• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
link12552
Reaction score
36

Profile posts Latest activity Postings Media Albums About

  • seems i make something wrong at the pal register after i give it a new one the screen go black again sooo:
    im inserting an 32x32 ow at pikachus place and using pal 17 so how much should the pal register be now...2601 right?
    I'm not sure but the staff is on it as we speak. Thanks for bringing this to our attention. You have all of our gratitude. :)
    edit: yes the rom after the added pallete tables will let me go outside means i did somehting wrong while inserting that ow.
    no its the first try at that clean fr rom after i wrote everything through NSE hex editor again i just changed the pallete and the references too an 32x32 ow went to the hex editor changed it to 3a01. and inserted an pidgeotto ow and saving a new pallete.and now when i try to get out the screen stays black...
    i try to load that clean fr rom with the pallets without inserting that ow maybe its the same.
    yeah but i just encountered one bug thing or so in that clean fr rom the pals work and such and i placed an ow outdoor pallet town and when i step out the screen stays black.
    i wanted to say again thanks u:)
    and tell u that i kinda riped your work i send 2 hours with two NSE versions one with the rom u send me and one NSE with a clean fr rom i opened at both the hex editor and wrote every byte from the rom u send me to a clean one on the offsets they were.
    I will give u your credits and tell u the reason why i did that was to move those pallets to an clean fr rom because the graphics on the rom u send me were very outdated and i wanted to start fresh on a clean rom but to not ask u to do all that stuff again i made it myself.
    but still u get your credits for this favor and for making NSE the best ow tool ever bro:P
    maybe like this its going to be easier...this is the sprite offset:
    ff ff 16 11 ff 11 00 02 20 00 20 00 12 01 00 00 f0 36 3a 08 58 27 3a 08 68 33 3a 08.
    how should id look edited?
    seems not...i know im making somehting wrong this is clear so u can say that im a dumbass:D
    well i did every thing u said:
    open NSE and rom.
    than went to pikachu on 120 and changed pallete to 0x16.
    Looked at pallete register it is 12010000.
    clicked view >hex editor.
    selected sprite offset twice so it get highlined . found the pal register and now i just made it from 12010000 to ff160000 here is the mistake right?
    My native language is albanian...and im really not getting things when someone say somehting to me..
    im anouying right?
    I give credits:P
    But im not understanding what to change in hex editor>sprite offset
    would it be an problem for u to try to show me that??:)
    just show me how to do that for 32x32 ows i want only that big ones
    yeah u resended it thank u...but i still got a problem.
    i moved that ini file into an NSE folder and everything works it says i have 45 palletes and such and i change the pal to an unused pallete but still after i insert it through amap in game it will look like this:
    Hi. might i ask u something?
    Do you still have that rom and that ini u send me some months ago that one with that pallete table expanded?
    seems i deleted every messages i had and i need it now...if u still have it somewhere uploaded that would be great...
    Or would u be able to do that again for me?
    But this time on a clean fr rom?
    please:)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Back
Top