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Recent content by HarmonyConcept

  1. H

    [17.2] B2W2 Style Habitat List

    Hey, thank you for this! Two quick remarks: - Line 53 of the main script (#EncounterTypes::PhenomenonGrass) should be commented out if you're not using Phenomena; - Folder "Habitats" in Pictures should be renamed to "Habitat"
  2. H

    [Eventing Question] 2v1 Wild Battle with partner

    I've ran into the same question some time ago and I eventually gave up. As far as I know, 2v1/1v2 battles are fairly difficult to implement in Essentials because they require in-depth scripts modifications. The battle system as it is only supports 1v1 or 2v2s. I've seen some quick attempts to...
  3. H

    [Question] Setting Encounter Pokemon In The Scripts?

    It's possible, although where you will do it depends on what you want to achieve. Most of the time you will probably use the script section PField_EncounterModifiers (it exists for that purpose). This is the example that comes with Essentials and that forces shiny pokemon to be generated: it...
  4. H

    Script: Pokemon Outbreaks

    Thanks! In case anyone is interested, I found a simple, although not very elegant nor flexible way of having three simultaneous outbreaks. EncounterModifier.register(proc {|encounter| return encounter if !encounter return encounter if !$game_switches[OUTBREAKSWITCH] if...
  5. H

    Script: Pokemon Outbreaks

    Hello! This is working great! Unless I am mistaken, you can only have one active outbreak at a given moment of time. How could you possibly have two or three outbreaks occurring simultaneously?
  6. H

    [Error] I cant open my game

    It happened to me once when my computer crashed while I was using RMXP. The best option I think is to start over again from your most recent backup. Otherwise you can try to play with the data files (in Data folder) to see which one(s) is/are causing issues (probably the most recently edited...
  7. H

    [Scripting Question] Trading for a Specific Ability

    Have you tried with ".hasAbility?" ? https://www.pokecommunity.com/showthread.php?t=416314
  8. H

    [Other Question] Playing music continuously

    The easiest way would be to event it by inserting it as a script in any event you like. I am not sure about the saving/loading part, you'll need to test that yourself; but if music changes when you restart the game, I guess you could edit the script handling music on loading as well.
  9. H

    [Other Question] Playing music continuously

    I think, without being 100% certain, that using "$game_system.setDefaultBGM("XXX")" would result in the effect you are looking for - it keeps playing above anything else without interruption.
  10. H

    [Error] Sprite bug when a pokemongets hit by Confusion-move.

    Well I have never seen this happening before, and it certainly does not happen in a clean version of Essentials. So, have you edited something in the scripts that might be related to confusion in some way? Or have you changed the Common:Confusion animation in the animation editor (or added...
  11. H

    [Scripting Question] Displaying tips during loading screen

    As we all know, launching the game may occasionally take some time if the game compiles. During this time (which can take up to 5-10 seconds) the player will see nothing but a black screen; do you think it might be possible to enhance the loading/compiling time by displaying some bits of text...
  12. H

    [Error] syntax error I can't understand

    You might have missed an "end" earlier in this method definition while implementing your script.
  13. H

    [Scripting Question] Faster Pokedex Scrolling

    Had no idea these ones were even used! Thanks for the tip!
  14. H

    [Scripting Question] Faster Pokedex Scrolling

    So I'd like to implement a really small "quality of life" change. Right now you can scroll the Pokedex up and down, one entry after the other, using up & down arrow keys; but I'd like to add a way to scroll through the Pokedex faster, using right and left arrows (that would result in moving +10...
  15. H

    [Scripting Question] Super Tall Grass Enounter

    Reading these posts should give you a good idea of how to implement it (just be careful of the Essentials version being discussed): https://www.pokecommunity.com/showthread.php?t=417351 https://www.pokecommunity.com/showthread.php?t=238730 https://www.pokecommunity.com/showthread.php?t=319489...
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