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Recent content by Diegou18

  1. Diegou18

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Maybe it's simple, but I was trying a lot without success (and I'm not an expert with coding). I don't want that Galarian Slowbro can Mega Evolve, so I wrote this: MultipleForms.register(:SLOWBRO,{ "getMegaForm"=>proc{|pokemon| next 2 if isConst?(pokemon.item,PBItems,:SLOWBRONITE) &&...
  2. Diegou18

    Mega Mewthree's Achievements System

    It could be with a similar method that this script uses to count your progress, then, with a Conditional Branch, a NPC could give you a reward as you completed some level of a mission and so on. I've been trying with "$Pokemon.etcetc" and I've had no success. EDIT: Nevermind. Looking in the...
  3. Diegou18

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    A short but useful thing: add Heal Bell's code to Soundproof Ability. if !user.hasMoldBreaker && target.hasWorkingAbility(:SOUNDPROOF) && thismove.isSoundBased? && thismove.function!=0xE5 && # Perish Song handled elsewhere thismove.function!=0x151 && # Parting Shot...
  4. Diegou18

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Just as a reminder, this ability doesn't work with moves like Psyshock, Psystrike and Secret Sword, so it should be modified like this: if opponent.hasWorkingAbility(:ICESCALE) && pbIsSpecial?(type) && !@function==0x122 damagemult=(damagemult*0.5).round end
  5. Diegou18

    [Scripting Question] 4x Effectiveness Message

    To be honest, I have it in my game, and I've not modified typemod's code. I probably forgot an edition and where it is lol. I didn't modify typemod's code since Essentials, by itself, has defined (Idk where, really) a code for x4 effectiveness, or there wouldn't be any difference if you hit a...
  6. Diegou18

    [Scripting Question] 4x Effectiveness Message

    As WolfPP said, you should modify that code. I did it, and it looks like this (=>16 represents the x4 effectiveness): if target.damagestate.typemod>=16 #(x4 Effectiveness) if alltargets.length>1 @battle.pbDisplay(_INTL("¡Es ultra eficaz en {1}!",target.pbThis(true)))...
  7. Diegou18

    Pokétch for Pokémon Essentials

    It's me again. I was playing with some apps, and I've noticed an error in the Move Tester. When you go backwards using the left arrow, you arrive to the first type of your game, and you use the left arrow again, the app will show the last type that you've registered in your game, but when you...
  8. Diegou18

    Pokétch for Pokémon Essentials

    Sorry for necroposting, but is there anything wrong with the Stat Display function? When I press the EV and IV buttons, the values of the same Pokémon change, and they shouldn't, since it's the same Pokémon. Even when I change the Pokémon, the values seem changing too. Btw, I'm not using Dual...
  9. Diegou18

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    I made a script for it. Maybe you could take a look and modify it if you want. https://www.pokecommunity.com/showthread.php?t=422817&page=4
  10. Diegou18

    [Essentials Tutorial] Dynamax tutorial

    So you are doing things in a wrong way somewhere, since I don't have a big knowledge of scripts, and following all steps I could add it to my game. If you just copy and paste without reading what you're copying, you'll have errors. I noticed that when you copy directly from here (without the raw...
  11. Diegou18

    Foggy Weather (New Weather of Sw&Sh)

    Delete the lines that I added in "-Finally, find "# Electric Terrain" in the same script section and add the red lines:" (step 7.3). That'll cause that when Misty Terrain is replaced by another terrain, if the last ends, Misty one won't come back
  12. Diegou18

    Pokemon Gen 8 Cries

    Here there are Zacian & Zamazenta cries for their Crowned (metalic) forms, because they're not in the main file: http://www.mediafire.com/file/42lrebpkzqkuzr6
  13. Diegou18

    Script: Visible Overworld Wild Encounter

    You should remove the end before "else" and add one more at the final of the def. Be careful.
  14. Diegou18

    RotationBattleScene

    Looks pretty nice, but how do I call a rotation battle in a simple trainer? Is it possible setting a switch to make a trainer battle event with the rotation mode if that switch is activated?
  15. Diegou18

    [Other Question] How do I fix map properties/tileset settings to correct replacing original outside tileset with new tileset?

    So that's the problem. You must resize every tile that you're going to use. However, there're some tilesets pre-designed for Essentials, with their correct sizes. Anyways, you can't just download every image and add it. There's some work that you have to do resizing and/or cutting squares to...
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