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robinjea
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  • Oh, I like the colors, it's a lot more vibrant. The animation looks a bit more cartoonie, but that may just be my imagination, as I haven't actually seen either version in action.
    The issue I fixed is that the save screen wouldn't register the Pokedex more than 151, which was a problem because in DarkViolet, there are 210 Pokemon in the Kanto Dex. This has been fixed. As for battle thingy, I don't have the exact offset, I stumbled across it in TileMolester. And the bar thingy can be found in unLZ.
    I would prefer that you didn't USE the 649 patch at all until it's complete. That said, I would be more than happy for you to contribute if you so desire. If you honestly want to go through all the new Pokémon and set up the correct comparison ratios and positions, feel free to do so.

    I only ask that you let me use them after you're done (I would of course give credit for doing so!).
    I think you misunderstand (or I misunderstand) how the fusion moves work. I know the pledge moves make the user wait (under the given circumstances), but based on what I have read, the fusion moves do not do this, they simply double in power.

    Whether this is the case or not, I don't know, but I was merely basing it on what I'd seen.
    I plan to. It's not especially dissimilar to the pledge moves, and I've already done those, so it should operate like B/W.
    No, Chaos Rush implements it by literally having 2 different Pokémon and having them evolve between each other. At least, IIRC, that's how it was handled.
    JPAN has a thread with said routines. Also I have a thread on it that shows how to apply the routines, except in that particular thread I converted the routines to work with Ruby. Also please read the bolded section of my signature.
    For Forme changing, probably index number changing with ASM. Idk about stat recalculation, however. If I can't figure that out, then I'll fake it with evolution. As for Pokedex completion, idk
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