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  • WELL GEE, THIS WAS VERY GLEEFUL AND HAPPY. I SURE AM GLAD I ASKED ABOUT THAT. And by that I mean I am not glad that I asked about that at all.
    I'm sorry to hear that. I didn't mean- I...

    Let's stop there before I dig myself deeper into the hole. So, how's Christmas coming along for you?
    Oh, that's no problem! I'll just have to summon the restraint to not completely vanish off of PC by the time you come back, hahaha! No, I kid. But at least we make the most of it right now, eh?
    Spoiler:
    You begin with choosing a graphics API. I suggest OpenGL 3.x, as it is cross-platform and has really great support. Next, you have to learn matrix algebra. Then you have to use matrix algebra to calculate the 3D projection. Once you have that set up, it's easy. You can use the GLEW library to gain access to OpenGL functions.

    For the voxels, you can use a simple 3D array to store the data and use a noise generation algorithm to generate their points. After your 3D projection is ready, you can just pass the coordinates directly to the graphics card.

    If you don't understand what I'm saying or don't know how to apply it, this is proof that it's hard to make a game in C++ if you don't know 100% what you're doing. It's one of the hardest languages. Concepts are much more lower level.
    Which aspect of it are you stuck about? The generation? The creation? The graphics? There are open source versions of what you want to make already.
    Shiny? o_O Whodafuq' is shiny?

    Anyways, it's no big deal. I let things go fairly easily most of the time.

    Anyways, are you going pure C, C++, or C#?
    dont condone using psp emulators, i only offer support on issues that occur while using vba
    Uh, hi, ive sent you the vm about my game and how i want to create it by my self.. Um, im guessing I can just remove you off the team because you didnt really contribute. Sorry... Contact me if you have any objections. Thanks!
    Hate to sound really generic, but whenever you need me, I should be good. I also added you on Skype, so if you want to contact me there, go ahead.
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