Adam:Hi Magnius. I have a question. What's a good way to find at which measure a loop should be placed in a track?
when you play song with anvil studio see in the table:
My way for finding a loop position
EXEMPLE:with hear this song loop at 8
My methode:anivil position - 2 (8-2 = 6) or anivil position - 1 ( 8-1= 7)
6 or 7 in (.S) file.
sometimes song loop in specific byte like this
@ 001 ----------------------------------------
.byte W06
.byte Fn3
.byte N06 , Cn4
.byte W12
.byte Fn3
.byte N06 , Cn4
.byte W24
.byte An3
.byte N06 , Cn4
.byte W12
.byte An3
.byte N06 , Cn4
.byte W12
.byte N03 , An3
.byte N03 , Cn4
Zoko_1_loop:
.byte W06
.byte N18 , Fn4
.byte W18
.byte N06 , En4
.byte W06
When you find exact loop byte ensure you make equal byte after loop byte in each
@001 in each track:
Zoko_1_loop:
.byte W06
.byte N18 , Fn4
.byte W18
.byte N06 , En4
.byte W06
w06 + w18 +w06 = w30
after each Zoko_*_loop: u need w30
For exemple when you don't have w30 after Zoko_*_loop:
Exemple:
.byte W12
Zoko_1_loop:
.byte W18
.byte N06 , En4
.byte W06
w06 + w18 = w24 u need w06 more for u have w30 see befor Zoko_*_loop u have w12 u do this thing w12/2 = w06 + w06, one w06 let him in w12 place and other w06 add it after last byte after Zoko_*_loop:
and you obtian this:
.byte W06
Zoko_1_loop:
.byte N18 , Fn4
.byte W18
.byte N06 , En4
.byte W06
.byte W06
Too bad my english is limited i'll explan you better.
I hope this mini tutorian learn you more!!!!!!!!