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No problem :)
You'll need to make a conditional branch in the common event of when you talk to the pokemon so that if it isn't out then nothing happens... something along the lines if dependant0=graphic nil. Not exactly that but you get the idea.
If you did what zinzags said then make the common event like this
If you are still left with one pokemon out all the time then change this part of the script
to this
I suppose I like the pose of it better, I still have to edit it as it doesn't look 2 good at the moment. Its just so people see what I'm doing.
i have a few other pokemon done out roughly and most of the best poses are in trading cards as oppossed to sprites.. also I want the game to look alot...
Naw I dont mean that what they emulate is useless, i just mean they have crappy sounds compaired to other vst's. The example i gave you the styrus is built into flstudio, it does strings, bass and loads of different instruments and sounds far better than soume of those free vst's. It has more...
Honestly I wouldn't have wasted my time downloading the instruments you downloaded, i had some of them in the past and they are useless.You can probably get a better sound in flstudios sytrus to incorporate all those different instruments, unless you want something more advanced.
You should...
Yeah I know that lol.
Im trying to add extra terrain encounter types in the editor to have more than one type of encounter for a particular area.
Again this would be useful for players to make all sorts of encounters, sand, extra grass encounters for the same map. Also useful in that players...
Crazyninjaguy posted a link on the previous page, containing them all named correctly.
Also he modded the script to allow shiny sprites to show so check that out, only the images are in the file below.
I cant post links proper links yet but here ya go.
www(dot)mediafire.com/?qdn11ku4t0i
For people having trouble check this
Thats the first lines of the actual script.. the numbers in red should match your event numbers
i.e. Dependent0 = Pokemon_1_ID
Dependent1 = Pokemon_2_ID etc..
This worked for me
Can anyone help me out? Im trying to add another terrain tag in Pokemon essentials, for encounters but can't seem to do it. Anyone know how to add this? I think it has something to do with the editor.
If someone could help it would be appreciated and im sure this would be useful for the rest of...