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  • Right.
    That is a bit of a burden on you, so don't burn yourself out on hacking, burn yourself on the MIT shizz.
    jsyk I'm a-happy because I have finally figured out how I'm gonna spend the upcoming months.

    EDIT - I figured I'll work on the OWs.
    We need you to fix trading in LC. And We need someone to asms for SS.
    That, and I miss you bby.
    >Lol the only reason I'd included Mareep was because it would free freakin' three slots. So did I for Nuzleaf & co.. Well then how about that? Some cool master list you've added up there!

    Pro tip: If Jambo could tell you how to switch formes of a Pokémon through a script, then we can add in the three formes of Deoxys (Attack Deoxys has 180 atk & sp atk LOL ) and not like the usual FireRed Deoxys forme (I forgot which).

    Well I think since the game is based on Derpizard too how about some Derpizard-specific stuff? Maybe a few Pokémon that resist Derpizard or that are heavily related to its origin?

    Anyway un-mastering their uses is also a good way to make this NOT like one of those games which mashes up some random 4th Gen Pokémon.

    Perhaps we travel to a part of Sinnoh where we encounter the Pokémon of that area?

    LOOL Spinda the panda I never thought about. Of course damn no! Let's not mess with it, it'll be like trying to replace Unown with some other new Pokémon XD

    But other than that there's no need to go through the trouble of erasing these Pokémon.

    \\Are the fusions gonna be usable/battleable Pokémon?\\
    I edited my old post, so should you.

    Well I was about to suggest to use JPAN's pseudo-evolution special and place it on a "special rock", because there's a limitation on 5 Pokémon evolution. Unless you've managed to bypass that with your simple ASM routine, in which case no problems occur. Buuut the problems related to the special routine is breeding, like every player would like to breed back his Leafeon/Glaceon to get numerous Eeveelutions (eg - Vaporeon and Espeon being good prospectives).

    The list which I gave you contains all the new evolutions, excluding Sylveon it becomes 28. So now which all completely new families should be introduced?

    All starters make 18 more, so that's 46 now.
    Yep you want to discuss the stuff over Skype? But lol we have clashing timezones.

    Also Zubat, Oddish, etc. shouldn't be removed eitherway, they're not bad to say the least.

    Dunsparce
    Stantler
    Ledyba -> Ledian
    Natu -> Xatu
    Sunkern -> Sunflora
    Snubbul -> Granbull
    Qwilfish
    Remoraid -> Octillery
    Slugma -> Macargo
    Corsola

    ---From Johto whom I feel aren't up-to-the standards. This makes a lame 16 XD.
    Which is why I'm giving an extra Pokémon that are optional to kick out from Johto.

    Hoppip -> Skiploom -> Jumpluff
    Girafarig
    Pineco -> Forretress
    Mareep -> Flaafy-> Ampharos (Electivire comes in so yeah...)
    Hoot-Hoot -> Noctowl (Might save space for Starly family)
    Delibird (See no spark in it, but still sad to see it go)

    Now I'll move to Hoenn, but first totaling up the new ones I suggested, it boosts to 28, which means removing all these Pokémon will give space to the new evolutions.

    Wurmple -> (Silcoon -> Beautifly)/(Cascoon -> Dustox)
    Seedot -> Nuzleaf -> Shiftry (still not sure about this)
    Surskit -> Masquerain
    Whismur -> Loudred -> Exploud
    Plusle
    Minun
    Volbeat
    Illumise
    Spinda
    Spoink -> Grumpig
    Barboach -> Whiscash (either this or Quagsire)
    Shuppet -> Bannete (Dusknoir ;) )

    Aaaand yeah totaling that gives...

    24! Adding it with the total of Johto gives...

    52! Grand! Now we have space for somebody! Additionally, if there are even more Pokémon to be added, we can kick:

    Absol
    Tropius
    Clamperl -> (Huntail)/(Gorebyss)
    Cacnea -> Cacturne
    Skarmory
    Azurill -> Marill -> Azumarill

    This is 11 extra too.

    How about it?

    PS - Now the next thing to do is to choose which other Gen IV/V Pokémon to be inserted.
    I might be a bit biased in the "dumping Pokémon part", since I'm partial to all Hoenn Pokémon, so bear with me

    Anyway, adding new pre-evos will be much easier with the adding extra incenses tutorial some dude called Jambo51 made. Kudos to him btw, he's basically doing everything that lazy bums like me wish. Keep in mind that this invariably means that we must change evolution methods for Happiny, Mantyke,etc., because their methods involve unnecessary complications. That is, unless we can add custom routines into the mix. Lol we may have to dump quite a few since Gen IV introduced the largest number of cross-evolutions. That is:

    Magnezone
    Lickylicky
    Rhyperior
    Happiny
    Tangrowth
    Mime Jr.
    Electivire
    Magmortar
    Leafeon
    Glaceon
    !Sylveon
    Porygon-Z
    Togekiss
    Bonsly
    Ambipom
    Yanmega
    Honchcrow
    Mismagius
    Gliscor
    Weavile
    Mamoswine
    Mantyke
    Gallade
    Probopass
    Budew -> (Roselia) -> Roserade
    Dusknoir
    Chingling
    Froslass

    I basically singled out the Gen IV evolutions from Bulbapedia (excluding Sylveon which isn't exactly accessible right now but meh).
    Sooo yeah first things first: Which all do you want?

    Anyway I would suggest kicking dust off some Johto Pokémon, since they aren't that many (100) and most of them form the lower rungs of Pokémon (exeptions being legys, Tyranitar etc.) sooooo yeah, they give some free space. Additionally, you can take down some from Hoenn if you feel like however I liked all of them so I'm a bit partial XD.

    ...

    Now that Gen II Pokémon have decreased considerably, night schedules wont be hard for them either. Basically check if it's worth adding on the night, if no then put it after Elite Four. We're expanding the ROM considerably so extra maps wouldn't be a bother, will they?
    Soo the next thing we do is THE BIG DECISION.
    What is THE BIG DECISION? Whether to add a regional dex or not. I recommend adding one but Pokédexes are glitched up anyway and it will be hard to stuff in 235 Pokémon post-game LOL.

    Unless you want to change encounters in old maps after the Elite Four, which will solve almost all the problems.

    Alright that way these Pokémon are handled XD
    But now if you're making a regional dex then start listing the Pokémon included in it!
    Interesting. Well, we may be able to do the Kyurem fusions then. We can investigate it once we've fixed the existing stuff.

    Thanks for all the help!
    Nevermind, I got it to work... Somehow
    Also, I spotted another oddity. The flying animation on landing is broken. The sprite loads as garbled data. Reverts to normal sprite after landing.
    Well, yes, but is that because there's only a single Kyurem or is that an actual physical limit (I'd assume the latter, I doubt they didn't test it by trading).
    Not a clue. I personally think it's really stupid anyway, but the main reason it's not going in the 649 is lack of memory.
    Hi =)

    Gira and me have been chatting, and we was wondering about the towns' theme.

    How about them :P
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