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Screenshot/Music Showcase

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Recently been overhauling the graphics in my game. This includes my town map:

[PokeCommunity.com] Screenshot/Music Showcase

More infor here.
 
It looks really great, curious what tricks will be there :D Great Work.


A little screen from route 111 in my game.

[PokeCommunity.com] Screenshot/Music Showcase

Looks good, try adding some rocks around the map though. Will make better use of the blank spaces.
 
That looks sick bro. If they are animated can we see a video of it?

Thanks! Sadly, my computer is a bit awful and doesn't record video all that well. However, there is a playable demo here. You need the Unity player.

If anyone has any comments about the game itself, maybe we could continue the conversation in the game's thread. :)

It's made with an Xbox controller in mind, but it works with mouse and keyboard.
 
Here to show off the newest screenshot of my game Crimson Skies, this is the entrance to the Ying-Yang temple. Credits to fashayshay for the recolor and hek_el_grande for the Reshiram/Zekrom walls (I also need help getting Groudon/Kyogre walls, and Xerneas/Yveltal walls, so if you want to help message me)

Spoiler:
 
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[PokeCommunity.com] Screenshot/Music Showcase


So last time i decided to release a Crystal Rain HD. I have real sentiment to this game because it was my first game i ever completed, and i wanted to release it, and it will come! I still have few things to do, i need remake a kanto gyms, and few caves also i need to fix items list. So not much left! And soon i will present a features of that game, so you need to wait a little time :P
For release date it will come this year on christmas 24-12-2014.
 
You sir have gained my curiosity, the last time I have played 2nd gen was a FireRed hack
called Liquid Crystal. Any news on this being compatible with RMXP Android?
 
Working on AWAKE. Added a mockup health bar and the overworld sprites for a stray dog.

Spoiler:


Edit: Working on implementing a menu system now:
Spoiler:


Apologies for the large screenshots; I wasn't quite in the mood to resize them.
 
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I've been working on a game in an mmo fashion with the rmx-os, which I prefer not to name. I made this joking around the other day and thought I would share it.

[PokeCommunity.com] Screenshot/Music Showcase
 
Spoiler:


New custom battle UI. I'm pretty happy with the battleboxes but the commands section I'm less sure about. Thoughts?
 
Not really a screenshot, but a prototype that isn't going to ever see its own thread on PC: [Linky]

Short of it is that I wanted to play around with Unity's wheel colliders a bit and tried making a quick drive-around of a Mario Kart Double Dash track, Mushroom City.
 
Been continuing work on Pokémon Chaos, tweeking graphics and scripts a bit to get them to my liking.

Spoiler:
My main gripe is that your visuals for the different GUI areas are extremely inconsistent - the wood grain on the touch screen in the overworld, the glass-paned window for dialog compared to the inset metal for battle text, the haphazard placement of.. some sort of gradient(assuming some sort of faction or alignment tracking), the running shoes, and "CHECK" which I'm assuming either lets me pay my outstanding balance at the restaurant or examine my Pokemon, and the smooth gradient on only one half of the poke ball on your touch screen. Individually, each element looks great, though, so really just work on the consistency a smidge.
 
New version of the Trainer Card screen from Pokémon Chaos.

Spoiler:

More info here.

Feedback is much appreciated.

I really like your badges. Two things though.
1: It seems like you're really under-utilizing your space. You've got about 1/3 a screen there just blank, so it feels empty.
2: The "back" looks really weird with the letters being the same color as the background, and the outline doesn't distinguish it enough. Try a thicker outline, or a different font color.

Just my two cents
 
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