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  • I know for a fact I have talked to a 9 year old on here. And you misspelled Sceptile, but I think its on purpose :3
    Here's a quick way to do it, and even though a hex editor will be involved, you can actually edit the text with XSE:

    1. First, open up your rom with a hex editor. Make sure you have CHAR enabled instead of HEX. That way you can search actual letters, not numbers. Also make sure you have a table file ready.

    2. Search the first line of Prof Oak/Birch's text, and once you find it, write down the offset. Do this for every sentence/string.

    3. Open up AdvanceMap (make sure XSE is set up with it), then create a person event. Create a generic talking script for the new person event, but use the offsets you wrote down earlier as the text strings.

    4. Now if you talk to that person in-game, you'll notice that he/she will say exactly what Prof Oak/Birch does in the intro. Well, with XSE, you can easily edit it from there like any other talking script, without annoying hex editing! Even though you're editing it from a new person event, it will still affect the intro text.

    5. Once you get everything working, just delete the person event.
    Your maps are to straight? And form the shape before you map with the trees and such.
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