats the Gym Leader or all his/her

    Pokemon faint in battle (blackout). Thus, Gym trainers and the Leader have to be beaten in

    succession.
    Partial translation of rom to spanish ( I'm a Mexican Hacker).
    Halved the steps for egg hatches of all Pokemon. This is intended to encourage breeding.


    * See attached document in the download.
    ** The effect of U-turn is a mix with Batton Pass, so it is considered incomplete....

    NOTE:As you may have noticed, my native language is not English,
    so if someone helps me improve the reaction will be very grateful.





    EXTRAS

    Move Tutors with generic moves have been distributed throughout Jhoto to compensate the

    replacement of some TM. By this method you can learn Hidden Power, Sleep Talk, Substitute, Toxic

    and Headbutt (the latter retains its status TM).
    Zigzagoon and Linoone possess their ability "Pick Up" like in Pokémon RSE; you have a 10%

    chance that after a battle, the Pokémon will be holding an object, such as a Potion, Great Ball,

    Rare Candy, etc...(Thanks to Miksy91 and Mateo)
    Tileset Extension patch is applied.
    Some Traden Pokemon are shinys.
    In Goldenrod City, you can get a Shiny Ditto via Trade. It has all the qualities of a

    regular Shiny. (If the Parent of an egg is shiny, there's a probability of 1/64 of that the

    offspring is also shiny).


    For more Updates, visit Whack a Hack


    Download Link

    BETA 0.2.5 (the Johto journey fully covered!) - LINK
    Documentation In-Game (Spanish) - LINK



    Important
    This game is a test hack for my main project: Pokemon Revolution.
    Since this is a test, many bugs are not required to be reported, such as defects on maps or

    tiles.
    After finish the Beta 1, I don't plan on publishing beta 2 anytime soon, but when the game is

    free of most of it's bugs, I will release all the information that has been modified in case

    someone else wants to continue my job or use my rom as a base for your own project.


    Known Bugs

    (Minor) If you choose to be a "Girl" in start of game and enter your name manually, after

    doing it, appear the sprite of "Boy". - Fixed for next release
    (Minor) Error in the Overwolrd Sprite for the "Girl" on the map of FLY. - Fixed for next

    release
    (Minor) Errors with the font. Some translations come from the Spanish Version, so some

    characters may be shown to you the American version (does not apply to English-speaking

    players). - Fixed for next release
    (Minor) In battle only, the moves appear with a wrong type. This is because the game reads

    the ID of the animations and not the type of the move. - Fixed for next release
    (Minor) Singpost throughout the region without text. This is because the beta versions of

    the cities have more singpost that the final version. - Fixed for next release
    (Medium) Counter and Mirror Coat are not upgraded to the new rating system physical/special

    attacks. - MAYBE Fixed for next release




    Tools

    AGIXP
    Gold Finger
    OneGSCTrainer
    GSC Wild Pokemon Editor
    JohtoMap
    MegaMap
    PokeText
    Tile Layer Pro11
    Tileset Editor
    APoint
    Flight Lander
    GbAsmEdit
    GSC TM-HM Editor
    Item Editor GSC
    MartEd GSC
    PACv1.10
    PaletteEd GB
    Pokemon Editor Ultimate
    T-E-D English 2.0
    TradeEd GSC
    Trainer Script Editor
    VisualBoyAdvance




    Credits

    The community of Skeetendo for opening me up to the world of Pokemon hacking.
    The community of Whack a Hack for give me more than just a forum, for give me a house with a

    lot of friends.
    Crystal_: For always helping me with all my doubts and be a big contributor to all my hacks.
    Javcdark: A great veteran in the GBC world who has supported me in ASM.
    GOLD_Z:By boosting Haking GBC (in WaH) and motivate me to do my best work for my hack.
    Soloo993: Lately it has become the advisor of all my decisions Haking, plus prove to be a

    great friend.
    Wizard: For always supporting me and being an all encouragement to go on, besides being a

    type to "a toda madre".
    Miksy91: For being my messiah in the english speaking forums despite our communication

    problems jaja
    Pia Carrot: by the titlescreen and the sprite of Rival
    Dragon_Trainer_ : Edited this post into correct English.
    Everyone that helped me when I was stuck or needed advice.
    To all the guys who contributed tutorials and resolving all doubts in web, names of

    important people in the RH as Mateo, Tauwasser, IIMarckus, comet and maybe some more I forgot to

    mention.
    Everybody that contributed to the Disassembly of Pokemon Crystal.
    And you that play this game!! (and report bugs XD)
    I myself don't understand some of your written lines. I shall need you to reply to me as soon as I ask you so that I can edit the line.............
    Will you comply?
    I have found the hack you have made which features Pokemon X/Y. I appreciate the concept and your programming. It is a great idea but I have no interest in playing it. I wish to inform you about the English that you have used in the thread while explaining. I can probably fix it for you. Though, I will have a small favor to ask of you in exchange for that............
    can't recognize some of those sprites on below, but they're probably for gen IV (or onwards) pokemon and I don't even know those that well.


    But hey, those look pretty good and are definitely better than using the default sprites for each one :)
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