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link12552
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  • sorry i get things really slowly:(
    this means that if i make an ow lets say with colours of an alien and want to insert it but i dont want to change the pallete of the ow im replacing because ow number 202 will be changed too i can just put pallete 99 in it and then he repoint it and the other ows wont be afected of the new pallete???
    in nse can you change which pallete is used from an overworld???
    like in ow editor there are like 12 pallets that are used from all 202 ows in it can you make for example make the hero ow using pallete 100 or so so the pallete of other ows wont replaced??
    Hi, I was searching the forums and I found that you did help alot of people with their warp problems. I have a problem and I asked many people yet still nothing work.
    In FR there is a building in route 2, when u enter it, it leads you to viridian forest rite?
    I editied Viridian FOrest made it bigger (70x70) and i did move the warp to the bottom corner of viridian. Now when i test it I cannot enter Viridian forest I get a black screen. Do you maybe know why? according to AM the warp is correct since I checked it with the goto button.
    hey would u consider joining my new group.. visit the threae before you decide and then pm me.... you're good at what u do so i'll imediately elevate u to level 2.... you'll understandonce you read the thread..... it's not only about making a hack it's also to help others and enjoy having a community experience... here's the link:
    http://www.pokecommunity.com/showthread.php?t=238054
    Thanks for the help :) When I import it it has all the colours swapped around though :( I think maybe irfanview saves the palette on it differently or something.
    Hey there. Just reminding people to keep all team work in the group so we can keep track and don't PM and VM eachother about it unless its in the group mentioned too.
    Hey, I'm having some trouble with Advance Map-
    I made a new map, but I can't figure out how to make Wild Pokemon data for it :O
    Can you send me a peice of code that loads the image? I don't mind what language it's in. I'd prefer C#, VB, or C++
    I think I may have found a bug.
    It's with palettes on a FireRed US ROM. If I change an overworld palette to palette 2, or any other non-standard(meaning pals that weren't in OWE) then the palette in-game reverts back to the original palette. Hence making the sprite look wierd w/different palette not designed for that sprite. If yo understand what I'm trying to say.
    I just wanted to thank you for your in depth advance map tutorial, it was the most important and helpful thing i've read so far in my quest to create a well constructed rom hack. Thanks again!
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