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Recent content by DurrCo Games

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    Pokemon evolving during battles?

    Hey, quick question here! Is it possible to modify the game so that evolutions can occur during a battle instead of just after it? (for example, if I was battling with a Psyduck, and he reached level 33 before the match was over, but there were more Pokemon left to battle on the enemy team, he...
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    Pokemon Essentials Split-Screen Multiplayer?

    Well thanks, I really like the idea too which is why I'd like to get it worked out. I am no scripter, but I will do what I can to get a system like this goin' because it would be lots of fun. I mostly want it for my project because my brother and I like to play games together couch-coop style. I...
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    Pokemon Essentials Split-Screen Multiplayer?

    I asked about this some time back, and didn't get much of a response. I'd like to try and bring the idea up again. What I'm looking for is essentially a local-multiplayer system for Pokemon Essentials. Don't get me wrong, I'm not looking for a plain handout or someone to do it for me (I mean, if...
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    [Discussion] A "Play Dead" Ability

    I was wondering if anyone had any ideas on how a Pokemon Ability that relates to a Pokemon "Playing Dead" (i.e. pretending to faint) could work without being OP, gamebreaking, or just plain impossible. I have a fakemon that is an Oppossum (his name is Opuny) and I would like to give him an...
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    Help adding a modified Pokemon to the party

    Thank you two very much, it went off without a hitch :3 I appreciate the fairly fast reply and simple solution.
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    Help adding a modified Pokemon to the party

    So how would I go about doing it as a global variable? Take that code you've generously provided and plug it into the script segment? Will the Conditional Branch recognize that "poke" is a placeholder for a pokemon with those parameters?
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    Help adding a modified Pokemon to the party

    I know I've been asking a lot of you guys lately (three questions in the past couple days DX) but please, bear with me. I can be kind of a dolt when it comes to things that I'm sure are rather simple for those who are more experienced. Now, to my problem. I am working on a Personal Opinion...
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    Possible Tall Grass Mishap?

    Thank you for this, I appreciate the help :) I will definitely try your suggestion. As for the rustling sound, I just added the sound to the grass rustle animation, and it works fine lol. That's all I knew to do about it.
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    Making an NPC who turns Pokémon shiny

    Yea sure if you want to. A special thanks would be the extent of it though, if you even want to do that much. It doesn't matter to me, but I would be flattered.
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    Making an NPC who turns Pokémon shiny

    Yes, you can use any variable, but in the script of th event, I chose 42, so if you change the variable that is affected, change it there too. As long as you have everything concerning the variable worked out in the event, and have the variable named appropriately (which is easy to do from the...
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    Making an NPC who turns Pokémon shiny

    You're very welcome! Actually, if you want to make it cost Pokedollars, you'll have to set it up a little differently than a Pokemart since it isn't an item but a service that is being provided, so it works a little differently. As for an item as the cost, it sounds like that's what you're...
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    Making an NPC who turns Pokémon shiny

    It is quite certainly possible! I put together a little something you can use as a jumping-off point. This event has the NPC do it for no charge, but if you want to make it cost Pokedollars or an item, that can be implemented also. Make a new event, and set the Graphic to however you want the...
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    Possible Tall Grass Mishap?

    Allright, thanks for the feedback, I'll take your suggestions and try my best to make it work! :) Any word on the sound effect though? I'm sure I can remedy it by adding it to the grass animation in the animations, but I just wanted to know if there was some other problem there.
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    Possible Tall Grass Mishap?

    Is it normal for the player to, when stepping between grass tiles that would normally render his lower half transparent (and do so when he's standing still on them), becoming fully visible? I don't remember whether or not this has always been a thing, but it strikes me as odd and i do not recall...
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    Uphill/Downhill Speed

    Yes I made sure to set that, I've checked all of these things and it should work XD Like I said, I did it before on another project with no issues, but I can't get it set up correctly here. The way the event is set, it is triggered by the direction the character is facing when moving over it...
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