Recent content by fauno

  1. fauno

    [Essentials Tutorial] Dynamax tutorial

    @UberDunsparce: I spent a lot of time away due to personal issues. Well, as was said by @mgriffin, there shouldn't be any space in those lines, I believe that when I was preparing the tutorial, the text corrector must have generated spaces and I ended up forgetting to remove it in some parts...
  2. fauno

    [Essentials Tutorial] Dynamax tutorial

    The reason why I don't put Dynamax in a clean version of essentials? Simple! I said in the tutorial that I made Dynamax based on my game that is in development, so with the hype of generation 8, I chose to release my version of Dynamax, it is not official, but it works exactly as in the original...
  3. fauno

    [Essentials Tutorial] Dynamax tutorial

    I think is have another way to make a special ball animation for Dynamax. If I found, I'll post here!
  4. fauno

    GTS system to v17 + Online Panel

    In PScreen_PokemonStorage, change @scene.pbStartBox(self,0), when "0" defines whether the party tab will start displaying or not. Credit Vendilly for fix that bug.
  5. fauno

    [Essentials Tutorial] Dynamax tutorial

    I couldn't give my script cuz I made a lot of changes for my personal game, what say in your line 3535?
  6. fauno

    [Essentials Tutorial] Dynamax tutorial

    I created the script based on version 17, so probably some methods are different, just rename them if applicable. I don't usually look at my personal messages often.
  7. fauno

    [Essentials Tutorial] Dynamax tutorial

    This is the graph that appears for you to activate Dynamax mechanics if you want
  8. fauno

    [Scripting Question] Dynamax Level

    Well, sure your help made me see much more clearly, I also got help from other people in Discord and I was able to create this variable using methods similar to what you described, in any case thank you very much for helping.
  9. fauno

    [Scripting Question] Dynamax Level

    Well, I'm trying to create a variable that memorizes the Dynamax level of a Pokémon. But I don't quite understand how values are stored between these attributes. I tried to add some conditions in PokeBattle_Pokemon, but it didn't work. Could someone help or explain how I can create this? It may...
  10. fauno

    FR/LG Style Overworlds

    I am currently using most of your sprites, thanks for sharing.
  11. fauno

    [Error] [SOLVED] Power Construct's script

    Do like ultra necrozma, create a variable that memorizes its form before it becomes ultra, but in that case, remember if your HP is larger than half of the previous form. attr_accessor(:necrozmaVar) # Store the form Necrozma was in initially if it bursts
  12. fauno

    [Essentials Tutorial] Dynamax tutorial

    Well, this code is not part of Dynamax as you know, I just customized it to use in my project, I believe there is some tutorial about it, you can include it inside 'Dynamax Battler' in 'PokeBattle_Battle'.
  13. fauno

    [Essentials Tutorial] Dynamax tutorial

    This is due to the fact that you did not include Dynamax maps in the required 'def', I said in the code that the system checks if the player is on a certain map that you set to enable the function, remove the lines in Dynamax battler: In 'def pbCanDynamax?(index)' return false if...
  14. fauno

    [Essentials Tutorial] Dynamax tutorial

    Sorry, I don't intend to support EBS
  15. fauno

    [Essentials Tutorial] Dynamax tutorial

    Let's make a Dynamax function to your game! (Remember that the system is still incomplete, you will need to upgrade as new role information is released) LOG: (last update:12/30/2019) Let's start this crap! Inside Settings, search for "MEGARINGS" and bellow add: DBANDS =...
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