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  • but what to do is- create a switch. Call it "Menu called"- and turn it on when the menu is called.
    Also create a variable. Call it something like "Menu Slot"- and set it =1 in the menu branch.
    This variable will keep track of the selected menu slot.
    Then- ABOVE the branch for calling the menu- put a conditional branch if the switch Menu Called is ON. Have an else case.

    Then in the else case, cut and paste the Press X to call menu branch.
    So it should look like:

    Branch if Switch Menu called=ON
    >
    >else
    >Branch if X is pressed
    >>Show pic - menu
    >>Variable Menu Slot=1
    >>Switch Menu Called ON
    >>end
    >end
    No- it has a to a common event. If it was a map event, the menu would only be called on the map the event was on lol
    You need to code it into the common events and have it as a parallel process. Make sure to disable the other menu so it doesn't over lap.
    Yeah. code back what you had and send me a screenshot.
    Code in something like:
    Condtional branch- if x is pressed
    > Show pic 1 (show the menu)
    and see if the menu even displays.
    Hey OI, I hope this isn't an inconvenience, but could you do a plot summary for Malachite? The plot posted in the thread itself is a little long to use in the review.

    Yuoa~
    well, geniuses deserve credit

    i have a question

    will the staff be beta testing as well, or just the fakemon winner?
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