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FamiliaWerneck
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  • 2D 31 31 2D 41 41 0C 03 2D 40 00 01 00 00 00 00 1F 14 46 03 01 07 41 00 00 03 00 00 <--------- Bulbasaur

    Offset: 002547A0

    This is the first offset for pokemon data and chimecho is the last one :] hope it helps you.
    oh can you link that document?

    and btw

    3048303048300E0EE13D <-- Unown
    Offset : 00255D80

    413246415F500E0E2D93 <--- Chimecho
    Offset: 00257480

    might help you to remove pokemanz from unown to chimecho.

    how do we give national pokedex at the beginning of the game?
    oh what if i erase those hex values of a pokemon.?
    like "2D31312D41410C032D400001000000001F1446030107410000030000" is the complete data of bulbasaur. If i erase everything then will it work or still i will have to remove from maps as well?
    Well I mean at this point why restart? And I still wanna try and find that evo stone routine. But I'm gonna focus on other things so I can get my game done.
    You dont need to expand your table again,theres plenty of room to just add on where it is now.
    hey, i needed help.. in a hack, i want 201 pokemons to be available instead of 386 so how do i permanently remove all other pokemons? pls help
    Just for simplicity place the routines at offsets ending in 0. That way the pointers are easy to make. To send the patch to me just create it then upload it to any file sharing website. Most of the people on this site use mediafire, dropbox or sendspace.
    What patch? Also if the 23rd is working simply set the number up a few. And if the table only has room for 23 then repoint it again.

    It may help if I can see it myself, can you send me a patch of your rom?
    In g3HS go to any pokemon evo tab and click number of evolutions per mon. But you wilhave to change each custom evolution method. For each method you will need to find where its inserted in the ROM and make the following changes accordingly:

    8 evolutions per mon: Change F0 19 to 70 00
    16 evolutions per mon: Change F0 19 to B0 00
    32 evolutions per mon: Change F0 19 to F0 00
    Did you change the pointer to the table at 0x42FC0 and did you chnage the amount of evolution methods at 0x42FAA
    Got it, tested and everything:
    Spoiler:
    Yea if we had the evolution stopping I feel this would've been much easier. But right now its more of a pride issue since I dont normally have this many issues with my routines. I'll give it one more shot then you have my perrmissio to ask for help.:)
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