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@UberDunsparce: I spent a lot of time away due to personal issues. Well, as was said by @mgriffin, there shouldn't be any space in those lines, I believe that when I was preparing the tutorial, the text corrector must have generated spaces and I ended up forgetting to remove it in some parts...
The reason why I don't put Dynamax in a clean version of essentials?
Simple! I said in the tutorial that I made Dynamax based on my game that is in development, so with the hype of generation 8, I chose to release my version of Dynamax, it is not official, but it works exactly as in the original...
In PScreen_PokemonStorage, change @scene.pbStartBox(self,0), when "0" defines whether the party tab will start displaying or not. Credit Vendilly for fix that bug.
I created the script based on version 17, so probably some methods are different, just rename them if applicable. I don't usually look at my personal messages often.
Well, sure your help made me see much more clearly, I also got help from other people in Discord and I was able to create this variable using methods similar to what you described, in any case thank you very much for helping.
Well, I'm trying to create a variable that memorizes the Dynamax level of a Pokémon. But I don't quite understand how values are stored between these attributes.
I tried to add some conditions in PokeBattle_Pokemon, but it didn't work. Could someone help or explain how I can create this? It may...
Do like ultra necrozma, create a variable that memorizes its form before it becomes ultra, but in that case, remember if your HP is larger than half of the previous form.
attr_accessor(:necrozmaVar) # Store the form Necrozma was in initially if it bursts
Well, this code is not part of Dynamax as you know, I just customized it to use in my project, I believe there is some tutorial about it, you can include it inside 'Dynamax Battler' in 'PokeBattle_Battle'.
This is due to the fact that you did not include Dynamax maps in the required 'def', I said in the code that the system checks if the player is on a certain map that you set to enable the function, remove the lines in Dynamax battler:
In 'def pbCanDynamax?(index)'
return false if...
Let's make a Dynamax function to your game! (Remember that the system is still incomplete, you will need to upgrade as new role information is released)
LOG: (last update:12/30/2019)
Let's start this crap!
Inside Settings, search for "MEGARINGS" and bellow add:
DBANDS =...