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Ok, so you know how charizards pallet offset in ape is 00EAE094? How do I find oaks offset as well as Gary and the two sprites when you choose to play as a girl or boy?
I inserted a sprite over oak just for practice, and the pallet is all messed up. I know how to change pallets using ape, but I cant figure out how to find oaks pallet offset. could anyone show me how to find the offset?
Thanks.
So, I edited blocks using advanced map and everything was going awesome. That is until I saved my progress, closed the program, and re-opened it later. Now all my edited blocks are just black squares. Its not because their behavior bytes are FF's either. I expanded the amount of blocks to the...
Ok, so I figured it out. I knew my warp script was written out correctly, and it was. Haha. The thing that was messing it up was the Special 0x17B, which is the sea gallop animation. (my warp script was using a boat). Turns out that the special not only plays the animation but will warp you...
I don't think I need the x/y if I am using a warp tile as the destination, but I will try.
All my other warp scripts work fine without the x/y.
EDIT: nope that didn't help at all. :(
Ok, so I am making three warp scrips for three separate maps. two work exactly how I want them to, but the third doesn't. It followed the same steps as the other two though.
I have
warp 0x3(bank) 0x4(map) 0x1(warptile) 0x0(filler) 0x0(filler)
But for some reason it will always warp me to 0x3...
Hello.
I am looking for the APE pallet offsets for the Hero, Heroin, Rival, and Oak for the intro.
So far Ive found that the hero's is 0046161C. But I am stuck locating the remaining offsets. Any help is greatly appreciated.
Hello all.
I followed a tutorial on youtube on how to change the title screen in pokemon FR.
https://www.youtube.com/watch?v=aQaYfx02GPQ This is the video I used.
Now the title screen I want is the first photo, but the image I end up with in game is the second one. What the heck is going on...
So I found out their numbers in unlz-gba. Oak is 342.
When I write a new picture to the rom I select export pallet, but the pallet is always screwed up. What am I doing wrong now?