#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x1,
applymovement MOVE_PLAYER
waitmovement 0x0
msgbox @2
callstd 0x6
release
end
#org @1
#raw 0x62
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0xFE
#org @2
= HEY YOU!