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FamiliaWerneck
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  • This time I just used one of his already used codes since for whatever reason ours didnt work, just made it check for the metal coat isntead:)
    Yep thats correct for the pointer, and I feel stupid again, level checking is in fact used in routine, sry if I'm confusing you, Im confusing myself quite a bit.:P Anyways try this:
    Spoiler:
    That tells the decrypt command to check the certain spot in the pokemo. Data. Idk i didnt get a chance to look through the whole thing. Lemme switch to my computer and ill look at it
    Ok well mov sets the value. if you want the offset to move 38 bytes then do add r#, r#, #0x38
    I'll see if I cant work something up then. Did you do mov or add to get your new offset?
    Hm well I guess I was wrong, geez I really need to start actually paying attention to stuff I'm starting to slack off and give false information. But anyway if that is the level check then you will need to make sure that you copy r2 and r3 to different registries first as they are overwritten by decrypts and stuff.
    I was busy this weekend and today I've been at church all morning. But since I just got done a decent amount of progress on my main hack I'll work on that right now.

    Also afaik the level check is done before the evolution even begins to check the routine, unless I'm mistaken and I very well could be.
    Well that's still ridiculous to be honest. The only reason Wonder Guard isn't a completely broken ability is because Shedinja is immediately one shot. Whereas the ghost types you want to give it to have HP, Defense and Sp. Def stats. Imagine Dusclops or Dusknoir being immune to like all those types.

    You'd have to look around for the Wonder Guard check in the attack canceler routine.
    fixes in bold red
    Spoiler:
    As in it's very over-powered. You're effectively giving every ghost a physical wonder guard. For balance purposes its ridiculous.
    I miss understood lol, sry. If I dont fix it it will bother me that it didnt work so Im gonna see if I cant figure something out. What I might end up doing is having a separate evolution per item, its not efficient but it might work a whole lot better.
    Ok well the first offsets for the tables you put down wont work as theyre reversed but they shouldnt be. 2nd dont make a new metal coat. It goes by item index not name, so that may have been the issue. Try using the metal coat in game. Im gonna give it a shot too since I got my usb back today.

    EDIT:Tested it and it freezes for me if it fails. I'm thinking I may have missed a pop or something.... idk ill look at it when I get some more free time.
    No rush man. I understand how that goes.
    Yea I havent tested it. I dont have a spare ROM to test on atm. All my clean ROMs are on a usb that a friend has.
    Just assemble it into the bin, follow the normal adding evolution instructions and insert the 2 custom tables.
    It still did not work;( thanks alot tho. Can i possibly send you my patch or my rom? sorry! And thanks!
    I replaced some of the pokemon from the hoenn region, I edited the hex of the rom to make mew obey, and let pokemon evolve without national dex.
    I also used a-map to create some events and change wild pokemon data. And used some of the ??? between celebi and treeko to add some pokemon. I also edited alot of the trainers using G3T using your ini. Thanks alot man!
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