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Satoshi Ookami
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904

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  • B MY FREND OR DIEE!!!!
    so i dont need one or should i place offset where @start is? or after it also on the 1st script theres a problem on line 7?
    ok ill insert now but what offset should i use and once i insert what bit do i put in a map?
    but i want to warp and hide the sprite at the end of the script i want the 1st mesage box then show sprite then msgbox 3 then warp then hide sprite
    ok for the movement script i want it to move the player, by the look at the scripts you know what im planning to do
    and is it just the showsprite to be before end?

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    showsprite @2 0x06
    msgbox @3
    warp 0x3 0x12 0x4
    hidesprite 0x05 0x04 0x03 0x02 0x00
    hidesprite 0x04
    hidesprite 0x03
    hidesprite 0x02
    hidesprite 0x00
    callstd 0x6
    release
    end


    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!
    okay ive changed the pointer
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement MOVE_PLAYER @2
    waitmovement 0x0
    msgbox @1
    callstd 0x6
    release
    end

    #org @2
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @1
    = HEY YOU!
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    msgbox @3
    callstd 0x6
    release
    end

    showsprite @2 0x06
    warp @4 0x3 0x12 0x4
    hidesprite @4 0x05 0x04 0x03 0x02 0x00

    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!

    is this ok im thinking it isnt
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement MOVE_PLAYER @1
    waitmovement 0x0
    msgbox @1
    callstd 0x6
    release
    end

    #org @1
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @1
    = HEY YOU!
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement 0x1,
    applymovement MOVE_PLAYER
    waitmovement 0x0
    msgbox @2
    callstd 0x6
    release
    end

    #org @1
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @2
    = HEY YOU!
    ive nearly completed the script although what number is the player it self? because i want to move him
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