Recent content by silverlime

  1. silverlime

    Script: Tutor.net v1.2.1 [Essentials v20.1]

    I believe all the images and links have since expired. Would you be able to provide a working download link again?
  2. silverlime

    [Essentials Tutorial] Weather-Dependent Events

    If the method "def weather(type, power, duration)" still exists on v21, it should work fine still. Otherwise if it has been renamed or something you might have to find the new one, but it should just be adding that single line of code in 1 place. (Also I'm not sure if they changed how variables...
  3. silverlime

    [Released] Pokémon Vengeance

    Hello, sorry for the late reply. As of now, there are no plans for protagonist romance. Is it off the table? No, but it would at the very most be optional (likely not still). Definitely not with Hestia though lol, she's the main character's aunt.
  4. silverlime

    [Released] Pokémon Vengeance

    Hello, sorry about the lack of updates in this thread. Please join our Discord if you'd like to receive progress updates at more regular intervals. I have sort of moved away from giving updates here, though I'll make sure to put out a post when our next release is. We have been working at the...
  5. silverlime

    [Essentials] Pokémon Vengeance

    Hi, there's a link to the short demo we currently have in the main post (here it is again if you want https://www.mediafire.com/file/68kcd4tem4mydn9/Pokemon_Vengenace_Demo.zip/file). If you would like to join the team, what kind of stuff are you good at? Probably better to discuss if you join...
  6. silverlime

    [Essentials] Pokémon Vengeance

    Hello everyone, we are now looking for more people once again. Most importantly, we are in need of trainer spriters or at least people who can make character concept art, but we are still recruiting scripters. We are also looking for someone with some competitive knowledge to help with creating...
  7. silverlime

    [Released] Pokémon Vengeance

    Hello everyone, I realized that I have not yet posted our new and improved Field Effect Manual on this thread (though it was in the Discord). As such, it is attached here in case you would like to check it out. We're also recruiting again, so be sure to check out our recruitment thread if you're...
  8. silverlime

    [Released] Pokémon Vengeance

    Thanks for playing the demo! We hope to release version 1 in the relatively near future. Some of the information you’re talking about is available in documents in our discord, but these will be expanded as we add more content to the game (there isn’t much yet for the current demo)
  9. silverlime

    [Released] Pokémon Vengeance

    It’s not dead, though I will admit that development is moving a bit slowly now because of some technical difficulties I’ve been having the last few weeks with my PC. For a little progress update here, we’ve fully upgraded the game to v19.1, and it’s running a lot better (we’ve also fixed a lot...
  10. silverlime

    [PBS] FULL updated Gen 1-8 PBS for pokemon.txt and pokemonforms.txt

    Ok, here's the Essentials docs page from v17 which will have descriptions that are in the same format as this moves.txt: https://essentialsdocs.fandom.com/wiki/Defining_a_move?oldid=448 And here are the target codes in case you're just looking for these: 00 - Single Pokémon other than the user...
  11. silverlime

    [PBS] FULL updated Gen 1-8 PBS for pokemon.txt and pokemonforms.txt

    This PBS set is only compatible with Essentials v17. The target codes started using strings in v18 or v19. If your game is in v19, I suggest that you check out this resource: (broken link removed)
  12. silverlime

    Simple Pokémon World Tournament system

    Hi, I was able to make it so a custom graphic was displayed for the animation instead of using a cropped version of the full sprite that could cut off important parts. The part I changed was under "def fetchTrainerBmp(trainerid)". I believe it used to be something like this: file =...
  13. silverlime

    New (Better) Trainer and Wild Pokemon Move Generation Script

    I got it working with Egg moves and TM moves. It was unfortunately way too slow for practical use when I tried including tutor moves as well, and it's even noticeably a bit slower at generating trainer teams just with Egg/TM moves (though it's not that bad just with these). If anyone has any...
  14. silverlime

    New (Better) Trainer and Wild Pokemon Move Generation Script

    I’ve been thinking about this as well. I’ll try to make something for it.
  15. silverlime

    Move Animations from Pokemon Reborn/Rejuvenation

    What do you mean by unbalanced? This #1 Attempt should work fine (though you shouldn't need to copy Animations.rxdata because this isn't for move animations), and if you need a fix for the lag I can tell you how to do that as well. There are a few problems when converting to v17 (and probably...
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