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![[PokeCommunity.com] Visible Overworld Wild Encounter [PokeCommunity.com] Visible Overworld Wild Encounter](https://data.pokecommunity.com/attachments/11/11031-e01948e53506fea857113c208176dcb2.jpg)
* Visible Overworld Wild Encounters Version - by derFischae (Credits if used please) *
UPDATED TO VERSION 20.0.0.5 FOR POKEMON ESSENTIALS V20 AND V21.
This script is for Pokémon Essentials V16.2, V17, V17.2, V18, V18.1, V19.1, V20, V20.1, V21 and V21.1.
As in Pokemon Let's go Pikachu/Eevee or Pokemon Shield and Sword wild encounters pop up on the overworld, they move around and you can start the battle with them simply by moving to the pokemon. Clearly, you also can omit the battle by circling around them.
Credits: Originally written for PEv17 and PEv17.2 by me. Downscaled to PEv16.2 by ArchyTheArc. Additionally, upscaled for PEv18 and PEv18.1 by me and upscaled and updated for PEv19.1 by TrankerGolD, redesigned as a plugin for PEv19.1 by me. Updated for PEv20 by me.
FEATURES
- Easy Install as Plugin
- see the pokemon on the overworld before going into battle
- no forced battling against overworld encounters
- Supports individual sprites for shiny, female and alternative forms
- plays the pokemon cry while spawning
- Overworld pokemon will despawn after some steps
- you can have instant wild battle and overworld spawning at the same time and set the propability of that in percentage
- In caves, pokemon don't spawn on impassable Rock-Tiles, which have the Tile-ID 4
- In water, pokemon won't spawn above other tiles, which made them stuck or walk on ground
- Rich source of additional features, depending on your Pokemon Essentials Version (follow links below)
INSTALLATION: Just click on the link for your Pokemon Essentials version below and follow the installation guide there.
* VERSION 20.0.0.5 FOR POKEMON ESSENTIALS V20 AND V20.1, and V21 and V21.1*
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10509636
* VERSION 19.1.0.4 FOR POKEMON ESSENTIALS V19.1 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10472596
* VERSION 19.0.10 FOR POKEMON ESSENTIALS V19.1 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10391656
* VERSION 18.0.8 FOR POKEMON ESSENTIALS V18 and V18.1 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10203908
* VERSION 17.0.8 FOR POKEMON ESSENTIALS V17 and V17.2 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10202528
* VERSION 16.0.1.11.5 FOR POKEMON ESSENTIALS V16.2 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10202501
* DOWNSCALE OF VERSION 1.6 FOR POKEMON ESSENTIALS V16.2 *
https://www.pokecommunity.com/threads/visible-overworld-wild-encounter.429019/post-10210917
Following these links, you will also get the script and all informations, including various add-ons and modifications
CHANGELOG
Spoiler:
NEW FEATURES IN VERSION 1.1:
- less lag
- supports sprites for alternative forms of pokemon
NEW FEATURES IN VERSION 1.2:
- supports sprites for female/male/genderless pokemon
NEW FEATURES IN VERSION 1.3:
- bug fixes for roaming encounter and double battles
NEW FEATURES IN VERSION 1.4:
- more options in settings
NEW FEATURES IN VERSION 1.5:
- roaming encounters working correctly
NEW FEATURES IN VERSION 1.6:
- did some runtime optimization, i.e. faster despawning of pokemon after battle
NEW FEATURES IN VERSION 1.7:
- included automatic spawning of pokemon, i.e. spawning without having to move the player
NEW FEATURES IN VERSION 1.8:
- included vendilys rescue chain, i. e. if pokemon of the same species family spawn in a row and will be battled in a row, then you increase the chance of spawning an evolved pokemon of that species family. Link: https://www.pokecommunity.com/showthread.php?t=415524
NEW FEATURES IN VERSION 1.9:
- removed bug occuring after fainting against wild overworld encounter
- for script-developers, shortened the spawnEvent method for better readablitiy
NEW FEATURES IN VERSION 1.10:
- removed bugs from version 1.9
- added shapes of overworld encounter for rescue chain users
- supports spawning of alternate forms while chaining
- if overworld sprites for alternative, female or shiny forms are missing, then the standard sprite will be displayed instead of an invisible event
- bug fix for shiny encounters
NEW FEATURES IN VERSION 1.11:
- respecting shiny state for normal encounters when using overworld and normal encounters at the same time
- easier chaining concerning Vendilys Rescue chain, i.e. no more resetting of the chain when spawning of a pokemon of different family but when fighting with a pokemon of different family
- Added new Event @@OnPokemonCreateForSpawning which only triggers on spawning
- Added new global variable $PokemonGlobal.battlingSpawnedShiny to check if an active battle is against a spawned pokemon.
NEW FEATURES IN VERSION 1.11.2:
- removed bug to make the features in 1.11 work
NEW FEATURES IN VERSION 2.0:
- reorganised and thin out the code
- removed Vendilys Rescue Chain, Let's Go Shiny Hunting and automatic spawning as hard coded feature and provide it as Add-Ons instead
- Now, using overworld and normal encounters at the same time is a standard feature
- autospawning will not trigger instant battles anymore
NEW FEATURES IN VERSION 2.0.1:
- removed a bug that came from reorganising the code in original code and add-ons concerning Let's go shiny hunting add-on
- bug fix for poke radar, works as usual now (for PEv17.2)
- encounters dont spawn on impassable tiles in caves (for PEv17.2)
NEW FEATURES IN VERSION 2.0.2:
- added new $global variable $PokemonGlobal.creatingSpawningPokemon to check during events such as @@OnWildPokemonCreate if that event is triggered for an overworld spawning pokemon or not
NEW FEATURES IN VERSION 2.0.3:
- bug fix for poke radar, works as usual now
NEW FEATURES IN VERSION 2.0.4:
- encounters dont spawn on impassable tiles in caves
NEW FEATURES IN VERSION 2.0.5:
- removed bug that makes all water encounter vanish
NEW FEATURES IN VERSION 16.0.1.11.3:
- based on version 1.11.2
- (hopefully) removed a rare bug concerning character_sprites
NEW FEATURES IN VERSION 17.0.6:
- based on version 2.0.5
- (hopefully) removed a rare bug concerning character_sprites
NEW FEATURES IN VERSION 18.0.6:
- based on version 2.0.5
- (hopefully) removed a rare bug concerning character_sprites
NEW FEATURES IN VERSION 18.0.7, 17.0.7 AND 16.0.1.11.4:
- removed a bug concerning changing the standard form when goining into battle
NEW FEATURES IN VERSION 18.0.8, 17.0.8 AND 16.0.1.11.5:
- tiny bug fix for $PokemonTemp.encounterType
NEW FEATURES IN VERSION 19.0.9:
- used $PokemonTemp.encounterType to trigger diferent appear animations
- added alternative stepcount before vanishining for shiny pokemon
NEW FEATURES IN VERSION 19.0.10:
- fixed water pokemon spawning in platform above water tile
- water pokemon won't appear in the border
- choose wether battling water pokemon from ground or not with BATTLE_WATER_ONGROUND parameter
- stop more pokemon from spawning with the MAX_SPAWN parameter
- choose wether remove distanced spawned pokemon or not with REMOVE_DISTANCED parameter
- shiny animation while PokeEvent is visible on screen
- choose wether remove by time chronometer or not with REMOVE_PROLONGED
- added to add your own chance with VISIBLE_ENCOUNTER_PROBABILITY
NEW FEATURES IN VERSION 19.1.0.1 FOR PEv19:
- easy install as plugin
- bug concerning roaming pokemon fixed
- included an easy way to set the steps a pokemon remains on map before despawning depending on pokemon properties
- rearranged features of previous version as add-ons, including
- trigger different appear animations depending on encounter type, shinyness
- shiny animation while PokeEvent is visible on screen
- stop more pokemon from spawning with the MAX_SPAWN parameter
- choose wether remove distanced spawned pokemon or not with REMOVE_DISTANCED parameter
- choose wether remove by time chronometer or not with REMOVE_PROLONGED
- added to add your own overworld encounter chance with VISIBLE_ENCOUNTER_PROBABILITY
NEW FEATURES IN VERSION 19.1.0.4 FOR PEv19:
- rearranged aggressive encounters as an add-on.
NEW FEATURES IN VERSION 20.0.0.1 FOR PEv20:
- updated version 19.1.0.4 to make it work with PEv20
NEW FEATURES IN VERSION 20.0.0.2 FOR PEv20:
- removed bug concerning renaming $MapFactory in PEv20
NEW FEATURES IN VERSION 20.0.0.3 FOR PEv20:
- removed bug concerning battling water encounters from shore in PEv20
NEW FEATURES IN VERSION 20.0.0.4 FOR PEv20:
- new add-on to restrict movement of spawned pokemon to there starting terrain. I.e. grass encounters stay on grass.
NEW FEATURES FROM VERSION 20.0.0.5 FOR PEv20:
- added feature that spawned pokemon can have swimming sprites now
THANKS to BulbasaurLvl5 for the animated gif.
THANKS to ArchyTheArc for downscaling to Pokemon Essentials V16.2.
THANKS to TrankerGolD for upscaling to Pokemon Essentials V19.1.
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