Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hello, I'd like to mod Unbound raising the difficulty even further by completely changing the stat formula. I have no problem implementing the formula in pokefirered decomp and cfru but I have no clue how I could implement it in Unbound. I tried patching an already edited Fire Red, thinking the...
Hello!
I need some little help to finish my mod please.
Like said in my title, I'd like to know the offsets in Fire Red to lift the 510 EV limit for the vitamins.
I can do it with pokefirered, but I want to do it in the French version of the game. I tried to do it with pokefirered and compare...
What I want is to disable the earning of stat experience (not It to be not calculated but still there) because If I just do this in Pokémon Stadium 2 stat exp WILL be there by this method.
How do I do to make Pokémon earn 0 stat exp when fighting?
And bit with pokecrystal (which I know how to...
I made a chart of the stat exp limitation needed depending on the DVs.
DV to stat experience chart
If DV is 15 max stat exp is 0
If DV is 14 max stat exp is 120
If DV is 13 max stat exp is 360
If DV is 12 max stat exp is 728
If DV is 11 max stat exp is 1224
If DV is 10 max stat exp is...
Hello! I have a rom hack project where "stat exp" as we know it doesn't exist, but they do as a kind of hyper training. You will be able to use vitamins to raise a stat to the equivalent of a DV of 15.
I already began to code something for this in engine\items\item_effects.asm in .useVitamin...
My first question here is, are there lost tools to edit Stadium? I'm currently using Pokémon Stadium Editor and Randomizer by froggy25, letting me edit most of the technical parts of the game. But it can't edit some things I absolutely need to, like text (example, CUT still saying it's a NORMAL...
Hello y'all!
I'm currently on a new project, mostly-vanilla hacks of Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Stadium and Stadium 2 (and maybe add Green) but with modified features:
- No Stat Exp
This will be the main feature of my hacks. You'll maybe ask me what does that change...
Physical/Special split is possible with the Conplete Upgrade or something like this.
For text translation I think it might be possible with not too much work. Never tried. (I'm a French speaker)
For Universal Randomizer the answer is no unfortunately. Compilation after changes totally messes...
Not really good with FRLG but maybe you deleted some strings used to reload the map after a battle. You should maybe search in vanilla pokefirered for some command called loadmap or reloadmap (just suggesting it could be this, I don't know actually) and restore the ones deleted in your process.
Have you found a solution?
I'm not great with gen III but I think it might be because the Pokémon are stored in 100-bytes format in the player's party and take only 80-bytes in the storage system.
Maybe the key would be to make storage system store your Pokémon in this 100-bytes format, but...