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Hello, sorry about the lack of updates in this thread. Please join our Discord if you'd like to receive progress updates at more regular intervals. I have sort of moved away from giving updates here, though I'll make sure to put out a post when our next release is. We have been working at the...
Hi, there's a link to the short demo we currently have in the main post (here it is again if you want https://www.mediafire.com/file/68kcd4tem4mydn9/Pokemon_Vengenace_Demo.zip/file). If you would like to join the team, what kind of stuff are you good at? Probably better to discuss if you join...
Hello everyone, we are now looking for more people once again. Most importantly, we are in need of trainer spriters or at least people who can make character concept art, but we are still recruiting scripters. We are also looking for someone with some competitive knowledge to help with creating...
Hello everyone, I realized that I have not yet posted our new and improved Field Effect Manual on this thread (though it was in the Discord). As such, it is attached here in case you would like to check it out. We're also recruiting again, so be sure to check out our recruitment thread if you're...
Thanks for playing the demo! We hope to release version 1 in the relatively near future. Some of the information you’re talking about is available in documents in our discord, but these will be expanded as we add more content to the game (there isn’t much yet for the current demo)
It’s not dead, though I will admit that development is moving a bit slowly now because of some technical difficulties I’ve been having the last few weeks with my PC. For a little progress update here, we’ve fully upgraded the game to v19.1, and it’s running a lot better (we’ve also fixed a lot...
Ok, here's the Essentials docs page from v17 which will have descriptions that are in the same format as this moves.txt:
https://essentialsdocs.fandom.com/wiki/Defining_a_move?oldid=448
And here are the target codes in case you're just looking for these:
00 - Single Pokémon other than the user...
This PBS set is only compatible with Essentials v17. The target codes started using strings in v18 or v19. If your game is in v19, I suggest that you check out this resource: https://reliccastle.com/resources/670/
Hi, I was able to make it so a custom graphic was displayed for the animation instead of using a cropped version of the full sprite that could cut off important parts. The part I changed was under "def fetchTrainerBmp(trainerid)". I believe it used to be something like this: file =...
I got it working with Egg moves and TM moves. It was unfortunately way too slow for practical use when I tried including tutor moves as well, and it's even noticeably a bit slower at generating trainer teams just with Egg/TM moves (though it's not that bad just with these). If anyone has any...
What do you mean by unbalanced? This #1 Attempt should work fine (though you shouldn't need to copy Animations.rxdata because this isn't for move animations), and if you need a fix for the lag I can tell you how to do that as well. There are a few problems when converting to v17 (and probably...
I'm here with a preview of the Pokemon World Tournament. While the it will not be functionally available in the next release, these characters as well as several others will be found (and fightable) somewhere for registration in the Tournament Pager, and the PWT will be unlocked in the episode...
I recently updated the main thread with some progress, but we're still looking for artists/spriters as listed above and potentially a scripter. Join the Discord if you're interested!